Home Behind similar games & best alternatives
Home Behind
2016
Related articles
Quick resume
In Home Behind, you take on the role of a refugee cast out from your homeland by a band of rebels. Your home and the peace you enjoyed has been destroyed, and your family has disappeared. Can you survive the struggle, famine, and sickness to make it to the safety of Europe?
Global score
84/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Engaging survival and crafting mechanics
- Strong narrative with emotional depth
- Multiple professions and progression system
- High replay value with procedural elements
- Affordable price with good content
Cons
- Combat can be repetitive and rng-dependent
- Some untranslated text and localization issues
- Linear movement with no backtracking
- Randomness can cause frustrating difficulty spikes
- Limited character customization and social interaction
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have full access to all moves from the start and can explore levels freely without backtracking, indicating high personal control over actions."
Yooka-Replaylee
"Players have freedom to allocate skill points, choose professions, craft items, and decide how to interact with NPCs and events, but movement is strictly forward without backtracking."
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Competence
Game with the same Competence vibe
3"Game involves skillful resource management, crafting, and combat, though combat is simple and repetitive."
Niffelheim
"Game involves skillful resource management, crafting, and strategic attribute allocation, though combat is somewhat simplistic and RNG-influenced."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and survival without any competitive or leaderboard elements."
Liquidators
"Focus is on personal survival and progression without direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"High replay value with multiple endings and complex puzzles encourages repeated playthroughs."
Titanic: Adventure Out Of Time
"High replay value with multiple professions and procedural elements encourages repeated playthroughs."
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Cooperation
Game with the same Cooperation vibe
1"Some interaction with NPCs through trading and quests, but no multiplayer or direct player cooperation."
Mr. Prepper: Prologue
"Some interaction with other refugees and NPCs occurs, including trading and dialogue, but mostly single-player and independent."
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Creativity
Game with the same Creativity vibe
3"Crafting system allows combining ingredients into various spells and items, encouraging creative problem solving."
Wytchwood
"Extensive crafting system with many recipes and item combinations allows creative problem solving."
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Domination
Game with the same Domination vibe
-3"No evidence of exerting control over others; interactions are balanced and respectful."
Buriedbornes - Dungeon RPG
"No evidence of exerting control over others; interactions are balanced and survival-focused."
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Escapism
Game with the same Escapism vibe
4"Players engage in a fictional survival scenario with immersive storytelling and atmosphere, providing distraction and emotional engagement."
Dyscourse
"Players immerse in a fictional refugee survival story, providing distraction and emotional engagement."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest; no indication of obligation or external pressure."
Terroro
"Players engage voluntarily out of interest; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different professions, crafting recipes, and building styles, though some routines exist."
Starsand Island
"Players experiment with different professions, crafting recipes, and strategies to overcome challenges."
-
Exploration
Game with the same Exploration vibe
2"Procedurally generated maps and random elements encourage discovery within each game."
The Battle of Polytopia
"Some procedural map elements and random events encourage discovery, though movement is linear."
-
Expression
Game with the same Expression vibe
-2"Character customization is minimal; some mention of character design but no player-driven expression."
Hitler is my crush
"Character models are uniform with minimal customization; expression mainly through gameplay choices."
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Fantasy
Game with the same Fantasy vibe
-3"Game is grounded in realistic fashion and social scenarios; no strong fantasy or imaginative fiction elements."
Bratz™: Flaunt your fashion
"Game setting is grounded in realistic, contemporary refugee scenarios without fantasy elements."
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Fellowship
Game with the same Fellowship vibe
-3"Primarily a solo experience with limited social or community features."
Monster Hunter Stories
"Primarily a solo experience with limited social or community features."
-
Growth
Game with the same Growth vibe
4"Character progression and skill development provide learning and personal growth opportunities."
The Council
"Character progression, skill point allocation, and unlocking new professions provide learning and development."
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Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; focus on virtual survival rather than physical health."
NEO Scavenger
"Sedentary gameplay with no physical activity; focus on virtual survival rather than physical health."
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Idle
Game with the same Idle vibe
-3"Requires active attention for crafting, combat, and survival; not a background or idle game."
Forsaken Isle
"Requires active attention for resource management, combat, and crafting; not a background or idle game."
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Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connections; interactions are limited to scripted NPC dialogues."
Alan Wake's American Nightmare
"Limited emotional or close social interactions; NPC dialogues are mostly functional or narrative."
-
Leadership
Game with the same Leadership vibe
-4"No leadership roles; player controls only a single character without managing groups."
Dark Bestiary
"No leadership roles; player controls only a single character without managing others."
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Progression
Game with the same Progression vibe
4"Strong emphasis on collecting resources, crafting upgrades, and unlocking new technologies."
Subnautica: Below Zero
"Strong emphasis on collecting resources, crafting upgrades, and unlocking new professions."
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Relaxation
Game with the same Relaxation vibe
1"Game can be tense and challenging but pacing allows moments of flow; not purely relaxing."
Warhammer 40,000: Gladius - Relics of War
"Game has moments of tension and challenge but overall pacing allows for some flow and relaxation."
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Sensation
Game with the same Sensation vibe
1"Visuals and sound are pleasant but not highly stimulating; some players find music repetitive."
Life Goes On: Done to Death
"Visual and audio design is pleasant but not highly stimulating; some players find music repetitive."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements exist but are personal."
The Magical Mixture Mill
"No social status or recognition systems; achievements exist but are personal."
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Story
Game with the same Story vibe
4"Narrative immersion with emotional father-daughter story, multiple endings, and rich lore exploration."
BioShock® 2
"Narrative about a refugee father searching for his family is central and emotionally engaging."
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Strategy
Game with the same Strategy vibe
4"Requires strategic planning in combat, movement, and resource management."
Dokapon Kingdom: Connect
"Requires strategic planning in resource use, crafting, combat tactics, and progression."
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Thrill
Game with the same Thrill vibe
2"Combat and survival situations create suspense and tension, though not extreme or constant."
All Quiet in the Trenches
"Tension from survival challenges and pursuing enemies adds suspense, though not extreme."
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Value
Game with the same Value vibe
4"Players report good value for price with many hours of gameplay and replayability."
Pathway
"Players report good value for price with many hours of gameplay and replayability."
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Violence
Game with the same Violence vibe
2"Combat involves fighting enemies with spells and weapons; violence is present but not gratuitous."
Eon Altar
"Combat involves fighting enemies with crafted weapons; violence is present but not gratuitous."
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Survival
Game with the same Survival vibe
5"Core gameplay centers on managing hunger, thirst, health, and avoiding death in a hostile environment."
Terminus: Zombie Survivors
"Core gameplay revolves around managing hunger, thirst, mood, and health to survive a hostile environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Leadership, Fantasy, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026