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All Quiet in the Trenches similar games & best alternatives

All Quiet in the Trenches

PC (Microsoft Windows), Linux • 2024

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Quick resume

All Quiet in the Trenches is a narrative turn-based strategy RPG set in World War I. Get to know your soldiers, take care of their needs and lead them in battle, trying to strike a precarious balance between the ambitions of your superiors and the survival of your men.

Global score

90/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy, Early Access

Similar games

    Pros

    • Immersive and emotional narrative
    • Realistic wwi squad management
    • Meaningful player decisions
    • Unique blend of strategy and story
    • Strong player attachment to characters

    Cons

    • Limited content in early access
    • Combat mechanics can feel clunky or unclear
    • Some repetitiveness in tasks and dialogue
    • Price may feel high for current length
    • Minor bugs and polish needed

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over squad composition, soldier customization, tactical decisions, and strategic base management, allowing for personal freedom in gameplay."

      Capsule for XCOM® 2 XCOM® 2

      "Players make meaningful decisions managing their squad and balancing orders vs soldier welfare, showing high control over actions."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in strategic planning, resource management, and tactical combat with meaningful skill and learning curves."

      Capsule for ERA ONE ERA ONE

      "Players engage in strategic resource and personnel management plus tactical combat requiring skill and decision-making."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal narrative and survival rather than competing against other players or leaderboards."

      Capsule for Citizen Sleeper 2: Starward Vector Citizen Sleeper 2: Starward Vector

      "Focus is on personal squad survival and narrative rather than competing against others or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions, multiple playthroughs, and attachment to characters encouraging habitual engagement."

      Capsule for MetaWare High School (Demo) MetaWare High School (Demo)

      "Players report multiple playthroughs and emotional attachment to soldiers encourage habitual engagement despite limited content."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Game supports squad play and teamwork, with players noting better experience with friends and cooperative tactical missions."

      Capsule for OPERATOR OPERATOR

      "Game emphasizes squad teamwork and managing relationships among soldiers, though mostly single-player experience."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited customization but players can choose different squads and weapons; no extensive building or modification."

      Capsule for Tannenberg Tannenberg

      "Some player choice in managing squad and decisions, but limited customization or building elements."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared squad control and teamwork rather than exerting superiority or dominance over others."

      Capsule for Hidden & Dangerous 2: Courage Under Fire Hidden & Dangerous 2: Courage Under Fire

      "Interactions emphasize shared struggle and mutual respect within squad rather than exerting control or superiority."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in historical warfare, escaping real life through strategic and tactical gameplay."

      Capsule for Total War: NAPOLEON – Definitive Edition Total War: NAPOLEON – Definitive Edition

      "Players use the game to immerse in a historical war setting and emotionally escape real life through narrative and management."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and emotional investment rather than obligation or external pressure."

      Capsule for Hush Hush - Only Your Love Can Save Them Hush Hush - Only Your Love Can Save Them

      "Players engage voluntarily out of interest and emotional investment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, alliances, and tactics, exploring game mechanics and outcomes."

      Capsule for Supremacy: 1914 Supremacy: 1914

      "Players try different strategies, manage resources and squad dynamics, and explore narrative outcomes."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Gameplay is confined to a single location with limited environmental exploration."

      Capsule for Unboxing the Cryptic Killer Unboxing the Cryptic Killer

      "Gameplay mostly occurs in fixed trench environments with limited geographic exploration."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization; expression mainly through narrative choices rather than avatar or environment personalization."

      Capsule for Your Turn To Die -Death Game By Majority- Your Turn To Die -Death Game By Majority-

      "Limited avatar or environment customization; focus is on narrative and management rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Strong emphasis on historical accuracy and realistic WWII combat and leadership experiences."

      Capsule for Burden of Command™ Burden of Command™

      "Strong emphasis on realistic WWI setting, historical accuracy, and authentic soldier experiences."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Players feel part of a community through shared story, squad interactions, and multiplayer co-op."

      Capsule for Mass Effect™: Andromeda Deluxe Edition Mass Effect™: Andromeda Deluxe Edition

      "Players feel part of a squad community with evolving relationships and shared experiences."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn to manage complex systems and improve strategies over multiple playthroughs."

      Capsule for Rogue State Rogue State

      "Players learn to manage complex systems, develop strategies, and improve decision-making over playthroughs."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some reports of stress and frustration."

      Capsule for Card Shark Card Shark

      "Gameplay is sedentary with no physical activity; focus on mental and emotional challenges."

    • Idle

      Game with the same Idle vibe

      -3

      "Game requires active attention and management; not designed for passive or background play."

      Capsule for Storage Hunter Simulator Storage Hunter Simulator

      "Game requires focused attention on management and combat; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form emotional bonds with characters and experience meaningful narrative relationships."

      Capsule for The Pale Beyond The Pale Beyond

      "Emotional bonds form between player and squad members through narrative and personal stories."

    • Leadership

      Game with the same Leadership vibe

      4

      "Squad leaders and commanders play critical roles guiding teams and making strategic decisions."

      Capsule for Squad 44 Squad 44

      "Player acts as squad leader making critical decisions and guiding soldiers through challenges."

    • Progression

      Game with the same Progression vibe

      2

      "Players progress through story levels and unlock new challenges, but limited item or upgrade accumulation."

      Capsule for Backseat Drivers Backseat Drivers

      "Players progress through narrative and improve squad condition, though limited item or upgrade accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game induces tension and emotional strain through psychological horror and difficult choices."

      Capsule for YOU and ME and HER: A Love Story YOU and ME and HER: A Love Story

      "Game often induces tension and stress due to high stakes and emotional weight of decisions."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visual and audio effects are dated but appreciated; battles provide some sensory stimulation."

      Capsule for Imperial Glory Imperial Glory

      "Immersive audio-visuals and battle effects provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal story and team rather than social recognition or popularity."

      Capsule for Shadowrun: Dragonfall - Director's Cut Shadowrun: Dragonfall - Director's Cut

      "Focus is on personal squad and story rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with well-developed characters and emotional storytelling."

      Capsule for WITCH ON THE HOLY NIGHT WITCH ON THE HOLY NIGHT

      "Strong narrative immersion with evolving character stories and emotional engagement."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge in tactical combat, resource management, and long-term planning."

      Capsule for MASSIVE CHALICE MASSIVE CHALICE

      "Requires mental challenge in resource management, tactical combat, and decision-making."

    • Thrill

      Game with the same Thrill vibe

      2

      "Tension from survival challenges and pursuing enemies adds suspense, though not extreme."

      Capsule for Home Behind Home Behind

      "Combat and survival situations create suspense and tension, though not extreme or constant."

    • Value

      Game with the same Value vibe

      -2

      "Early access with limited content; some players feel price is high for current amount of gameplay."

      Capsule for Gensokyo Night Festival Gensokyo Night Festival

      "Current early access content is limited in length relative to price, though potential for future value."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central gameplay elements with realistic depiction of WWI violence."

      Capsule for Isonzo Isonzo

      "Combat and battlefield violence are central, depicting realistic WWI casualties and destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around managing resources and defending against threats to stay alive."

      Capsule for pyramida pyramida

      "Core gameplay revolves around keeping squad alive and managing scarce resources under threat."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Fantasy, Exploration, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026