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100 hidden snails 2 similar games & best alternatives

100 hidden snails 2

PC (Microsoft Windows) • 2021

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Quick resume

Hidden object game in a surreal style. Extremely hard!

Global score

94/100

Genres

Adventure, Casual, Indie, Point-and-click

Similar games

    Pros

    • Unique hand-drawn art style with color transition
    • Relaxing and accessible gameplay
    • Easy achievements for completionists
    • Short and affordable
    • Pleasant music and atmosphere

    Cons

    • Very short playtime and low replayability
    • No mute option for music
    • Lack of narrative or depth
    • Minimal challenge for experienced players
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players freely explore the large image and decide where to search for snails without strict routines."

      Capsule for 100 hidden snails 100 hidden snails

      "Players freely explore the image and decide where to search for snails without strict routines."

    • Competence

      Game with the same Competence vibe

      2

      "Finding snails requires some observation skill but is generally easy and predictable."

      Capsule for 100 hidden snails 100 hidden snails

      "Finding snails requires some visual skill and attention, especially in the colored second half, but overall the challenge is moderate and accessible."

    • Competition

      Game with the same Competition vibe

      -4

      "No evidence of competitive modes, leaderboards, or player versus player elements; focus is on personal progression and achievement hunting."

      Capsule for Idle Fishing Idle Fishing

      "No evidence of competitive elements; players focus on personal pace and individual achievement hunting."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Game is very short (~10-20 minutes) with low replay value; players tend to finish quickly and stop."

      Capsule for Pretty Angel Pretty Angel

      "Game is very short (~10-15 minutes) with low replay value; players tend to finish quickly and move on."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer features."

      Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

      "Single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Artistic hand-painted environments and symbolic story elements encourage imaginative engagement."

      Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

      "Unique hand-drawn art style and the color transition halfway through provide creative visual engagement."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics present; purely individual play."

      Capsule for The Secret of Tremendous Corporation The Secret of Tremendous Corporation

      "No social dominance or power dynamics present; purely individual play."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing, stress-relieving activity to escape real-life pressures."

      Capsule for Car Detailing Simulator Car Detailing Simulator

      "Players use the game as a relaxing, stress-relieving diversion from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

      Capsule for Insect Swarm Insect Swarm

      "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore color combinations and puzzle mechanics, though the gameplay is somewhat repetitive."

      Capsule for Awe Awe

      "The color change mechanic introduces a novel twist encouraging players to adapt their search strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players scroll and explore a large image to discover hidden snails."

      Capsule for 100 hidden snails 100 hidden snails

      "Players explore a large, detailed image to discover hidden snails, especially in the colored phase."

    • Expression

      Game with the same Expression vibe

      2

      "Unique art style and character animations allow for some visual expression, but no player customization."

      Capsule for The Terrible Old Man The Terrible Old Man

      "Artistic style allows some visual expression, but no player customization or modification."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Anthropomorphic characters and surreal elements provide some imaginative fiction, though grounded in real emotions."

      Capsule for Just, Bearly Just, Bearly

      "The surreal and whimsical art style offers mild imaginative fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; community exists but gameplay is solitary."

      Capsule for STANDBOX STANDBOX

      "Minimal social interaction; community help exists but gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in spotting cleverly hidden cats, but limited skill development overall."

      Capsule for 100 Waiting Cats 100 Waiting Cats

      "Some learning involved in spotting cleverly hidden snails, but limited skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to find mushrooms; not suited for passive or background play."

      Capsule for 100 hidden mushrooms 100 hidden mushrooms

      "Requires focused attention to find snails; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional connections formed within gameplay."

      Capsule for Uplink Uplink

      "No close social or emotional connections formed within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through levels, unlocking achievements, and completing challenges provides a sense of advancement."

      Capsule for Fortix 2 Fortix 2

      "Progression through finding snails and unlocking achievements provides a clear sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as relaxing and stress-free, suitable for decompression."

      Capsule for 100 hidden dogs 100 hidden dogs

      "Game is described as relaxing and a good way to decompress."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visual art and music provide moderate sensory stimulation; not intense or thrilling."

      Capsule for Koi-Koi Japan [Hanafuda playing cards] Koi-Koi Japan [Hanafuda playing cards]

      "Enjoyable visual art and music provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or status is minimal; focus is on personal accomplishment."

      Capsule for Akin Akin

      "Achievements exist but social recognition or status is minimal or personal."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or plot; purely context-free hidden object gameplay."

      Capsule for Ever Seen A Cat? Ever Seen A Cat?

      "No narrative or plot; purely context-free hidden object gameplay."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some strategic searching and use of hints, but overall straightforward gameplay."

      Capsule for Travellin Cats in Japan Travellin Cats in Japan

      "Some strategic searching and observation required, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; calm and predictable gameplay experience."

      Capsule for Mirror Mysteries Mirror Mysteries

      "Low suspense or risk; calm and steady gameplay experience."

    • Value

      Game with the same Value vibe

      3

      "Good value for price especially on sale; short but enjoyable experience."

      Capsule for Sherlock Holmes and The Hound of The Baskervilles Sherlock Holmes and The Hound of The Baskervilles

      "Good value for price especially on sale; short but enjoyable experience."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay is constructive and peaceful."

      Capsule for Cats Hidden in China Cats Hidden in China

      "No violence; gameplay is constructive and peaceful."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable and safe gameplay environment."

      Capsule for Bratz™: Flaunt your fashion Bratz™: Flaunt your fashion

      "No survival or threat elements; stable and safe gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Story, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026