Broken Sword 2 - the Smoking Mirror: Remastered (2010) similar games & best alternatives
Broken Sword 2 - the Smoking Mirror: Remastered (2010)
2009
Related articles
Quick resume
‘Broken Sword - The Smoking Mirror: Remastered’ is a stunning update to the multi million-selling original. A mysterious escapade of intrigue and deceit, in which journalist Nico Collard and her adventuring companion George Stobbart must overcome powerful forces from fulfilling their evil ambitions.
Global score
91/100
Genres
Adventure, Casual
Similar games
Pros
- Engaging story and characters
- Classic point-and-click gameplay
- Beautiful hand-drawn art and animations
- Good voice acting and music
- Includes original version as dlc
Cons
- Slow walking and pacing
- Some puzzles tedious or unintuitive
- Lack of fast travel
- Limited character expression customization
- Shorter and less challenging than first game
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore multiple locations, solve puzzles in various orders, and choose dialogue approaches."
Nancy Drew®: Ghost Dogs of Moon Lake
"Players have freedom to explore multiple locations and solve puzzles, but progression is somewhat linear and requires triggering dialogues in order."
-
Competence
Game with the same Competence vibe
2"Puzzles require logical thinking and problem solving, but are generally straightforward and not highly challenging."
Blameless
"Puzzles require logical thinking and problem solving, but are generally easier and less challenging than the first game."
-
Competition
Game with the same Competition vibe
-5"Single-player point-and-click adventure with no competitive elements or player comparison."
HIVESWAP: ACT 1
"Single player point-and-click adventure with no competitive elements or comparison to others."
-
Continuation
Game with the same Continuation vibe
3"Many players report replaying and enjoying multiple sessions; game length and design encourage extended play."
Scalak
"Players often replay the game multiple times and enjoy extended play sessions; some complaints about slow pacing but overall attachment is strong."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single player experience with no multiplayer or cooperative gameplay."
D4: Dark Dreams Don’t Die -Season One-
"Entirely single player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players combine items and explore environments creatively to solve puzzles, though within a structured narrative."
Gabriel Knight: Sins of the Fathers 20th Anniversary Edition
"Players combine items and explore environments creatively to solve puzzles, but within predefined story and structure."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and narrative focused."
Little Misfortune
"No elements of exerting control or superiority over others; cooperative and narrative focused."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in a fictional world and escape real life, enjoying exploration and combat."
The Mummy Demastered
"Players use the game to immerse themselves in a fictional adventure, escaping real life through story and exploration."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and nostalgia, not out of obligation or pressure."
Oddworld: Stranger's Wrath HD
"Players engage voluntarily out of interest and nostalgia, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Encourages trying different item combinations and dialogue choices, though within a limited scope."
The Secret of Tremendous Corporation
"Encourages trying different item combinations and exploring dialogue options, though within a linear narrative."
-
Exploration
Game with the same Exploration vibe
3"Players explore varied locations and environments, uncovering story elements and secrets."
The Drifter
"Players explore many diverse locations worldwide, uncovering story elements and secrets."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; mostly standardized presentation with preset aesthetics."
DOOM 3
"Limited character customization; some new character portraits added but mostly standardized presentation."
-
Fantasy
Game with the same Fantasy vibe
4"Imaginative fiction with mythical creatures, magical elements, and a surreal narrative."
Neva
"Strongly imaginative fiction involving Mayan mythology, supernatural elements, and adventure."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction or community involvement."
Through the Woods
"Solo play with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and understanding of the story, though puzzles are less complex than prior games."
Amanda the Adventurer 3
"Players develop problem solving skills and learn story progression, though puzzles are simpler than predecessor."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventures."
Freddi Fish and the Case of the Missing Kelp Seeds
"Sedentary gameplay typical of point-and-click adventures."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and follow story; some walking segments may feel slow but not idle."
One Dreamer
"Requires focused attention to solve puzzles and progress; slow walking and waiting can be frustrating."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited to emotional connection with story and characters; no social relationship building."
Higurashi When They Cry Hou - Ch.2 Watanagashi
"Limited emotional connection beyond character relationships in story; no social or friendship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single player narrative."
Stories Untold
"No leadership or group management elements; single player narrative."
-
Progression
Game with the same Progression vibe
3"Players collect and combine items to solve puzzles and advance the story."
Leisure Suit Larry - Wet Dreams Don't Dry
"Players collect and combine inventory items to advance the story and solve puzzles."
-
Relaxation
Game with the same Relaxation vibe
3"Generally relaxed pace with no time pressure or death states, allowing players to enjoy puzzles calmly."
Lost Horizon
"Generally relaxing gameplay with some tension from puzzles; slow pace can be both calming and frustrating."
-
Sensation
Game with the same Sensation vibe
2"Cartoonish visuals and music provide pleasant sensory stimulation, though not highly intense."
Torchlight
"Enjoyable cartoon visuals and music provide sensory pleasure, but not intense stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; individual experience."
Batman - The Telltale Series
"No social recognition or ranking; individual experience."
-
Story
Game with the same Story vibe
4"Strong narrative immersion with character-driven story, dialogue, and plot twists."
Regalia: Of Men and Monarchs
"Strong narrative immersion with engaging characters, plot, and dialogue."
-
Strategy
Game with the same Strategy vibe
3"Requires logical thinking and planning to solve puzzles and progress."
Myst
"Requires logical thinking and planning to solve puzzles and progress."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and tension from story and puzzles, but overall controlled and predictable gameplay."
Indiana Jones® and the Fate of Atlantis™
"Some suspense and tension in story and puzzles, but overall controlled and predictable."
-
Value
Game with the same Value vibe
4"Good perceived value with quality remaster, improved features, and replayability."
FINAL FANTASY V
"Good perceived value for price, especially with included original version and remaster improvements."
-
Violence
Game with the same Violence vibe
-3"Minimal violence; focus on puzzle solving and story rather than combat or destruction."
Deponia Doomsday
"Minimal violence; focus on puzzle solving and story rather than combat or destruction."
-
Survival
Game with the same Survival vibe
1"Some threat of failure and death in puzzles, but overall low-risk environment."
King's Quest™ Collection
"Some risk of character death in puzzles, but generally low threat environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026