The Secret of Tremendous Corporation similar games & best alternatives
The Secret of Tremendous Corporation
2015
Related articles
Quick resume
Explore the deepest SECRETs™ of the Tremendous Corporation®. Find out what happened to indie devs and save the gaming industry!
Global score
82/100
Genres
Adventure, Casual, Indie, Free To Play
Similar games
Pros
- Free to play
- Unique hand-drawn art style
- Humorous and satirical story
- Short and accessible gameplay
- Lighthearted tone
Cons
- Very short length
- Simple and sometimes obtuse puzzles
- Lack of replayability
- Limited interface and control options
- No voice acting and some localization issues
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore multiple locations, combine items, and choose dialogue options, typical of point-and-click adventures."
Deponia: The Complete Journey
"Players have freedom to explore, interact with items, and choose dialogue options in a point-and-click adventure style."
-
Competence
Game with the same Competence vibe
1"Puzzles are simple and straightforward, providing light challenge but mostly predictable gameplay."
The Fidelio Incident
"Puzzles are simple and sometimes obtuse, providing some challenge but mostly straightforward gameplay."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; game is single-player and story-driven without player comparison."
The Walking Dead
"No competitive elements; game is single-player with no comparison to others."
-
Continuation
Game with the same Continuation vibe
-4"Very short game (~30-60 minutes), with little incentive for extended or habitual play."
Shiver
"Very short game (30-45 minutes), with little replay value and no incentive for long or habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with item combinations and explore different story paths, though within a structured narrative."
My Big Sister
"Players experiment with combining items and exploring interactions, though within a fixed narrative and structure."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics present; purely individual play."
100 hidden snails 2
"No social dominance or power dynamics present; purely individual play."
-
Escapism
Game with the same Escapism vibe
3"Provides a fun, humorous distraction from real life with quick, intense matches and comedic elements."
Divekick
"Provides light-hearted humor and distraction from real life, though also includes meta commentary on industry."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and curiosity, with no obligation or external pressure."
Spermination
"Players engage voluntarily for fun and curiosity, with no obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Encourages trying different item combinations and exploring dialogue options, though within a linear narrative."
Broken Sword 2 - the Smoking Mirror: Remastered (2010)
"Encourages trying different item combinations and dialogue choices, though within a limited scope."
-
Exploration
Game with the same Exploration vibe
2"Players explore different areas and uncover notes and secrets, though environments are mostly linear."
Oakwood
"Players explore a few distinct locations and discover secrets, but environment is small and linear."
-
Expression
Game with the same Expression vibe
-3"Minimal customization; cosmetic hats exist but no significant player expression or avatar personalization."
Tomato Jones
"Minimal customization; cosmetic DLC exists but is optional and limited to a hat."
-
Fantasy
Game with the same Fantasy vibe
1"Stylized, exaggerated workplace setting with humorous and surreal elements, but grounded in real issues."
Say No! More
"Satirical fictional setting with exaggerated industry themes, but grounded in plausible scenarios."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction features; purely solo experience."
Zup! 8
"No community or social interaction features; solo experience."
-
Growth
Game with the same Growth vibe
1"Some learning through puzzle solving and understanding game mechanics, but limited depth."
September 7th
"Some learning through puzzle solving and understanding game mechanics, but limited depth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention during short play sessions; no background or idle play."
Squidlit
"Requires focused attention during short play sessions; no background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; limited character interaction."
Rental
"No close social or emotional relationships formed; limited character interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
2"Players collect achievements and complete tasks, but no extensive item or upgrade accumulation."
[Nightmare Files] Clap Clap
"Players collect and combine items to progress, but no extensive upgrades or accumulation."
-
Relaxation
Game with the same Relaxation vibe
3"Generally lighthearted and humorous tone provides a relaxed experience despite occasional puzzle challenge."
Toonstruck
"Lighthearted tone and humor provide a relaxing experience despite some puzzle challenge."
-
Sensation
Game with the same Sensation vibe
1"Simple visuals and music provide moderate sensory stimulation; not highly intense."
Family Man
"Simple hand-drawn visuals and music offer modest sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems in the game."
Car Detailing Simulator
"No social recognition or status systems in the game."
-
Story
Game with the same Story vibe
4"Narrative satire on the gaming industry is a core element, with text-driven story progression integrated into gameplay."
Loot Box Quest
"Narrative-driven with satire and meta commentary on the gaming industry; story is a key feature."
-
Strategy
Game with the same Strategy vibe
1"Basic puzzle solving requires some reasoning but no complex strategic planning."
Milkmaid of the Milky Way
"Basic puzzle solving requires some reasoning but no complex strategic planning."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; gameplay is calm and predictable."
Polarity
"Low suspense or risk; gameplay is calm and predictable."
-
Value
Game with the same Value vibe
5"Free to play with optional cosmetic DLC; players feel good value for time and money."
BombTag
"Free to play with optional cosmetic DLC; players perceive good value for time invested."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; gameplay focuses on exploration and puzzle solving."
Delores: A Thimbleweed Park Mini-Adventure
"No combat or destructive elements; gameplay focuses on exploration and puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe environment."
FRACT OSC
"No survival or threat avoidance mechanics; stable and safe environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Continuation, Thrill, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026