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Poker Quest: Swords and Spades similar games & best alternatives

Poker Quest: Swords and Spades

PC (Microsoft Windows) • 2022

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Quick resume

Poker Quest is a fantasy roguelike where players use a standard 52-card deck to take on fierce enemies in epic battles. Featuring over 20 unique heroes, thousands of items, and deep gameplay that will test even the most experienced players.

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy

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    Pros

    • Deep and challenging gameplay
    • High replayability with many characters and modes
    • Meaningful player choices and strategic depth
    • Active developer support and frequent updates
    • Good value for price

    Cons

    • Steep learning curve and difficulty
    • Heavy rng can frustrate some players
    • Slow progression/unlock pace
    • Basic and inconsistent graphics/art style
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over build choices, inventory management, and character selection, enabling personal strategy and decision-making."

      Capsule for God Of Weapons God Of Weapons

      "Players have meaningful choices in character selection, equipment, pathing, and resource management, allowing high control over their actions and strategies."

    • Competence

      Game with the same Competence vibe

      4

      "Challenging tactical gameplay requiring strategic thinking and mastery of mechanics; steep learning curve but rewarding"

      Capsule for Tactics Ogre: Reborn Tactics Ogre: Reborn

      "The game features challenging skill-based combat with a steep learning curve rewarding mastery and strategic thinking."

    • Competition

      Game with the same Competition vibe

      1

      "Mostly single-player focused with some leaderboard features for daily challenges, minor competitive elements."

      Capsule for Ziggurat Ziggurat

      "Mostly single-player focused with some daily challenges; limited direct player-vs-player competition or leaderboards mentioned."

    • Continuation

      Game with the same Continuation vibe

      5

      "High replayability with multiple characters, unlocks, and modes encourages long sessions and habitual play."

      Capsule for Aces & Adventures Aces & Adventures

      "High replayability with many characters, modes, and unlocks encouraging long-term habitual play and repeated runs."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

      Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

      "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize builds through equipment, items, and dice allocation, experimenting with different strategies and character styles."

      Capsule for Dungeons of Aether Dungeons of Aether

      "Players customize builds through equipment and character choices, experimenting with synergies and strategies."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; interactions are single-player focused."

      Capsule for Deep Sky Derelicts Deep Sky Derelicts

      "No evidence of exerting control or superiority over other players; interactions are single-player focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and stress relief through immersive roguelike gameplay."

      Capsule for Magicite Magicite

      "Players use the game as a challenging distraction and stress relief, engaging deeply in a fantasy roguelike world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for VTOL VR VTOL VR

      "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Strong emphasis on trying new character combinations, builds, and strategies."

      Capsule for Chrono Ark Chrono Ark

      "Strong emphasis on trying new characters, builds, and strategies to discover effective combinations and tactics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Randomly generated maps and custom scenarios encourage discovery and exploration of new environments."

      Capsule for Age of Empires II (Retired) Age of Empires II (Retired)

      "Randomly generated maps and varied encounters encourage discovery and adapting to new situations each run."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited cosmetic customization; focus is on gameplay rather than avatar or environment expression."

      Capsule for Uplink Uplink

      "Limited cosmetic customization; focus is on gameplay mechanics rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fantasy setting with whimsical art, magic, and imaginative characters, though grounded in card game mechanics."

      Capsule for DICEOMANCER DICEOMANCER

      "Roguelike fantasy setting with imaginative characters and monsters, though grounded in poker card mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary and individual."

      Capsule for Sproggiwood Sproggiwood

      "No social or community features; gameplay is solitary and individual."

    • Growth

      Game with the same Growth vibe

      5

      "Strong learning curve with skill acquisition and strategic mastery rewarded."

      Capsule for Invisible, Inc. Invisible, Inc.

      "Strong learning curve with skill acquisition, strategic mastery, and meta-progression rewarding player development."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

      "Standard sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Runs require focused attention and strategic planning; not designed for passive or background play."

      Capsule for The Last Flame The Last Flame

      "Runs require focused attention and strategic decision-making; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connection features; purely individual gameplay."

      Capsule for Project Warlock Project Warlock

      "No social or emotional connection features; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Atomfall Atomfall

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta progression with upgrades, runes, and unlocks that persist and enhance player power over time."

      Capsule for Geometry Arena Geometry Arena

      "Extensive meta-progression with unlockable characters, upgrades, and equipment enhancing player power over time."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "While challenging, the turn-based nature allows for paced play and moments of flow and tension release."

      Capsule for Age of Fear 2: The Chaos Lord GOLD Age of Fear 2: The Chaos Lord GOLD

      "While challenging, the turn-based nature allows for a measured pace and moments of flow and tension release."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are functional but not highly stimulating; focus is on gameplay rather than sensory excitement."

      Capsule for King of Retail King of Retail

      "Visuals and audio are functional but not highly stimulating; focus is on gameplay depth rather than sensory excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal and not widely visible."

      Capsule for Terminator: Resistance Terminator: Resistance

      "No social recognition or ranking systems; achievements and progress are personal and not widely visible."

    • Story

      Game with the same Story vibe

      1

      "Minimal story and lore; focus is on gameplay and mechanics rather than narrative immersion."

      Capsule for Shattered Pixel Dungeon Shattered Pixel Dungeon

      "Minimal narrative focus; gameplay centers on mechanics and runs rather than immersive story or lore."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic gameplay requiring planning, resource management, prediction, and tactical decision-making."

      Capsule for Spectromancer Spectromancer

      "Highly strategic gameplay requiring planning, probability calculation, resource management, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Risk/reward mechanics and RNG create suspense and excitement during runs."

      Capsule for Fate Hunters Fate Hunters

      "Element of suspense from RNG and challenging encounters creates tension and excitement during runs."

    • Value

      Game with the same Value vibe

      4

      "Players report high replay value and content volume justifying the price."

      Capsule for SD GUNDAM G GENERATION CROSS RAYS SD GUNDAM G GENERATION CROSS RAYS

      "Players report high replay value and content volume relative to price, making it a worthwhile investment."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves attacking enemies and dealing damage, but not gratuitous or graphic violence."

      Capsule for Dungeons of Aether Dungeons of Aether

      "Combat involves defeating enemies with weapons and abilities, but not focused on graphic violence or destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding death, managing resources, and defending bases against overwhelming threats."

      Capsule for Starship Troopers: Extermination Starship Troopers: Extermination

      "Core gameplay involves managing resources and avoiding death through strategic defense and offense."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Expression, Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026