Uplink similar games & best alternatives
Uplink
2006
Related articles
Quick resume
Uplink lets you play as a freelance hacker tackling risky contracts for corporations. Break into systems, steal data, sabotage rivals, and upgrade your gear. Support factions or go rogue in this immersive, strategy-driven hacking simulation game where your choices shape the outcome.
Global score
91/100
Genres
Indie, Strategy, Simulator
Similar games
Pros
- Immersive hacking fantasy
- High player autonomy and creativity
- Challenging and strategic gameplay
- Strong replayability with mods
- Engaging soundtrack and atmosphere
Cons
- Dated graphics and interface
- Steep learning curve
- Permadeath can be frustrating
- Limited social interaction
- Some repetitive tasks
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have full freedom to choose their approach, weapons, disguises, and methods to complete missions."
Hitman: Blood Money
"Players have full freedom to choose missions, methods, and strategies with no fixed questlines."
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Competence
Game with the same Competence vibe
4"Game requires skillful timing and mastery of keyboard or mouse controls, with a steep learning curve noted by many players."
Frederic: Resurrection of Music Director's Cut
"Requires skillful use of hacking tools, timing, and resource management; players feel effective when mastering these."
-
Competition
Game with the same Competition vibe
1"Some leaderboard and ranking elements exist but competition is not the main focus; players mostly engage at their own pace."
Rhythm Sprout: Sick Beats & Bad Sweets
"Some leaderboard and ranking elements exist but competition is not the main focus."
-
Continuation
Game with the same Continuation vibe
3"Players engage in long sessions with progression and replayability, though some find content limited and repetitive over time."
Void Crew
"Players engage in long sessions with repeated playthroughs and modded content extending longevity."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player with minimal cooperative or team-based elements."
Bully: Scholarship Edition
"Gameplay is primarily single-player and independent; minimal cooperative elements."
-
Creativity
Game with the same Creativity vibe
4"Players use creative traversal abilities and hacking mechanics; game encourages experimentation with powers and exploration."
Axiom Verge 2
"Players experiment with different hacking approaches, routing paths, and strategies."
-
Domination
Game with the same Domination vibe
-3"Interactions are generally equal and cooperative; no emphasis on dominance or power over others."
RetroArch
"Interactions are mostly equal and indirect; no direct domination or power over others."
-
Escapism
Game with the same Escapism vibe
4"Immersive hacking fantasy provides a strong escape from real life stress and routine."
Hacknet
"Immersive hacking experience provides strong escape from real life stress and routines."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and curiosity, not obligation."
The Room
"Players engage voluntarily out of intrinsic interest and curiosity, not obligation."
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Experimenting
Game with the same Experimenting vibe
5"Game encourages trying new strategies, mastering complex mechanics, and discovering hidden tricks."
The Wonderful 101: Remastered
"Encourages trying new tactics, exploring game mechanics, and creative problem solving."
-
Exploration
Game with the same Exploration vibe
3"Players discover new areas, secrets, and lore within the game world, enhancing curiosity-driven activities."
USAC: Code Breach
"Players discover new servers, hidden content, and story elements through curiosity."
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Expression
Game with the same Expression vibe
-2"Limited cosmetic customization; focus is on gameplay mechanics rather than avatar or environment personalization."
Poker Quest: Swords and Spades
"Limited cosmetic customization; focus is on gameplay rather than avatar or environment expression."
-
Fantasy
Game with the same Fantasy vibe
4"Simulates a stylized hacker fantasy with some realistic elements but simplified for gameplay."
Hacknet
"Strongly stylized, movie-inspired hacking fantasy rather than realistic simulation."
-
Fellowship
Game with the same Fellowship vibe
-4"Mostly solo play with minimal social interaction."
Hello Guest: Hello Neighbor 2 pre-alpha
"Mostly solo play with minimal social interaction beyond optional chat."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn mechanics, and improve through progression and equipment upgrades."
GOD EATER 2 Rage Burst
"Players develop skills, knowledge, and upgrade equipment to progress."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during missions."
STAR WARS™ Republic Commando™
"Requires focused attention and continuous engagement during missions."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional connections formed within gameplay."
100 hidden snails 2
"No close social or emotional connections formed within gameplay."
-
Leadership
Game with the same Leadership vibe
-4"No leadership roles; player acts independently without managing others."
Darkwood
"No leadership roles; player acts independently without managing others."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating upgrades, money, and achievements."
Internet Cafe Simulator 2
"Strong emphasis on accumulating money, software, and hardware upgrades."
-
Relaxation
Game with the same Relaxation vibe
-2"Game is tense and challenging with frequent pressure and risk of failure."
Dead In Vinland
"Tense gameplay with time pressure and risk of permanent failure."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable soundtrack and atmospheric audio-visuals provide sensory stimulation."
Gemini Rue
"Simple audiovisuals but atmospheric soundtrack and interface create engaging sensory experience."
-
Status
Game with the same Status vibe
1"Some recognition through rankings and unlocks, but limited social status or visibility aspects."
Anarcute
"Ranking system and reputation provide some social recognition but limited visibility."
-
Story
Game with the same Story vibe
2"Optional narrative elements exist but players often create their own stories in sandbox play."
Elin
"Optional story elements exist but much gameplay is sandbox and player-driven."
-
Strategy
Game with the same Strategy vibe
5"Requires careful planning, problem solving, and tactical decision-making to succeed."
Thief II: The Metal Age
"Requires planning, problem solving, and tactical decision making."
-
Thrill
Game with the same Thrill vibe
4"High stakes hacking and combat create suspense and excitement."
Dystopia
"High tension from time-limited hacks and risk of being caught."
-
Value
Game with the same Value vibe
4"Offers many hours of content, replayability, and polished gameplay for a low price."
Skulls of the Shogun
"Offers many hours of gameplay and replayability for a low price."
-
Violence
Game with the same Violence vibe
2"Playful combat involves flipping and crashing forklifts, but no serious violence."
Forkdrift
"Involves destructive hacking actions but no physical violence."
-
Survival
Game with the same Survival vibe
4"Survival mechanics and threat management are core gameplay elements."
Signs of Life
"Avoiding detection and failure is critical; survival is a core gameplay element."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026