Togainu no Chi ~Lost Blood~ similar games & best alternatives
Togainu no Chi ~Lost Blood~
2020
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Quick resume
Akira’s life has been defined by violence, but that won’t be enough to save him when he’s forced to play a deadly game. Will the bonds you forge in this stunning visual novel lead to his salvation, or to his ruin?
Global score
97/100
Genres
Adventure
Similar games
Pros
- Engaging dark story and characters
- High quality voice acting and soundtrack
- Multiple routes and endings
- Immersive dystopian setting
- Emotional depth and complexity
Cons
- Censored nsfw content on steam requiring paid patch
- Some problematic themes and non-consensual content
- Older art style with some anatomical issues
- Slow pacing at start
- Limited gameplay interactivity beyond reading and choices
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make choices that influence story routes and endings, showing some control over narrative direction."
Muv-Luv
"Players make choices that affect story routes and endings, indicating some control over narrative direction."
-
Competence
Game with the same Competence vibe
1"The game is a visual novel with limited player interaction and choices, focusing on narrative rather than skill challenges."
Lucy -The Eternity She Wished For-
"The game is a visual novel with some decision points but limited skill-based challenges."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal story and character progression without competitive or ranked multiplayer elements."
Dragon Age II: Ultimate Edition
"Focus is on personal story progression and character routes, with no competitive multiplayer or ranking."
-
Continuation
Game with the same Continuation vibe
4"Multiple routes and endings encourage replay and extended engagement."
Blood Code
"Multiple routes and endings encourage replay and extended engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player visual novel experience with no cooperative gameplay."
Sabbat of the Witch
"Single-player visual novel experience with no cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players explore different story paths and character interactions, but within predefined narrative structures."
DATE A LIVE: Rio Reincarnation
"Players explore different narrative paths and character relationships, but within predefined storylines."
-
Domination
Game with the same Domination vibe
-3"Interactions focus on story and character development rather than exerting control or superiority over others."
Yakuza 5 Remastered
"Interactions focus on narrative and character development rather than exerting control over others."
-
Escapism
Game with the same Escapism vibe
5"The dark fantasy setting and immersive story provide strong escape from real life."
BLACK SOULS
"Dark dystopian setting and intense story provide strong escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by interest in story and characters, not obligation."
Nameless ~The one thing you must recall~
"Players engage voluntarily driven by interest in story and characters, not obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Multiple endings and routes encourage trying different choices and story paths."
Mystic Destinies: Serendipity of Aeons
"Multiple routes and endings encourage trying different story paths and character interactions."
-
Exploration
Game with the same Exploration vibe
2"Players discover new story elements and character backgrounds across routes, though within known settings."
Mystic Destinies: Serendipity of Aeons
"Players uncover new story details and character backgrounds through different routes."
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Expression
Game with the same Expression vibe
-2"Limited customization; expression mainly through narrative choices rather than avatar or environment personalization."
Your Turn To Die -Death Game By Majority-
"Limited customization; expression mainly through narrative choices rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a dark dystopian fantasy world with supernatural elements and imaginative fiction."
Library Of Ruina
"Set in a dystopian fictional world with dark fantasy and speculative elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Primarily a solitary experience with minimal social or community interaction."
Love Is All Around
"Primarily a solitary experience with limited social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players learn about characters and story through choices, gaining knowledge and emotional development."
Crystalline
"Players learn story details and character motivations; some emotional and narrative development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels; no physical activity involved."
ATRI -My Dear Moments-
"Sedentary gameplay typical of visual novels; no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and active reading; not suited for passive or background play."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"Requires focused reading and attention; not suited for passive or background play."
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Intimacy
Game with the same Intimacy vibe
4"Strong emotional connections with characters and romantic relationships are central."
Seduce Me 2: The Demon War
"Strong emotional connections with characters and romantic storylines."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative focus."
OMORI
"No leadership or group management elements; single-player narrative focus."
-
Progression
Game with the same Progression vibe
3"Progression through story routes and unlocking multiple endings and achievements."
Fashioning Little Miss Lonesome
"Progression through story routes and unlocking multiple endings."
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Relaxation
Game with the same Relaxation vibe
1"While some find it immersive and engaging, the dark themes and emotional intensity create tension rather than pure relaxation."
WILL: A Wonderful World / WILL:美好世界
"While some find the story immersive, the dark and intense themes create tension rather than relaxation."
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Sensation
Game with the same Sensation vibe
2"Enjoyable soundtrack and detailed visuals provide sensory stimulation."
Gray Matter
"Enjoyable soundtrack and voice acting provide sensory engagement."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; experience is personal and private."
Memory Oblivion Box
"No social status or recognition systems; experience is personal and private."
-
Story
Game with the same Story vibe
5"Narrative immersion is a core aspect; players emotionally connect with characters and plot."
Jimmy and the Pulsating Mass
"Narrative immersion is central; players engage deeply with plot and character arcs."
-
Strategy
Game with the same Strategy vibe
-3"Limited strategic decision-making; choices mainly affect story branching."
Sabbat of the Witch
"Limited strategic decision-making; choices mainly affect story branching."
-
Thrill
Game with the same Thrill vibe
3"Dark, suspenseful story with tension and plot twists create emotional excitement."
Demonheart
"Dark, suspenseful story with intense and sometimes disturbing scenes create emotional thrill."
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Value
Game with the same Value vibe
4"Players report high value for money with extensive content, voice acting, and engaging story."
Wolfstride
"Players report high satisfaction with story, characters, and voice acting, considering it worth the investment."
-
Violence
Game with the same Violence vibe
4"Game contains graphic violence, combat, and morally dark actions as core gameplay and narrative elements."
BLACK SOULS II
"Game features graphic violence and gore as part of its dark narrative."
-
Survival
Game with the same Survival vibe
3"Themes of survival and avoiding failure are central to the narrative and character decisions."
Life is Strange 2
"Themes of survival in a dystopian setting are prominent in the story."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026