Siege Survival: Gloria Victis similar games & best alternatives
Siege Survival: Gloria Victis
2021
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Quick resume
A medieval city under siege and a handful of civilians are all that keep the walls from falling. Mixing survival strategy and resource management, build your camp, craft supplies, and scavenge the occupied city to supply the last troops holding back the invaders.
Global score
79/100
Genres
Adventure, Indie, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Immersive medieval survival setting
- Engaging resource management and crafting
- Scenario editor and mod support
- Good balance of stealth and base building
- Active developer support and updates
Cons
- Limited emotional connection to characters
- Some repetitive gameplay and limited replayability
- Minor bugs and pathfinding issues
- Lack of save flexibility and some ui clunkiness
- Short main campaign length
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have meaningful choices in character selection, equipment, pathing, and resource management, allowing high control over their actions and strategies."
Poker Quest: Swords and Spades
"Players can freely choose scavenging routes, characters, and resource allocation strategies, showing high control over decisions."
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Competence
Game with the same Competence vibe
3"Game involves overcoming resource management challenges, crafting, and strategic planning with some skill elements like combat and mini-games."
Mr. Prepper
"Game involves managing resources, crafting, stealth scavenging, and strategic planning with moderate challenge and skill development."
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Competition
Game with the same Competition vibe
-4"Focus is on individual survival and personal progress; no evidence of player-vs-player competition or leaderboards."
NEO Scavenger
"Focus is on personal survival and managing own group; no evidence of player-vs-player or leaderboard competition."
-
Continuation
Game with the same Continuation vibe
2"Players report multiple playthroughs to explore different outcomes, though game length is short and some find replayability limited."
Orwell: Keeping an Eye On You
"Players report multiple playthroughs and scenario variations, though some find replayability limited after main campaign."
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Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on individual survival and management; limited evidence of multiplayer or cooperative goals."
Obenseuer
"Gameplay centers on individual management of survivors and resources; no multiplayer or team-based cooperation."
-
Creativity
Game with the same Creativity vibe
3"Includes level editor, workshop support, and modding allowing players to create and modify content."
Fast and Low
"Includes base building, crafting, and a scenario editor allowing creation and modification of content."
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Domination
Game with the same Domination vibe
-5"Interactions are cooperative and balanced; no evidence of exerting control or superiority over others."
Ale & Tale Tavern
"Interactions are balanced and cooperative within the group; no evidence of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in medieval fantasy and escape real life stress."
Voor De Kroon
"Players use the game to immerse in a tense medieval survival scenario, escaping real-life stress through engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
Prison Architect
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, scavenging routes, and moral choices to explore varied outcomes."
This War of Mine
"Players try different scavenging routes, character combinations, and strategies, encouraged by scenario variations."
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Exploration
Game with the same Exploration vibe
4"Game features detailed maps, new areas, and secrets encouraging discovery and curiosity-driven play."
SCP: Containment Breach 2
"Game features a large interconnected map with multiple areas to discover and unlock, supporting curiosity-driven play."
-
Expression
Game with the same Expression vibe
2"Some character customization through choices and companion management, but limited avatar personalization."
BLACK SOULS
"Some character customization through selection and scenario editor, but limited avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
-3"Game is set in a medieval realistic setting with plausible mechanics, lacking strong fantasy or mythical elements."
Patron
"Game is grounded in realistic medieval siege survival without supernatural or improbable elements."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; players mostly engage individually without community or group identity focus."
Goobies
"Players focus on managing own group with minimal social or community interaction."
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Growth
Game with the same Growth vibe
3"Players learn resource management skills and develop strategies over multiple playthroughs."
The Pale Beyond
"Players learn resource management, crafting, and strategic planning, improving skills over multiple playthroughs."
-
Health
Game with the same Health vibe
-5"Game involves sedentary play with no physical activity or health-related mechanics."
Resident Evil Village
"Game involves sedentary play with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during night phases and management; not suitable for passive or background play."
Freddy Fazbear's Pizzeria Simulator
"Requires constant attention and micromanagement during day and night phases; not suitable for background play."
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Intimacy
Game with the same Intimacy vibe
-4"Character relationships are humorous and superficial; no deep emotional or social connections."
The Dungeon Of Naheulbeuk: The Amulet Of Chaos
"Character relationships are minimal and impersonal; no deep emotional or social connections described."
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Leadership
Game with the same Leadership vibe
4"Player leads and manages the group, assigning tasks and making critical survival decisions."
Dead In Bermuda
"Player leads and manages survivors and resource allocation, directing group actions and priorities."
-
Progression
Game with the same Progression vibe
4"Players accumulate resources, build structures, and unlock new buildings and scenarios."
Black Forest
"Players accumulate resources, upgrade buildings, craft better equipment, and unlock new scenarios."
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Relaxation
Game with the same Relaxation vibe
-2"Game is challenging and tense, with resource scarcity and difficult battles creating sustained pressure."
Gorky 17
"Game is tense and challenging with resource scarcity and time pressure, creating sustained tension."
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Sensation
Game with the same Sensation vibe
2"Visuals and sound effects are praised as pleasant and immersive, providing sensory enjoyment."
Anomaly Warzone Earth Mobile Campaign
"Visuals and audio are praised as good and immersive, providing moderate sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; gameplay is individual and self-contained."
DinoSystem
"No social recognition or status systems; gameplay is individual and self-contained."
-
Story
Game with the same Story vibe
3"The game features an emotional and dark storyline with character backstories; story is a motivating factor for many players."
Soulworker
"Game includes narrative elements and character backstories, though some players find emotional connection limited."
-
Strategy
Game with the same Strategy vibe
4"Strong emphasis on planning, resource management, and tactical decision-making under pressure."
Distrust: Polar Survival
"Strong emphasis on resource management, planning, and tactical decision-making under pressure."
-
Thrill
Game with the same Thrill vibe
3"Stealth and combat encounters create suspense and excitement, especially on higher difficulties."
Tom Clancy’s Splinter Cell Blacklist
"Stealth scavenging and siege defense create suspense and excitement, though some find difficulty moderate."
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Value
Game with the same Value vibe
3"Players find good value especially on sale, with hours of gameplay and replayability."
Space Hulk: Deathwing Enhanced Edition
"Players generally find good value especially on sale, with 7-20 hours of gameplay and replayability."
-
Violence
Game with the same Violence vibe
-3"Combat is indirect and minimal; focus is on survival and avoidance rather than destruction."
They Breathe
"Combat is minimal and indirect; focus is on survival and support rather than destruction."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around avoiding failure and surviving threats through resource and time management."
Don't Escape: 4 Days to Survive
"Core gameplay revolves around managing scarce resources and avoiding failure in a siege survival scenario."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Fantasy, Violence, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026