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It gets so lonely here

PC (Microsoft Windows), Mac, Android, Linux • 2023

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Quick resume

A yandere yuri visual novel with a fairytale theme. Can you escape from your mysterious pursuer?

Global score

94/100

Genres

Indie, Adventure, Visual Novel

Similar games

    Pros

    • Beautiful writing and narrative
    • Immersive art and music
    • Multiple story routes and endings
    • Free to play
    • Unique meta storytelling

    Cons

    • Limited player agency and choices
    • Short playtime
    • Some typos and awkward english
    • Lack of character customization
    • Repetitive elements in multiple playthroughs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      2

      "Players have some freedom to explore and make choices, but the story is largely linear with illusion of choice."

      Capsule for The Bookwalker: Thief of Tales The Bookwalker: Thief of Tales

      "Players make initial choices of escape locations and some decisions later, but much of the story unfolds linearly with limited player control."

    • Competence

      Game with the same Competence vibe

      -2

      "The game is a visual novel with limited skill challenges; choices mostly affect narrative flow rather than technical skill or mastery."

      Capsule for Find Love or Die Trying Find Love or Die Trying

      "The game is a visual novel with minimal skill challenge; progression is through reading and choice selection rather than technical skill."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal narrative experience."

      Capsule for The Bookwalker: Thief of Tales The Bookwalker: Thief of Tales

      "No evidence of competitive elements; focus is on personal narrative experience."

    • Continuation

      Game with the same Continuation vibe

      3

      "Multiple playthroughs encouraged to unlock all endings and achievements, fostering habitual engagement."

      Capsule for TELEFORUM TELEFORUM

      "Multiple playthroughs encouraged to unlock different routes and endings, fostering habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative gameplay."

      Capsule for The Purring Quest The Purring Quest

      "Single-player experience with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players influence story through choices but do not create or modify game content."

      Capsule for The Walking Dead: The Telltale Definitive Series The Walking Dead: The Telltale Definitive Series

      "Players influence story direction through choices, but no creation or modification of game content."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven."

      Capsule for DATE A LIVE: Rio Reincarnation DATE A LIVE: Rio Reincarnation

      "No elements of exerting control or superiority over others; interactions are narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a dark, disturbing fantasy world providing escape from reality."

      Capsule for Fear & Hunger Fear & Hunger

      "Strong immersion in a dark, fairy-tale world providing escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in the story and themes, with no obligation or external pressure."

      Capsule for Eliza Eliza

      "Players engage voluntarily out of interest in story and themes; no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encouraged to explore different choices, story paths, and character outcomes across multiple playthroughs."

      Capsule for Road 96 🛣️ Road 96 🛣️

      "Encouraged to explore different story routes and endings through multiple playthroughs."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover various story paths and hidden endings, though within a fixed narrative environment."

      Capsule for Backstage Pass Backstage Pass

      "Players discover different narrative paths and endings, though within a limited set of locations."

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization; fixed visual style and presentation."

      Capsule for State of Mind State of Mind

      "No character customization; presentation is fixed with artistic style and UI."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with supernatural themes, spirits, and Japanese folklore."

      Capsule for Senren*Banka Senren*Banka

      "Strong fantasy elements with fairy tale motifs, yandere archetypes, and supernatural themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo experience without social or community interaction."

      Capsule for Don't Be Afraid Don't Be Afraid

      "Solo experience without social or community interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and character motivations through multiple playthroughs, but limited skill growth."

      Capsule for her tears were my light her tears were my light

      "Players gain understanding of story and characters through multiple playthroughs; limited skill growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels; no physical activity involved."

      Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

      "Sedentary gameplay typical of visual novels; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and attention; not suitable for background or idle play."

      Capsule for CHAOS;CHILD CHAOS;CHILD

      "Requires focused reading and attention; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Narrative deeply explores close relationships, emotional bonds, and romantic dynamics."

      Capsule for Fallen Hero: Retribution Fallen Hero: Retribution

      "Narrative focuses on emotional connections, romantic and intimate relationships, especially sapphic yandere themes."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story and unlocking achievements, but no item or power accumulation."

      Capsule for Dysfunctional Systems: Learning to Manage Chaos Dysfunctional Systems: Learning to Manage Chaos

      "Progression through story routes and unlocking achievements; no item or power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric music and art create immersive, contemplative experience with some tension."

      Capsule for Synergia Synergia

      "Atmospheric music and art create immersive, sometimes melancholic flow, though story tension is present."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art style, animations, and music provide pleasant sensory stimulation."

      Capsule for Bear and Breakfast Bear and Breakfast

      "Enjoyable art, music, and UI provide sensory stimulation; mood varies from calm to suspenseful."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems involved."

      Capsule for Riddle Joker Riddle Joker

      "No social recognition or status systems involved."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple endings, character development, and meta storytelling."

      Capsule for MetaWare High School (Demo) MetaWare High School (Demo)

      "Strong narrative focus with multiple endings, character development, and meta storytelling."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Choices have limited impact; no complex problem solving or planning required."

      Capsule for Sakura Fantasy Sakura Fantasy

      "Limited decision making with few choices; no complex planning or problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Emotional suspense and dark themes create tension and dramatic thrills."

      Capsule for DRAMAtical Murder DRAMAtical Murder

      "Suspense and dark themes create emotional tension and intrigue."

    • Value

      Game with the same Value vibe

      5

      "Free to play with quality art and music, providing excellent value for time invested."

      Capsule for Milo and the Christmas Gift Milo and the Christmas Gift

      "Free to play with high quality writing, art, and music; excellent value for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Contains dark themes including death and body horror, but violence is stylized and narrative-driven rather than gratuitous."

      Capsule for Rusty Lake: Roots Rusty Lake: Roots

      "Narrative includes violent and dark themes such as death and cannibalism, though not graphically depicted."

    • Survival

      Game with the same Survival vibe

      2

      "Story involves avoiding threats and making decisions to survive, though gameplay lacks traditional survival mechanics."

      Capsule for The Complex The Complex

      "Story involves avoiding or confronting threats, though gameplay is narrative rather than mechanical survival."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026