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Wolfenstein II: The New Colossus similar games & best alternatives

Wolfenstein II: The New Colossus

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2017

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Quick resume

America, 1961. The assassination of Nazi General Deathshead was a short-lived victory. The Nazis maintain their stranglehold on the world. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty.

Global score

81/100

Genres

Action, Adventure, Shooter

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    Pros

    • Engaging and polished gunplay
    • Strong narrative and characters
    • High-quality graphics and sound design
    • Varied combat styles and weapon upgrades
    • Challenging difficulty modes

    Cons

    • Some story elements feel inconsistent or over-the-top
    • Technical issues and crashes reported
    • Linear level design with recycled content
    • Stealth mechanics can be frustrating
    • Dlc content considered lackluster and overpriced

    Motivations

    • Autonomy

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    • Competence

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      "The game offers challenging combat, especially on higher difficulties, requiring skillful play, tactical adaptation, and mastery of different classes."

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    • Competition

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      "Focus is on single-player experience without multiplayer or ranked modes; no direct competition."

      Capsule for Ghostbusters: The Video Game Remastered Ghostbusters: The Video Game Remastered

      "Focus is on single-player experience with no multiplayer or ranked modes; competition is minimal or absent."

    • Continuation

      Game with the same Continuation vibe

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      "Players engage in multiple hours of gameplay with side quests and collectibles, showing some habitual play but not excessive."

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    • Cooperation

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      "The game is primarily a single-player experience with limited or no cooperative multiplayer elements."

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    • Creativity

      Game with the same Creativity vibe

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      "Players can upgrade and customize skills and use different weapons, but level design and progression are mostly linear and predefined."

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    • Domination

      Game with the same Domination vibe

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      "Interactions are primarily narrative and single-player; no social dominance or power over others indicated."

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    • Escapism

      Game with the same Escapism vibe

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      "Strong escapism through immersion in historical setting, humor, and narrative distinct from real life."

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    • Expectation

      Game with the same Expectation vibe

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      "Players engage voluntarily for entertainment and personal interest, with no obligation or external pressure."

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    • Experimenting

      Game with the same Experimenting vibe

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      "Players experiment with weapon upgrades, combat strategies, and exploration of different modes."

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    • Exploration

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      "Some exploration of different districts and properties, but mostly familiar environments with limited discovery."

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    • Expression

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      -2

      "Limited character customization; some weapon upgrades but no avatar personalization"

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    • Fantasy

      Game with the same Fantasy vibe

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      "Game features exaggerated, cartoonish warfare with aliens, mummies, and over-the-top scenarios, emphasizing imaginative fiction."

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    • Fellowship

      Game with the same Fellowship vibe

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      "Minimal social interaction; primarily a solo narrative experience."

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      "Minimal social interaction; primarily a solo narrative experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock perks, and improve gameplay effectiveness over time."

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      "Players develop skills and unlock abilities, improving gameplay competence over time."

    • Health

      Game with the same Health vibe

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      "Sedentary gameplay typical of FPS games; no physical activity or health-related features."

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    • Idle

      Game with the same Idle vibe

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      "Requires focused attention and continuous engagement; not suited for background or casual play."

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      "Requires focused attention and continuous engagement; not suited for background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to narrative character relationships; no social or emotional sharing with other players."

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    • Leadership

      Game with the same Leadership vibe

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      "No player leadership roles; interactions are individual and story-driven without group management."

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    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through weapon upgrades, item collection, and story advancement."

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      "Strong progression through weapon upgrades, abilities, and story advancement."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Gameplay is intense and action-packed with moments of tension, not primarily relaxing."

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      "Gameplay is intense and challenging, with moments of tension; some players find it thrilling rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      4

      "High sensory stimulation through detailed graphics, sound design, and intense combat."

      Capsule for Resident Evil 4 Resident Evil 4

      "High sensory stimulation with detailed graphics, sound design, and visceral combat effects."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements exist but are personal."

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    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with cinematic cutscenes and character development, though some find story uneven."

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      "Strong narrative immersion with cinematic cutscenes and character development, though some find story inconsistent."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical thinking in combat, stealth, and resource management."

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    • Thrill

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      4

      "High suspense and thrill from challenging combat, fast pace, and intense enemy encounters."

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    • Value

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      "Generally considered good value especially on sale, though some criticize DLC pricing and content fragmentation."

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    • Violence

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      "Core gameplay centers on combat, killing enemies, and violent action."

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    • Survival

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026