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Broken Sword 2 - the Smoking Mirror: Remastered (2010) similar games & best alternatives

Broken Sword 2 - the Smoking Mirror: Remastered (2010)

PC (Microsoft Windows) • 2009

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Quick resume

‘Broken Sword - The Smoking Mirror: Remastered’ is a stunning update to the multi million-selling original. A mysterious escapade of intrigue and deceit, in which journalist Nico Collard and her adventuring companion George Stobbart must overcome powerful forces from fulfilling their evil ambitions.

Global score

91/100

Genres

Adventure, Casual

Similar games

    Pros

    • Engaging story and characters
    • Classic point-and-click gameplay
    • Beautiful hand-drawn art and animations
    • Good voice acting and music
    • Includes original version as dlc

    Cons

    • Slow walking and pacing
    • Some puzzles tedious or unintuitive
    • Lack of fast travel
    • Limited character expression customization
    • Shorter and less challenging than first game

    Motivations

    • Autonomy

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      "Players have freedom to explore multiple locations, solve puzzles in various orders, and choose dialogue approaches."

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    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require logical thinking and problem solving, but are generally straightforward and not highly challenging."

      Capsule for Blameless Blameless

      "Puzzles require logical thinking and problem solving, but are generally easier and less challenging than the first game."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player point-and-click adventure with no competitive elements or player comparison."

      Capsule for HIVESWAP: ACT 1 HIVESWAP: ACT 1

      "Single player point-and-click adventure with no competitive elements or comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report replaying and enjoying multiple sessions; game length and design encourage extended play."

      Capsule for Scalak Scalak

      "Players often replay the game multiple times and enjoy extended play sessions; some complaints about slow pacing but overall attachment is strong."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single player experience with no multiplayer or cooperative gameplay."

      Capsule for D4: Dark Dreams Don’t Die -Season One- D4: Dark Dreams Don’t Die -Season One-

      "Entirely single player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items and explore environments creatively to solve puzzles, though within a structured narrative."

      Capsule for Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

      "Players combine items and explore environments creatively to solve puzzles, but within predefined story and structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and narrative focused."

      Capsule for Little Misfortune Little Misfortune

      "No elements of exerting control or superiority over others; cooperative and narrative focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a fictional world and escape real life, enjoying exploration and combat."

      Capsule for The Mummy Demastered The Mummy Demastered

      "Players use the game to immerse themselves in a fictional adventure, escaping real life through story and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia, not out of obligation or pressure."

      Capsule for Oddworld: Stranger's Wrath HD Oddworld: Stranger's Wrath HD

      "Players engage voluntarily out of interest and nostalgia, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Encourages trying different item combinations and dialogue choices, though within a limited scope."

      Capsule for The Secret of Tremendous Corporation The Secret of Tremendous Corporation

      "Encourages trying different item combinations and exploring dialogue options, though within a linear narrative."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore varied locations and environments, uncovering story elements and secrets."

      Capsule for The Drifter The Drifter

      "Players explore many diverse locations worldwide, uncovering story elements and secrets."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; mostly standardized presentation with preset aesthetics."

      Capsule for DOOM 3 DOOM 3

      "Limited character customization; some new character portraits added but mostly standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative fiction with mythical creatures, magical elements, and a surreal narrative."

      Capsule for Neva Neva

      "Strongly imaginative fiction involving Mayan mythology, supernatural elements, and adventure."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction or community involvement."

      Capsule for Through the Woods Through the Woods

      "Solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and understanding of the story, though puzzles are less complex than prior games."

      Capsule for Amanda the Adventurer 3 Amanda the Adventurer 3

      "Players develop problem solving skills and learn story progression, though puzzles are simpler than predecessor."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventures."

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      "Sedentary gameplay typical of point-and-click adventures."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and follow story; some walking segments may feel slow but not idle."

      Capsule for One Dreamer One Dreamer

      "Requires focused attention to solve puzzles and progress; slow walking and waiting can be frustrating."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to emotional connection with story and characters; no social relationship building."

      Capsule for Higurashi When They Cry Hou - Ch.2 Watanagashi Higurashi When They Cry Hou - Ch.2 Watanagashi

      "Limited emotional connection beyond character relationships in story; no social or friendship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single player narrative."

      Capsule for Stories Untold Stories Untold

      "No leadership or group management elements; single player narrative."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect and combine items to solve puzzles and advance the story."

      Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

      "Players collect and combine inventory items to advance the story and solve puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxed pace with no time pressure or death states, allowing players to enjoy puzzles calmly."

      Capsule for Lost Horizon Lost Horizon

      "Generally relaxing gameplay with some tension from puzzles; slow pace can be both calming and frustrating."

    • Sensation

      Game with the same Sensation vibe

      2

      "Cartoonish visuals and music provide pleasant sensory stimulation, though not highly intense."

      Capsule for Torchlight Torchlight

      "Enjoyable cartoon visuals and music provide sensory pleasure, but not intense stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; individual experience."

      Capsule for Batman - The Telltale Series Batman - The Telltale Series

      "No social recognition or ranking; individual experience."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with character-driven story, dialogue, and plot twists."

      Capsule for Regalia: Of Men and Monarchs Regalia: Of Men and Monarchs

      "Strong narrative immersion with engaging characters, plot, and dialogue."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking and planning to solve puzzles and progress."

      Capsule for Myst Myst

      "Requires logical thinking and planning to solve puzzles and progress."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from story and puzzles, but overall controlled and predictable gameplay."

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      "Some suspense and tension in story and puzzles, but overall controlled and predictable."

    • Value

      Game with the same Value vibe

      4

      "Good perceived value with quality remaster, improved features, and replayability."

      Capsule for FINAL FANTASY V FINAL FANTASY V

      "Good perceived value for price, especially with included original version and remaster improvements."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus on puzzle solving and story rather than combat or destruction."

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      "Minimal violence; focus on puzzle solving and story rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some threat of failure and death in puzzles, but overall low-risk environment."

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      "Some risk of character death in puzzles, but generally low threat environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026