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True Fear: Forsaken Souls Part 1 similar games & best alternatives

True Fear: Forsaken Souls Part 1

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2016

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Quick resume

True Fear: Forsaken Souls takes the best of the psychological thriller, blending in fun and intuitive gameplay mechanics. Episode 1, the first in a trilogy, will long be remembered.

Global score

92/100

Genres

Adventure, Casual, Puzzle, Point-and-click

Similar games

    Pros

    • Intriguing and well-paced story
    • Atmospheric and creepy sound design
    • Varied and logical puzzles
    • Cinematic cutscenes
    • Option to toggle hidden object scenes

    Cons

    • Story ends on a cliffhanger
    • Some interface and achievement bugs
    • Limited character animation and expression
    • Linear gameplay with some illogical item placements
    • Short overall playtime

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore various locations using a map and choose how to approach puzzles and hidden object scenes, indicating moderate control over actions."

      Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

      "Players explore multiple locations, solve puzzles, and choose how to approach hidden object scenes or adventure mode, indicating moderate player control."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles provide logical challenges and problem solving, with difficulty modes and hint system supporting skill development."

      Capsule for Return to Monkey Island Return to Monkey Island

      "Puzzles vary in difficulty with an expert mode and hint system; players engage in logical problem solving and receive feedback, supporting skill development."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and story progression without competitive elements or leaderboards."

      Capsule for Catmaze Catmaze

      "Game focuses on personal exploration and story progression without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, multiple replays, and strong attachment to story and characters, indicating high desire to continue playing."

      Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

      "Players report long play sessions, multiple replays, and strong attachment to story and atmosphere, indicating desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual puzzle solving and exploration without multiplayer or cooperative play."

      Capsule for Machinarium Machinarium

      "Single-player experience focused on individual puzzle solving and exploration without multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items and solve puzzles creatively, though within predefined game mechanics."

      Capsule for Röki Röki

      "Players combine found items and solve puzzles creatively within the game’s logic, though within predefined scenarios."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."

      Capsule for SILENT HILL f SILENT HILL f

      "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a dark, psychological horror story, escaping real-life through narrative and atmosphere."

      Capsule for The Crooked Man The Crooked Man

      "Players use the game to immerse in a dark, psychological horror story, escaping real life through atmosphere and mystery."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in horror and puzzle genres, with no external obligation or pressure."

      Capsule for Never Again Never Again

      "Players engage voluntarily out of interest in horror and puzzle genres, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different puzzle solutions and explore environments, though within a structured narrative."

      Capsule for Black Mirror II Black Mirror II

      "Game encourages trying different puzzle solutions and exploring environments, though within a structured narrative."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore multiple areas with puzzles, secrets, and backtracking to previously inaccessible locations."

      Capsule for Epic Battle Fantasy 4 Epic Battle Fantasy 4

      "Players explore multiple large, atmospheric locations, uncover secrets, and backtrack to solve puzzles."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players interact with predefined characters and environments without avatar personalization."

      Capsule for Zelle Zelle

      "Limited customization; players interact with fixed characters and environments without avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural ghosts and horror elements, creating an imaginative and fictional experience."

      Capsule for Boo Men Boo Men

      "Game features supernatural and psychological horror elements, creating an imaginative and eerie fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Experience is solitary with minimal social interaction or community involvement."

      Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

      "Experience is solitary with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and progress through story, learning game mechanics and lore."

      Capsule for Poco Poco

      "Players learn puzzle mechanics, develop problem-solving skills, and piece together story elements."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

      Capsule for Frog Detective 2: The Case of the Invisible Wizard Frog Detective 2: The Case of the Invisible Wizard

      "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active engagement to solve puzzles and progress through the story."

      Capsule for No Case Should Remain Unsolved No Case Should Remain Unsolved

      "Requires focused attention and active engagement to solve puzzles and progress the story."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection through narrative; no close social relationships or emotional sharing with other players."

      Capsule for Fears to Fathom - Norwood Hitchhike Fears to Fathom - Norwood Hitchhike

      "Limited emotional connection beyond the narrative; no social or emotional sharing with other players."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely single-player experience."

      Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

      "No leadership or group management elements; purely single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock new areas and story chapters."

      Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

      "Players collect items, unlock new areas, and advance through story chapters and bonus content."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmosphere is tense and eerie but gameplay is slow-paced and methodical, allowing for moments of flow and calm."

      Capsule for ASYLUM ASYLUM

      "Atmosphere is tense and eerie but gameplay is paced and puzzle-based, allowing moments of flow and relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "The game provides sensory stimulation through suspenseful audio and atmospheric visuals."

      Capsule for Granny Granny

      "Game provides sensory stimulation through creepy visuals, atmospheric sound, and suspenseful music."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; achievements exist but are personal rather than social."

      Capsule for Convoy Convoy

      "No social recognition or status systems; achievements exist but are personal rather than social."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with extensive cutscenes and character development."

      Capsule for This Is the Police 2 This Is the Police 2

      "Strong narrative immersion with cinematic cutscenes, unfolding mystery, and character development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use logic and reasoning to solve puzzles and plan actions."

      Capsule for The Curse of Monkey Island The Curse of Monkey Island

      "Players use logic and reasoning to solve puzzles and plan item usage, though within a linear story."

    • Thrill

      Game with the same Thrill vibe

      3

      "Psychological horror and suspense create tension and occasional jump scares, providing thrills without constant high risk."

      Capsule for Observer: System Redux Observer: System Redux

      "Psychological horror and suspense create tension and occasional jump scares, providing thrill."

    • Value

      Game with the same Value vibe

      2

      "Generally perceived as good value especially on sale; some complaints about price at full cost."

      Capsule for Submerged: Hidden Depths Submerged: Hidden Depths

      "Generally perceived as good value especially on sale; some complaints about achievement difficulty."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus is on exploration and puzzle solving rather than combat or destruction."

      Capsule for Year Walk Year Walk

      "Minimal violence; focus is on exploration and puzzle solving rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threat of failure; gameplay is safe and low-risk."

      Capsule for ASYLUM ASYLUM

      "No survival mechanics or threat of failure; gameplay is safe and story-driven."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Continuation, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026