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Rogue Trooper Redux similar games & best alternatives

Rogue Trooper Redux

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2017

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Quick resume

A pioneering tactical shooter and landmark comic book adaptation, Rogue Trooper is back, remastered and revitalised in true high definition. Experience acclaimed third-person action in this BAFTA-nominated tale of betrayal and revenge at the far reaches of the galaxy!

Global score

78/100

Genres

Action, Adventure, Arcade, Shooter

Similar games

    Pros

    • Faithful adaptation of cult classic
    • Engaging sci-fi story and atmosphere
    • Tactical combat with weapon customization
    • Improved graphics and visuals
    • Nostalgic appeal for fans

    Cons

    • Clunky controls and awkward aiming
    • Dumb ai and cover system issues
    • Short campaign length
    • Limited multiplayer and replayability
    • Sound mixing problems and bugs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      2

      "Players have some control over combat style (stealth vs action), exploration, and difficulty customization, but the game is largely linear and story-driven."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Players can choose different tactical approaches such as stealth or guns blazing, and use various weapon attachments and gadgets, but gameplay is mostly linear and objective-driven."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves skillful use of multiple fighting styles, timing, and resource management, providing a satisfying challenge despite some AI and control limitations."

      Capsule for Jade Empire™: Special Edition Jade Empire™: Special Edition

      "Combat involves skillful aiming, use of cover, and tactical switching between bio-chip abilities, though some controls and AI issues reduce challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no emphasis on ranked or competitive multiplayer modes."

      Capsule for Heretic: Shadow of the Serpent Riders Heretic: Shadow of the Serpent Riders

      "Focus is primarily on single-player campaign experience with minimal active multiplayer presence and no strong competitive elements."

    • Continuation

      Game with the same Continuation vibe

      -2

      "Short campaign (~2 hours) with limited replayability; some players report frustration due to bugs causing restarts."

      Capsule for Zombie Shooter Zombie Shooter

      "Short campaign length (around 6-8 hours), limited replayability, and some players report frustration with bugs and clunky mechanics."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Supports online co-op, but primarily a single-player experience with limited cooperative interaction."

      Capsule for WazHack WazHack

      "Includes limited online co-op for specific scenes, but mostly a single-player experience with minor cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players can use various weapons and abilities creatively in combat, but level design and story are linear and fixed."

      Capsule for BloodRayne (Legacy) BloodRayne (Legacy)

      "Players can customize weapons with attachments and use different tactical gadgets, but level design and progression are linear with limited creative freedom."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay promotes shared squad leadership and mutual reliance rather than exerting control over others."

      Capsule for Brothers in Arms: Earned in Blood™ Brothers in Arms: Earned in Blood™

      "Gameplay emphasizes shared squad tactics and cooperation with bio-chip companions rather than exerting superiority over other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players appreciate the immersive sci-fi story and atmospheric setting as a form of escape and engagement."

      Capsule for Halfway Halfway

      "Immersive sci-fi setting and narrative provide a strong escape from real life, with players enjoying the nostalgic and atmospheric world."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage out of personal interest and nostalgia rather than obligation."

      Capsule for NOBUNAGA'S AMBITION: Kakushin with Power Up Kit NOBUNAGA'S AMBITION: Kakushin with Power Up Kit

      "Players engage out of personal interest and nostalgia rather than obligation; some mention playing for fun and appreciation of the franchise."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with different tactics and weapon uses in combat, though overall gameplay is structured and linear."

      Capsule for Gorky 17 Gorky 17

      "Players can experiment with different weapons, gadgets, and tactical approaches, though overall gameplay is constrained by linear design."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are mostly linear with set objectives; limited discovery or open-world exploration."

      Capsule for Kick Ass Commandos Kick Ass Commandos

      "Levels are linear and mission-based with limited open exploration or discovery of secrets."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or visual expression; mostly fixed character design and preset aesthetics."

      Capsule for BloodRayne: Terminal Cut BloodRayne: Terminal Cut

      "Limited character customization or self-expression; mostly standardized character models and preset aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi fantasy setting with genetically engineered soldiers, biochips, and futuristic warfare."

      Capsule for Rogue Trooper Rogue Trooper

      "Strongly rooted in sci-fi comic book fantasy with genetically engineered soldiers, bio-chips, and a dystopian war setting."

    • Fellowship

      Game with the same Fellowship vibe

      -2

      "Mostly single-player experience with limited social interaction; multiplayer is minor and often inactive."

      Capsule for Divinity: Dragon Commander Divinity: Dragon Commander

      "Primarily a single-player experience with minimal social or community interaction; online multiplayer is mostly inactive."

    • Growth

      Game with the same Growth vibe

      2

      "Skill and weapon upgrades provide player growth and learning opportunities, though progression is simple."

      Capsule for Redeemer: Enhanced Edition Redeemer: Enhanced Edition

      "Players learn to use different tactical abilities and weapon upgrades, though progression is straightforward and limited."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and missions; not designed for casual or background play."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Requires focused attention during combat and mission objectives; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connection beyond scripted character interactions."

      Capsule for Symphony of War: The Nephilim Saga Symphony of War: The Nephilim Saga

      "Limited social interaction or emotional connection beyond scripted bio-chip companion dialogue."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No player leadership roles; companions are AI controlled and players do not lead others."

      Capsule for Hand of Fate 2 Hand of Fate 2

      "Players coordinate with AI companions but do not lead other human players or manage groups."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect salvage to upgrade weapons and equipment, progressing through missions."

      Capsule for Red Faction Guerrilla Steam Edition Red Faction Guerrilla Steam Edition

      "Players collect salvage to upgrade weapons and abilities, providing a sense of advancement through the campaign."

    • Relaxation

      Game with the same Relaxation vibe

      0

      "Mixed experience; some find tactical gameplay satisfying and immersive, others find it slow or tedious."

      Capsule for Sudden Strike 4 Sudden Strike 4

      "Mixed experience; some find it fun and nostalgic, others find controls clunky and combat frustrating."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and audio improvements enhance sensory experience but overall moderate stimulation."

      Capsule for Stronghold: Definitive Edition Stronghold: Definitive Edition

      "Visual and audio improvements provide sensory stimulation, though some sound mixing issues and dated animations reduce impact."

    • Status

      Game with the same Status vibe

      -4

      "Game focuses on individual experience without social recognition or status systems."

      Capsule for Minishoot' Adventures Minishoot' Adventures

      "Game focuses on individual experience without social recognition or status systems."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present with comic-style cutscenes and lore, though sometimes cheesy or unclear."

      Capsule for Eternal Evil Eternal Evil

      "Narrative is a core element with a classic revenge plot and comic book lore, supported by cutscenes and character dialogue."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and chip customization require planning and tactical thinking."

      Capsule for NieR:Automata™ NieR:Automata™

      "Tactical use of cover, weapon attachments, and bio-chip abilities requires planning and problem solving."

    • Thrill

      Game with the same Thrill vibe

      1

      "Combat adds some tension and challenge, but overall gameplay is calm and controlled."

      Capsule for Airborne Empire Airborne Empire

      "Combat provides some tension and excitement, but is often undermined by clunky controls and AI issues."

    • Value

      Game with the same Value vibe

      -2

      "Mixed opinions on value; many recommend buying on sale due to short length and limited content."

      Capsule for Star Sky Star Sky

      "Mixed opinions on value; many recommend buying on sale due to short length and limited improvements over original."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay involves combat, shooting, and destruction consistent with a third-person shooter."

      Capsule for STAR WARS™: Bounty Hunter™ STAR WARS™: Bounty Hunter™

      "Third-person shooter with combat, gunplay, explosions, and destruction as core gameplay elements."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage resources in combat, though difficulty is moderate and forgiving."

      Capsule for NecroVisioN: Lost Company NecroVisioN: Lost Company

      "Players manage resources like ammo and medkits, and must avoid death in combat, though difficulty is moderate."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Value, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026