Convoy similar games & best alternatives
Convoy
2015
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Quick resume
Convoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship. Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical combat roguelike-like in its core.
Global score
78/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Engaging tactical vehicular combat
- Open map exploration with randomized quests
- Strong post-apocalyptic and sci-fi atmosphere
- Meaningful progression and unlocks
- Humorous and referential narrative events
Cons
- Limited content and variety leading to repetition
- Occasional bugs and ui clunkiness
- High difficulty spikes and rng frustration
- No multiplayer or social features
- Fixed map layout reduces exploration novelty
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose characters, unlock and customize moves, and explore an open map with quests, showing control over actions and decisions."
River City Girls
"Players freely choose routes on an open map, decide on combat tactics, vehicle upgrades, and quest choices, showing strong control over actions."
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Competence
Game with the same Competence vibe
4"Combat requires tactical thinking, positioning, and skill management; character builds and itemization add depth and challenge."
Tower of Time
"Combat requires tactical positioning, weapon management, and micromanagement; players improve skills over repeated challenging encounters."
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Competition
Game with the same Competition vibe
-3"Focus is on individual progression and personal challenge rather than direct competition or leaderboards."
Quasimorph
"Focus is on individual progression and personal challenge rather than direct competition or leaderboards."
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Continuation
Game with the same Continuation vibe
3"Players engage in multiple runs with unlocks and progression, though some find the gameplay loop repetitive over time."
Inkulinati
"Players often engage in multiple runs, unlocking vehicles and achievements, though some find replayability limited after several playthroughs."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on managing a small squad independently; no multiplayer or cooperative play reported."
Classified: France '44
"Gameplay centers on managing own convoy independently; no multiplayer or cooperative play reported."
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Creativity
Game with the same Creativity vibe
3"Players customize vehicles with weapons and modules, and choose unit compositions and strategies"
Hostile Waters: Antaeus Rising
"Players customize convoy composition, vehicle loadouts, and tactical approaches, though within predefined vehicle and weapon options."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize balanced tactical combat and survival rather than exerting control or superiority over others."
Dungeon Rats
"Interactions emphasize survival and tactical management rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Post-apocalyptic setting and immersive story provide strong escapism and distraction from real life."
The Uncertain: Last Quiet Day
"Immersive post-apocalyptic setting and narrative provide strong escapism and distraction from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in tactical gameplay and story; no indication of obligation or external pressure."
Hard West
"Players engage voluntarily driven by interest in roguelike and tactical gameplay; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
3"Players try different vehicles, weapons, and strategies to complete missions and survive."
Zombie Driver HD
"Players try different convoy setups, weapons, and strategies to overcome challenges and unlock new content."
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Exploration
Game with the same Exploration vibe
3"Large fixed map with randomized quests and resource locations encourages discovery and exploration, though the map itself is static."
SpellForce: Conquest of Eo
"Open map with randomized quest locations and events encourages exploration, though map layout remains constant."
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Expression
Game with the same Expression vibe
2"Vehicle customization and choice allow some self-expression, though limited cosmetic options."
Carmageddon 2: Carpocalypse Now
"Customization of vehicles and convoy composition allows some self-expression, but limited cosmetic options."
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Fantasy
Game with the same Fantasy vibe
4"Imaginative fiction with anthropomorphic characters and a fictional post-apocalyptic world."
KARAKARA
"Strong fictional post-apocalyptic and sci-fi setting with imaginative vehicles and narrative elements."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; gameplay is focused on solo play and individual progression without community or multiplayer features."
SpellForce: Conquest of Eo
"Minimal social interaction; gameplay is solo focused with no community or multiplayer features."
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Growth
Game with the same Growth vibe
4"Players develop skills, unlock weapons and squads, and improve tactical knowledge over time."
Enlisted
"Players learn tactical combat, resource management, and improve skills through repeated play and unlocks."
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Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
CODE VEIN
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus during combat and strategic decisions."
Flamebreak
"Requires continuous attention and active micromanagement during combat and strategic decisions."
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Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional relationships formed; interactions are limited to NPC dialogue."
Immortals Fenyx Rising
"No close social or emotional relationships; interactions are limited to text-based NPC encounters."
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Leadership
Game with the same Leadership vibe
3"Players lead a convoy and make strategic decisions, directing units and using abilities to achieve objectives."
Anomaly 2
"Players lead and manage their convoy and tactical combat units, making strategic decisions and directing actions."
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Progression
Game with the same Progression vibe
4"Strong progression through unlocking and upgrading vehicles, weapons, and completing missions."
Zombie Driver HD
"Strong progression through unlocking vehicles, upgrading equipment, and completing quests."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay can be tense and challenging, requiring careful planning and resource management."
Wasteland 2: Director's Cut
"Gameplay is tense and challenging with frequent threats and resource management, limiting relaxation."
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Sensation
Game with the same Sensation vibe
2"Pixel art and music provide pleasant sensory experience; combat animations add excitement."
Halcyon 6: Starbase Commander
"Pixel art and synth music provide moderate sensory stimulation; combat offers excitement but graphics are simple."
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Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements exist but are personal rather than social."
True Fear: Forsaken Souls Part 1
"No social recognition or status systems; achievements exist but are personal rather than social."
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Story
Game with the same Story vibe
4"Engaging narrative with well-developed characters and interconnected quests that immerse players in the world."
Eastshade
"Narrative-driven quests and text events immerse players in a post-apocalyptic story with multiple outcomes."
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Strategy
Game with the same Strategy vibe
4"Tactical combat and resource management require planning and problem solving."
Crying Suns
"Tactical combat and strategic resource and convoy management require planning and problem solving."
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Thrill
Game with the same Thrill vibe
3"Permadeath, intense combat, and resource scarcity create suspense and excitement."
Sublevel Zero Redux
"Combat and resource scarcity create suspense and tension, especially with permadeath and boss fights."
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Value
Game with the same Value vibe
3"Good value for price especially on sale; provides several hours of engaging gameplay."
LEAVES - The Journey
"Good value for price, especially on sale; offers several hours of engaging gameplay and replayability."
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Violence
Game with the same Violence vibe
4"Combat involves shooting, melee, and destruction in a violent post-apocalyptic setting."
Fallout 3: Game of the Year Edition
"Combat involves vehicular destruction, ramming, and shooting enemies in a violent post-apocalyptic setting."
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Survival
Game with the same Survival vibe
4"Core gameplay revolves around avoiding death, managing resources, and overcoming threats."
Dead Cells
"Core gameplay revolves around managing resources, avoiding death, and overcoming threats to survive."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026