Love Is All Around similar games & best alternatives
Love Is All Around
2023
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Quick resume
The player becomes Gu Yi, uses the first-person perspective to immerse himself in meeting six beauties, and embarks on a joyful and sweet love journey with them. Six girls that are charming, innocent, intelligent, wild, sexy, glamorous, who will go to the end with you is up to you to decide.
Global score
93/100
Genres
Adventure, Indie, Role-playing (RPG), Simulator, Strategy, Visual Novel
Similar games
Pros
- Engaging branching story with multiple endings
- Real actors with good performances
- Emotional and humorous writing
- Good value for price
- Strong parasocial and intimacy appeal
Cons
- Some ui and transition lag issues
- Affection meter gating can be tedious
- Story sometimes unrealistic or cheesy
- Limited player agency in some narrative events
- Lack of character customization
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make dialog choices affecting story outcomes and relationship paths, allowing some personal direction within a structured narrative."
I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator
"Players make dialogue choices that influence story branches and relationship outcomes, though some narrative events are fixed."
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Competence
Game with the same Competence vibe
1"Game involves making choices that affect endings and relationships, with some challenge in interpreting affection parameters and unlocking multiple endings."
Amnesia™: Memories
"Gameplay mainly involves making choices and managing affection meters, with some challenge in balancing relationships to progress."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal management and story progression without direct player-vs-player competition."
This Is the Police 2
"Focus is on personal story progression and relationship building without direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
4"Multiple endings and branching paths encourage replay and extended engagement."
Knowledge, or know Lady
"Multiple endings and branching paths encourage replay and extended engagement."
-
Cooperation
Game with the same Cooperation vibe
-4"Primarily a single-player experience with individual decision-making and limited social interaction."
The Hundred Line -Last Defense Academy-
"Single-player experience focused on individual decision making and personal relationships."
-
Creativity
Game with the same Creativity vibe
2"Players explore different narrative paths and endings, but within a predefined story structure."
Pesterquest
"Players explore different narrative paths and endings, but within a structured story framework."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize mutual affection and companionship rather than exerting control or superiority over others."
Your Mother
"Interactions emphasize mutual affection and relationship building rather than control or superiority."
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Escapism
Game with the same Escapism vibe
5"Strong theme of emotional escape and comfort from loneliness, with players expressing deep personal resonance."
Five Hearts Under One Roof
"Strong theme of emotional escape and immersion in romantic fantasy, especially noted by players with loneliness or depression."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and emotional experience without obligation or pressure."
Eternal Senia
"Players engage voluntarily for entertainment and emotional experience without external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Encourages trying different choices and exploring various story paths and endings."
Along the Edge
"Encourages trying different choices and exploring multiple story branches and endings."
-
Exploration
Game with the same Exploration vibe
3"Players discover new storylines, areas, and mechanics progressively, with multiple endings and secrets."
Your Chronicle
"Players discover new storylines, character interactions, and hidden endings through exploration of choices."
-
Expression
Game with the same Expression vibe
1"Limited character customization; expression mainly through dialogue choices and story progression."
My Lovely Wife
"Limited character customization; expression mainly through choice of dialogue and relationship paths."
-
Fantasy
Game with the same Fantasy vibe
4"Imaginative romantic scenarios and exaggerated character tropes create a fantasy experience."
Knowledge, or know Lady
"Highly fictionalized romantic scenarios with improbable events and idealized characters."
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Fellowship
Game with the same Fellowship vibe
-3"Primarily a solitary experience with minimal social or community interaction."
Monster Loves You!
"Primarily a solitary experience with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
2"Players learn story details and character backgrounds through multiple playthroughs."
sweet pool
"Players learn story nuances and character backgrounds through multiple playthroughs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to follow story and make choices; not suited for casual background play."
Doki Doki Literature Club Plus!
"Requires focused attention to follow story and make choices; not suited for background play."
-
Intimacy
Game with the same Intimacy vibe
5"Strong emotional connections and relationships with characters are central to experience."
The Walking Dead: Season Two
"Strong emotional connections and parasocial relationships with characters are central to experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player acts individually."
Five Dates
"No leadership or group management elements; player acts individually."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking endings, chapters, and story content."
Sucker for Love: First Date
"Progression through unlocking new story chapters, affection levels, and multiple endings."
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Relaxation
Game with the same Relaxation vibe
4"Players describe the experience as fun, heartwarming, and emotionally engaging with moments of catharsis."
Marco & The Galaxy Dragon
"Generally a lighthearted, humorous, and emotionally engaging experience with moments of catharsis."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual style, sound design, and voice acting contribute to sensory engagement."
The Séance of Blake Manor
"Visual and auditory presentation with real actors provides sensory engagement beyond typical VNs."
-
Status
Game with the same Status vibe
-4"Focus is on personal emotional experience rather than social recognition or status."
Until Then
"Focus is on private emotional experience rather than social recognition or status."
-
Story
Game with the same Story vibe
5"Highly narrative-driven with multiple branching plots, character development, and emotional arcs."
Class of '09: The Re-Up
"Narrative-driven with multiple branching plots, character development, and emotional arcs."
-
Strategy
Game with the same Strategy vibe
1"Some planning and decision-making required to unlock different endings, but overall straightforward."
One Night Stand
"Some planning required to balance affection meters and unlock endings, but overall straightforward."
-
Thrill
Game with the same Thrill vibe
1"Mild suspense from story choices and outcomes, but overall low risk and tension."
Elisa: The Innkeeper - Prequel
"Mild suspense from story outcomes and relationship consequences, but low risk or tension."
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Value
Game with the same Value vibe
4"Considered good value for price due to length, multiple endings, and replayability."
Sound of Drop - fall into poison -
"Considered good value for price due to length, replayability, and production quality."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; focus on constructive relationships and emotional engagement."
Dream Daddy: A Dad Dating Simulator
"No combat or destructive elements; focus on constructive relationship building."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable narrative environment."
Senren*Banka
"No survival or threat avoidance mechanics; stable narrative environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fellowship, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026