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Halfway similar games & best alternatives

Halfway

PC (Microsoft Windows), Mac, Linux • 2014

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Quick resume

Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...

Global score

72/100

Genres

Action, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Engaging sci-fi story and atmosphere
    • Challenging and satisfying tactical combat
    • Well-crafted pixel art and music
    • Meaningful squad management and character abilities
    • Good value for price especially on sale

    Cons

    • Some frustration with rng and difficulty spikes
    • Limited enemy variety and tactical depth
    • Lack of traditional leveling and character customization
    • Ui and controls can be clunky
    • Linear story with unresolved plot elements

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose their squad composition and control individual characters or give group commands, allowing freedom in tactical decisions."

      Capsule for Planet R-12 Planet R-12

      "Players can choose squad members, equip weapons and armor, and decide tactical actions each turn, showing moderate control over decisions."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging tactical combat requiring skillful positioning, micromanagement, and strategic use of unit abilities."

      Capsule for Starship Troopers: Terran Command Starship Troopers: Terran Command

      "The game offers challenging tactical combat requiring skillful positioning, resource management, and strategic use of abilities."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience without ranked modes or leaderboards; players progress at their own pace."

      Capsule for Ion Fury Ion Fury

      "Focus is on single-player experience without ranked modes or leaderboards; players progress at their own pace."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging story and atmosphere encouraging continued play, though some frustration with difficulty spikes and bugs may hinder long sessions."

      Capsule for The Darkest Tales The Darkest Tales

      "Players report engaging story and atmosphere that motivate continued play, though some frustration with difficulty spikes exists."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual squad management and single-player campaign with no multiplayer or cooperative modes."

      Capsule for Templar Battleforce Templar Battleforce

      "Gameplay centers on individual squad management; no multiplayer or cooperative modes mentioned."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize squad loadouts, assign traits, and choose mission paths, offering some creative expression within structured gameplay."

      Capsule for Broken Lines Broken Lines

      "Players customize squad loadouts and use a map editor mod, but core gameplay follows predefined tactical scenarios."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced within the squad; no evidence of exerting control or superiority over others."

      Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

      "Interactions are cooperative within the squad; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive sci-fi setting and narrative provide a strong escape from real life, with players enjoying the nostalgic and atmospheric world."

      Capsule for Rogue Trooper Redux Rogue Trooper Redux

      "Players appreciate the immersive sci-fi story and atmospheric setting as a form of escape and engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for interest in tactical gameplay and unique setting, not out of obligation."

      Capsule for Syrian Warfare Syrian Warfare

      "Players engage voluntarily for intrinsic interest in tactical gameplay and story, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with troop formations, camp layouts, and tactical approaches is possible, though core gameplay loops are stable."

      Capsule for Warlord: Britannia Warlord: Britannia

      "Some experimentation with squad composition and tactical approaches, plus use of mods and map editor."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore the ship environment to find weapons, hiding spots, and complete objectives."

      Capsule for The Ship: Single Player The Ship: Single Player

      "Players explore ship environments, find loot and secrets, and engage in side missions beyond main story."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization mainly through talent points and gear upgrades; no avatar personalization."

      Capsule for Rise of the Third Power Rise of the Third Power

      "Limited character customization mainly through equipment and stat boosts; no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi narrative with space opera themes, imaginative settings, and epic storytelling."

      Capsule for Homeworld Remastered Collection Homeworld Remastered Collection

      "Strong sci-fi narrative with space horror elements, mutants, and futuristic technology."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social interaction or community involvement."

      Capsule for Ni no Kuni Wrath of the White Witch™ Remastered Ni no Kuni Wrath of the White Witch™ Remastered

      "Single-player experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop characters by unlocking skills and upgrading stats, learning combos and strategies over time."

      Capsule for Final Exam Final Exam

      "Players develop characters through stat boosts and gear upgrades, learning tactical skills over time."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of turn-based strategy; no physical activity involved."

      Capsule for Niche - a genetics survival game Niche - a genetics survival game

      "Sedentary gameplay typical of turn-based strategy; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical combat; not suited for idle or background play."

      Capsule for Waven Waven

      "Requires focused attention during tactical combat; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Interactions are limited to scripted dialogues with characters; no deep emotional or social bonding."

      Capsule for Nancy Drew®: Danger on Deception Island Nancy Drew®: Danger on Deception Island

      "Character interactions are limited to scripted dialogue; no deep social or emotional connections."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a squad, making strategic decisions and directing actions."

      Capsule for Shardpunk Shardpunk

      "Player leads and manages a squad, making strategic decisions and directing actions."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through acquiring new weapons, armor, health upgrades, and skills; no traditional leveling but meaningful advancement."

      Capsule for Mothlight Mothlight

      "Progression through acquiring better weapons, armor, and limited stat boosts; no traditional leveling."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is often described as tense and frustrating, with high difficulty and RNG elements causing stress."

      Capsule for Dave's Fun Algebra Class: Remastered Dave's Fun Algebra Class: Remastered

      "Game can be tense and challenging, with frustration from RNG and difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable pixel art, sound design, and atmospheric music provide sensory engagement."

      Capsule for Ad Fundum Ad Fundum

      "Enjoyable pixel art visuals and atmospheric music provide sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal and low profile."

      Capsule for SharpShooter3D SharpShooter3D

      "No social recognition or ranking systems; achievements are individual and low profile."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with atmospheric storytelling and character-driven plot."

      Capsule for Last Report Last Report

      "Engaging sci-fi narrative with character-driven plot and atmospheric storytelling."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical positioning, timing, resource management, and planning to succeed in battles."

      Capsule for WARTILE WARTILE

      "Requires tactical positioning, resource management, and planning to succeed in combat."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense combat encounters and challenging enemies provide suspense and excitement."

      Capsule for Wizardry 8 Wizardry 8

      "Tense combat situations and surprise enemy ambushes create suspense and challenge."

    • Value

      Game with the same Value vibe

      4

      "Players find good value in story length, replayability, and unique gameplay for the price."

      Capsule for Static Dread: The Lighthouse Static Dread: The Lighthouse

      "Players find good value in gameplay length, story, and replayability especially at discounted price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves gunplay, destruction of enemies, and tactical attacks."

      Capsule for RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION

      "Combat involves shooting, tactical elimination of enemies, and destruction of hostile forces."

    • Survival

      Game with the same Survival vibe

      4

      "Focus on avoiding death, managing resources, and overcoming threats in challenging environments."

      Capsule for SYNTHETIK: Legion Rising SYNTHETIK: Legion Rising

      "Focus on managing resources, avoiding death, and overcoming threats to survive missions."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026