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The Complex similar games & best alternatives

The Complex

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

After a major bio-weapon attack on London, two scientists find themselves in a locked-down laboratory with time, and air, running out. The Complex is an interactive sci-fi thriller movie where your decisions lead to one of eight suspenseful endings.

Global score

78/100

Genres

Adventure

Similar games

    Pros

    • Engaging narrative with multiple endings
    • High production values and acting
    • Ability to skip previously seen scenes
    • Meaningful choices affecting relationships
    • Accessible for fans of interactive movies

    Cons

    • Short overall playtime
    • Many choices have limited impact
    • Some plot and acting inconsistencies
    • Price considered high by some players
    • Lack of save flexibility and chapter selection

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make choices that influence story outcomes and character fates, though the overall plot remains mostly linear."

      Capsule for Sixtieth Kilometer Sixtieth Kilometer

      "Players make choices that influence the story and character relationships, providing a sense of control, though the overall plot remains mostly linear."

    • Competence

      Game with the same Competence vibe

      1

      "The game involves making choices and navigating social situations, but lacks technical challenges or skill tests typical of gameplay."

      Capsule for Ethereal Enigma Ethereal Enigma

      "The game involves making timed decisions and managing relationships, offering some challenge but no traditional skill tests or puzzles."

    • Competition

      Game with the same Competition vibe

      -4

      "Focuses on personal story experience and multiple endings without competitive elements."

      Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

      "Focuses on personal story experience and replaying to discover different endings without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay to explore multiple endings and Extra mode, though the game is relatively short."

      Capsule for The Witch's House MV The Witch's House MV

      "Players often replay to explore multiple endings and achievements, though the game is short and some find replaying tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual decision-making without multiplayer or cooperative elements."

      Capsule for Into the Breach Into the Breach

      "Single-player experience focused on individual decision making without cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Players follow a predefined story with limited ability to create or modify content beyond choices."

      Capsule for The Walking Dead The Walking Dead

      "Players choose from predefined options affecting the story but cannot create or modify content beyond branching choices."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven and personal."

      Capsule for Doki Doki Literature Club Plus! Doki Doki Literature Club Plus!

      "No elements of exerting control or superiority over others; interactions are narrative-driven and personal."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong psychological thriller narrative provides immersive escape from real life."

      Capsule for Alfred Hitchcock - Vertigo Alfred Hitchcock - Vertigo

      "Provides an immersive sci-fi thriller experience allowing players to escape real life through story and decision making."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for entertainment and personal interest, with no obligation or external pressure."

      Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

      "Players engage voluntarily for entertainment and personal interest, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different choices and exploring multiple endings to piece together the story."

      Capsule for My name is You and it's the only unusual thing in my life My name is You and it's the only unusual thing in my life

      "Encourages trying different choices and exploring alternate endings, though within a limited narrative framework."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover different story branches and endings, but within a limited set of environments."

      Capsule for Erica Erica

      "Players discover different story branches and endings, but the environment and scenes are mostly fixed and familiar."

    • Expression

      Game with the same Expression vibe

      -4

      "Limited customization options; no avatar personalization or expressive features."

      Capsule for HoloBall HoloBall

      "Customization is limited to choice selection; no avatar personalization or cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a futuristic sci-fi world with nanotechnology and uploaded consciousness, blending realistic and imaginative elements"

      Capsule for Hostile Waters: Antaeus Rising Hostile Waters: Antaeus Rising

      "Set in a near-future sci-fi thriller context with fictional nanotechnology and dramatic plot elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction beyond sharing experiences with friends."

      Capsule for Garten of Banban 3 Garten of Banban 3

      "Primarily a solo experience with minimal social interaction beyond optional shared viewing or discussion."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning about story and character motivations, but limited skill development."

      Capsule for Invisible Apartment Invisible Apartment

      "Some learning about story consequences and character relationships, but limited skill or knowledge development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related engagement."

      Capsule for Corpse Party: Book of Shadows Corpse Party: Book of Shadows

      "Sedentary gameplay typical of interactive movies with no physical activity or health-related engagement."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during timed decision points; not suitable for passive or background play."

      Capsule for Late Shift Late Shift

      "Requires focused attention during playthroughs; decisions are timed but can be paused."

    • Intimacy

      Game with the same Intimacy vibe

      0

      "Some emotional connection to characters, but no social intimacy or relationships."

      Capsule for Ambre - a heartbreaking kinetic novel Ambre - a heartbreaking kinetic novel

      "Some relationship tracking and character interaction, but no deep emotional or social bonding features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management; player controls only their own character and decisions."

      Capsule for Life is Strange Remastered Life is Strange Remastered

      "No leadership or group management elements; player controls only their own character's decisions."

    • Progression

      Game with the same Progression vibe

      2

      "Progression is narrative-based through unlocking endings and story content rather than items or upgrades."

      Capsule for q.u.q. q.u.q.

      "Progression is narrative-based through unlocking endings and achievements rather than items or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a calm and lighthearted experience with moderate challenge, suitable for relaxed play sessions."

      Capsule for Nancy Drew®: Alibi in Ashes Nancy Drew®: Alibi in Ashes

      "Generally a balanced experience with some tension from timed decisions but overall suitable for relaxed play."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory presentation is praised, enhancing sensory enjoyment though not the primary focus."

      Capsule for F1® Manager 2023 F1® Manager 2023

      "Visual and auditory presentation is high quality and cinematic, providing sensory engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Hogwarts Legacy Hogwarts Legacy

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with branching plots, character development, and multiple endings."

      Capsule for Overboard! Overboard!

      "Strong narrative focus with multiple endings, character development, and branching plotlines."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some decision making involved but largely straightforward choices without complex planning."

      Capsule for BAD END BAD END

      "Requires some quick decision making and consideration of relationships, but limited complex planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense moments and suspenseful storytelling create a sense of thrill and urgency."

      Capsule for Cyber Manhunt Cyber Manhunt

      "Tense and suspenseful moments with timed choices and dramatic story developments."

    • Value

      Game with the same Value vibe

      -2

      "Mixed opinions on price vs. content; short length leads some to feel it is overpriced at full price."

      Capsule for Psychonauts in the Rhombus of Ruin Psychonauts in the Rhombus of Ruin

      "Mixed opinions on price versus content length; some find it good value on sale but expensive at full price."

    • Violence

      Game with the same Violence vibe

      1

      "Contains some combat and action sequences but violence is not the main focus."

      Capsule for A Way Out A Way Out

      "Contains some violent scenes and choices leading to character deaths, but violence is not the main focus."

    • Survival

      Game with the same Survival vibe

      2

      "Story involves avoiding or confronting threats, though gameplay is narrative rather than mechanical survival."

      Capsule for It gets so lonely here It gets so lonely here

      "Story involves avoiding threats and making decisions to survive, though gameplay lacks traditional survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Creativity, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026