Wolfenstein II: The New Colossus similar games & best alternatives
Wolfenstein II: The New Colossus
2017
Related articles
Quick resume
America, 1961. The assassination of Nazi General Deathshead was a short-lived victory. The Nazis maintain their stranglehold on the world. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty.
Global score
81/100
Genres
Action, Adventure, Shooter
Similar games
Pros
- Engaging and polished gunplay
- Strong narrative and characters
- High-quality graphics and sound design
- Varied combat styles and weapon upgrades
- Challenging difficulty modes
Cons
- Some story elements feel inconsistent or over-the-top
- Technical issues and crashes reported
- Linear level design with recycled content
- Stealth mechanics can be frustrating
- Dlc content considered lackluster and overpriced
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose stealth or loud combat approaches and customize weapons on the fly, indicating moderate player control over actions and decisions."
Transience
"Players can choose different playstyles including stealth or aggressive combat and select weapon upgrades, showing moderate control over actions."
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Competence
Game with the same Competence vibe
4"The game offers challenging combat, especially on higher difficulties, requiring skillful play, tactical adaptation, and mastery of different classes."
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair
"The game offers challenging combat, especially on higher difficulties like "Mein Leben", requiring skill and strategy."
-
Competition
Game with the same Competition vibe
-3"Focus is on single-player experience without multiplayer or ranked modes; no direct competition."
Ghostbusters: The Video Game Remastered
"Focus is on single-player experience with no multiplayer or ranked modes; competition is minimal or absent."
-
Continuation
Game with the same Continuation vibe
2"Players engage in multiple hours of gameplay with side quests and collectibles, showing some habitual play but not excessive."
Dropsy
"Players engage in side missions and collectibles post-campaign, but some report boredom or frustration leading to intermittent play."
-
Cooperation
Game with the same Cooperation vibe
-4"The game is primarily a single-player experience with limited or no cooperative multiplayer elements."
METAL GEAR SOLID - Master Collection Version
"The game is primarily a solo single-player experience with limited or no cooperative gameplay."
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Creativity
Game with the same Creativity vibe
2"Players can upgrade and customize skills and use different weapons, but level design and progression are mostly linear and predefined."
Bladed fury
"Players can upgrade weapons and choose abilities, but level design and mission structure are mostly linear with limited creative freedom."
-
Domination
Game with the same Domination vibe
-4"Interactions are primarily narrative and single-player; no social dominance or power over others indicated."
Zanki Zero: Last Beginning
"Interactions are mostly narrative-driven with no player-versus-player dominance or social power dynamics."
-
Escapism
Game with the same Escapism vibe
4"Strong escapism through immersion in historical setting, humor, and narrative distinct from real life."
Astrologaster
"The alternate history setting and intense action provide strong escapism from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for entertainment and personal interest, with no obligation or external pressure."
The Complex
"Players engage voluntarily for entertainment and personal interest, with no obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with weapon upgrades, combat strategies, and exploration of different modes."
Resident Evil 4 (2005)
"Players can experiment with different combat approaches and weapon upgrades, though within a structured game world."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of different districts and properties, but mostly familiar environments with limited discovery."
The Tenants
"Some exploration of districts and collectibles is possible, but environments are mostly familiar and linear."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; some weapon upgrades but no avatar personalization"
Wolfenstein: The Old Blood
"Limited character customization; some weapon upgrades but no avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Game features exaggerated, cartoonish warfare with aliens, mummies, and over-the-top scenarios, emphasizing imaginative fiction."
METAL SLUG X
"The game features exaggerated alternate history, sci-fi elements, and over-the-top scenarios."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; primarily a solo narrative experience."
Resident Evil 4 (2005)
"Minimal social interaction; primarily a solo narrative experience."
-
Growth
Game with the same Growth vibe
3"Players develop skills, unlock perks, and improve gameplay effectiveness over time."
Far Cry® 5
"Players develop skills and unlock abilities, improving gameplay competence over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of FPS games; no physical activity or health-related features."
Warhammer 40,000: Boltgun
"Sedentary gameplay typical of FPS games; no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement; not suited for background or casual play."
Saiko no sutoka
"Requires focused attention and continuous engagement; not suited for background or casual play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited to narrative character relationships; no social or emotional sharing with other players."
Bendy and the Dark Revival
"Limited to narrative character relationships; no player social bonding or emotional sharing."
-
Leadership
Game with the same Leadership vibe
-4"No player leadership roles; interactions are individual and story-driven without group management."
Deus Ex: Mankind Divided
"No player leadership roles; story-driven group dynamics but no player authority."
-
Progression
Game with the same Progression vibe
4"Strong progression through weapon upgrades, item collection, and story advancement."
Dead Space
"Strong progression through weapon upgrades, abilities, and story advancement."
-
Relaxation
Game with the same Relaxation vibe
-1"Gameplay is intense and action-packed with moments of tension, not primarily relaxing."
F.E.A.R. 3
"Gameplay is intense and challenging, with moments of tension; some players find it thrilling rather than relaxing."
-
Sensation
Game with the same Sensation vibe
4"High sensory stimulation through detailed graphics, sound design, and intense combat."
Resident Evil 4
"High sensory stimulation with detailed graphics, sound design, and visceral combat effects."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements exist but are personal."
The Magical Mixture Mill
"No social status or recognition systems; achievements exist but are personal."
-
Story
Game with the same Story vibe
3"Narrative immersion with cinematic cutscenes and character development, though some find story uneven."
Castlevania: Lords of Shadow 2
"Strong narrative immersion with cinematic cutscenes and character development, though some find story inconsistent."
-
Strategy
Game with the same Strategy vibe
3"Requires tactical thinking in combat, stealth, and resource management."
The Last of Us™ Part I
"Requires tactical thinking in combat and stealth, especially on higher difficulties."
-
Thrill
Game with the same Thrill vibe
4"High suspense and thrill from challenging combat, fast pace, and intense enemy encounters."
DOOM
"High thrill from intense combat, suspenseful moments, and challenging enemies."
-
Value
Game with the same Value vibe
1"Generally considered good value especially on sale, though some criticize DLC pricing and content fragmentation."
MX vs ATV Legends
"Generally seen as good value especially on sale; some complaints about DLC pricing and game length."
-
Violence
Game with the same Violence vibe
5"Core gameplay centers on combat, killing enemies, and violent action."
OTXO
"Core gameplay centers on violent combat and killing enemies, especially Nazis."
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Survival
Game with the same Survival vibe
3"Players must manage health, ammo, and avoid death in challenging combat scenarios."
Painkiller: Black Edition
"Players must manage health, ammo, and avoid death in challenging combat scenarios."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Value, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026