The Complex similar games & best alternatives
The Complex
2020
Related articles
Quick resume
After a major bio-weapon attack on London, two scientists find themselves in a locked-down laboratory with time, and air, running out. The Complex is an interactive sci-fi thriller movie where your decisions lead to one of eight suspenseful endings.
Global score
78/100
Genres
Adventure
Similar games
Pros
- Engaging narrative with multiple endings
- High production values and acting
- Ability to skip previously seen scenes
- Meaningful choices affecting relationships
- Accessible for fans of interactive movies
Cons
- Short overall playtime
- Many choices have limited impact
- Some plot and acting inconsistencies
- Price considered high by some players
- Lack of save flexibility and chapter selection
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make choices that influence story outcomes and character fates, though the overall plot remains mostly linear."
Sixtieth Kilometer
"Players make choices that influence the story and character relationships, providing a sense of control, though the overall plot remains mostly linear."
-
Competence
Game with the same Competence vibe
1"The game involves making choices and navigating social situations, but lacks technical challenges or skill tests typical of gameplay."
Ethereal Enigma
"The game involves making timed decisions and managing relationships, offering some challenge but no traditional skill tests or puzzles."
-
Competition
Game with the same Competition vibe
-4"Focuses on personal story experience and multiple endings without competitive elements."
Chasing Tails ~A Promise in the Snow~
"Focuses on personal story experience and replaying to discover different endings without competitive elements or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Players often replay to explore multiple endings and Extra mode, though the game is relatively short."
The Witch's House MV
"Players often replay to explore multiple endings and achievements, though the game is short and some find replaying tedious."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual decision-making without multiplayer or cooperative elements."
Into the Breach
"Single-player experience focused on individual decision making without cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
-3"Players follow a predefined story with limited ability to create or modify content beyond choices."
The Walking Dead
"Players choose from predefined options affecting the story but cannot create or modify content beyond branching choices."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are narrative-driven and personal."
Doki Doki Literature Club Plus!
"No elements of exerting control or superiority over others; interactions are narrative-driven and personal."
-
Escapism
Game with the same Escapism vibe
4"Strong psychological thriller narrative provides immersive escape from real life."
Alfred Hitchcock - Vertigo
"Provides an immersive sci-fi thriller experience allowing players to escape real life through story and decision making."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for entertainment and personal interest, with no obligation or external pressure."
Wolfenstein II: The New Colossus
"Players engage voluntarily for entertainment and personal interest, with no obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Encourages trying different choices and exploring multiple endings to piece together the story."
My name is You and it's the only unusual thing in my life
"Encourages trying different choices and exploring alternate endings, though within a limited narrative framework."
-
Exploration
Game with the same Exploration vibe
2"Players discover different story branches and endings, but within a limited set of environments."
Erica
"Players discover different story branches and endings, but the environment and scenes are mostly fixed and familiar."
-
Expression
Game with the same Expression vibe
-4"Limited customization options; no avatar personalization or expressive features."
HoloBall
"Customization is limited to choice selection; no avatar personalization or cosmetic modifications."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a futuristic sci-fi world with nanotechnology and uploaded consciousness, blending realistic and imaginative elements"
Hostile Waters: Antaeus Rising
"Set in a near-future sci-fi thriller context with fictional nanotechnology and dramatic plot elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction beyond sharing experiences with friends."
Garten of Banban 3
"Primarily a solo experience with minimal social interaction beyond optional shared viewing or discussion."
-
Growth
Game with the same Growth vibe
1"Some learning about story and character motivations, but limited skill development."
Invisible Apartment
"Some learning about story consequences and character relationships, but limited skill or knowledge development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related engagement."
Corpse Party: Book of Shadows
"Sedentary gameplay typical of interactive movies with no physical activity or health-related engagement."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention during timed decision points; not suitable for passive or background play."
Late Shift
"Requires focused attention during playthroughs; decisions are timed but can be paused."
-
Intimacy
Game with the same Intimacy vibe
0"Some emotional connection to characters, but no social intimacy or relationships."
Ambre - a heartbreaking kinetic novel
"Some relationship tracking and character interaction, but no deep emotional or social bonding features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management; player controls only their own character and decisions."
Life is Strange Remastered
"No leadership or group management elements; player controls only their own character's decisions."
-
Progression
Game with the same Progression vibe
2"Progression is narrative-based through unlocking endings and story content rather than items or upgrades."
q.u.q.
"Progression is narrative-based through unlocking endings and achievements rather than items or upgrades."
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Relaxation
Game with the same Relaxation vibe
3"Generally a calm and lighthearted experience with moderate challenge, suitable for relaxed play sessions."
Nancy Drew®: Alibi in Ashes
"Generally a balanced experience with some tension from timed decisions but overall suitable for relaxed play."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory presentation is praised, enhancing sensory enjoyment though not the primary focus."
F1® Manager 2023
"Visual and auditory presentation is high quality and cinematic, providing sensory engagement."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements are personal and not publicly ranked."
Hogwarts Legacy
"No social status or recognition systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
5"Strong narrative focus with branching plots, character development, and multiple endings."
Overboard!
"Strong narrative focus with multiple endings, character development, and branching plotlines."
-
Strategy
Game with the same Strategy vibe
1"Some decision making involved but largely straightforward choices without complex planning."
BAD END
"Requires some quick decision making and consideration of relationships, but limited complex planning."
-
Thrill
Game with the same Thrill vibe
3"Tense moments and suspenseful storytelling create a sense of thrill and urgency."
Cyber Manhunt
"Tense and suspenseful moments with timed choices and dramatic story developments."
-
Value
Game with the same Value vibe
-2"Mixed opinions on price vs. content; short length leads some to feel it is overpriced at full price."
Psychonauts in the Rhombus of Ruin
"Mixed opinions on price versus content length; some find it good value on sale but expensive at full price."
-
Violence
Game with the same Violence vibe
1"Contains some combat and action sequences but violence is not the main focus."
A Way Out
"Contains some violent scenes and choices leading to character deaths, but violence is not the main focus."
-
Survival
Game with the same Survival vibe
2"Story involves avoiding or confronting threats, though gameplay is narrative rather than mechanical survival."
It gets so lonely here
"Story involves avoiding threats and making decisions to survive, though gameplay lacks traditional survival mechanics."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Creativity, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026