Love Is All Around Thumbnail

Love Is All Around similar games & best alternatives

Love Is All Around

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2023

Related articles

Quick resume

The player becomes Gu Yi, uses the first-person perspective to immerse himself in meeting six beauties, and embarks on a joyful and sweet love journey with them. Six girls that are charming, innocent, intelligent, wild, sexy, glamorous, who will go to the end with you is up to you to decide.

Global score

93/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy, Visual Novel

Similar games

    Pros

    • Engaging branching story with multiple endings
    • Real actors with good performances
    • Emotional and humorous writing
    • Good value for price
    • Strong parasocial and intimacy appeal

    Cons

    • Some ui and transition lag issues
    • Affection meter gating can be tedious
    • Story sometimes unrealistic or cheesy
    • Limited player agency in some narrative events
    • Lack of character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make dialog choices affecting story outcomes and relationship paths, allowing some personal direction within a structured narrative."

      Capsule for I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator

      "Players make dialogue choices that influence story branches and relationship outcomes, though some narrative events are fixed."

    • Competence

      Game with the same Competence vibe

      1

      "Game involves making choices that affect endings and relationships, with some challenge in interpreting affection parameters and unlocking multiple endings."

      Capsule for Amnesia™: Memories Amnesia™: Memories

      "Gameplay mainly involves making choices and managing affection meters, with some challenge in balancing relationships to progress."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal management and story progression without direct player-vs-player competition."

      Capsule for This Is the Police 2 This Is the Police 2

      "Focus is on personal story progression and relationship building without direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Multiple endings and branching paths encourage replay and extended engagement."

      Capsule for Knowledge, or know Lady Knowledge, or know Lady

      "Multiple endings and branching paths encourage replay and extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player experience with individual decision-making and limited social interaction."

      Capsule for The Hundred Line -Last Defense Academy- The Hundred Line -Last Defense Academy-

      "Single-player experience focused on individual decision making and personal relationships."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players explore different narrative paths and endings, but within a predefined story structure."

      Capsule for Pesterquest Pesterquest

      "Players explore different narrative paths and endings, but within a structured story framework."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual affection and companionship rather than exerting control or superiority over others."

      Capsule for Your Mother Your Mother

      "Interactions emphasize mutual affection and relationship building rather than control or superiority."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong theme of emotional escape and comfort from loneliness, with players expressing deep personal resonance."

      Capsule for Five Hearts Under One Roof Five Hearts Under One Roof

      "Strong theme of emotional escape and immersion in romantic fantasy, especially noted by players with loneliness or depression."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and emotional experience without obligation or pressure."

      Capsule for Eternal Senia Eternal Senia

      "Players engage voluntarily for entertainment and emotional experience without external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different choices and exploring various story paths and endings."

      Capsule for Along the Edge Along the Edge

      "Encourages trying different choices and exploring multiple story branches and endings."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new storylines, areas, and mechanics progressively, with multiple endings and secrets."

      Capsule for Your Chronicle Your Chronicle

      "Players discover new storylines, character interactions, and hidden endings through exploration of choices."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization; expression mainly through dialogue choices and story progression."

      Capsule for My Lovely Wife My Lovely Wife

      "Limited character customization; expression mainly through choice of dialogue and relationship paths."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative romantic scenarios and exaggerated character tropes create a fantasy experience."

      Capsule for Knowledge, or know Lady Knowledge, or know Lady

      "Highly fictionalized romantic scenarios with improbable events and idealized characters."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solitary experience with minimal social or community interaction."

      Capsule for Monster Loves You! Monster Loves You!

      "Primarily a solitary experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and character backgrounds through multiple playthroughs."

      Capsule for sweet pool sweet pool

      "Players learn story nuances and character backgrounds through multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to follow story and make choices; not suited for casual background play."

      Capsule for Doki Doki Literature Club Plus! Doki Doki Literature Club Plus!

      "Requires focused attention to follow story and make choices; not suited for background play."

    • Intimacy

      Game with the same Intimacy vibe

      5

      "Strong emotional connections and relationships with characters are central to experience."

      Capsule for The Walking Dead: Season Two The Walking Dead: Season Two

      "Strong emotional connections and parasocial relationships with characters are central to experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player acts individually."

      Capsule for Five Dates Five Dates

      "No leadership or group management elements; player acts individually."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking endings, chapters, and story content."

      Capsule for Sucker for Love: First Date Sucker for Love: First Date

      "Progression through unlocking new story chapters, affection levels, and multiple endings."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Players describe the experience as fun, heartwarming, and emotionally engaging with moments of catharsis."

      Capsule for Marco & The Galaxy Dragon Marco & The Galaxy Dragon

      "Generally a lighthearted, humorous, and emotionally engaging experience with moments of catharsis."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, sound design, and voice acting contribute to sensory engagement."

      Capsule for The Séance of Blake Manor The Séance of Blake Manor

      "Visual and auditory presentation with real actors provides sensory engagement beyond typical VNs."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal emotional experience rather than social recognition or status."

      Capsule for Until Then Until Then

      "Focus is on private emotional experience rather than social recognition or status."

    • Story

      Game with the same Story vibe

      5

      "Highly narrative-driven with multiple branching plots, character development, and emotional arcs."

      Capsule for Class of '09: The Re-Up Class of '09: The Re-Up

      "Narrative-driven with multiple branching plots, character development, and emotional arcs."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning and decision-making required to unlock different endings, but overall straightforward."

      Capsule for One Night Stand One Night Stand

      "Some planning required to balance affection meters and unlock endings, but overall straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Mild suspense from story choices and outcomes, but overall low risk and tension."

      Capsule for Elisa: The Innkeeper - Prequel Elisa: The Innkeeper - Prequel

      "Mild suspense from story outcomes and relationship consequences, but low risk or tension."

    • Value

      Game with the same Value vibe

      4

      "Considered good value for price due to length, multiple endings, and replayability."

      Capsule for Sound of Drop - fall into poison - Sound of Drop - fall into poison -

      "Considered good value for price due to length, replayability, and production quality."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; focus on constructive relationships and emotional engagement."

      Capsule for Dream Daddy: A Dad Dating Simulator Dream Daddy: A Dad Dating Simulator

      "No combat or destructive elements; focus on constructive relationship building."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable narrative environment."

      Capsule for Senren*Banka Senren*Banka

      "No survival or threat avoidance mechanics; stable narrative environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fellowship, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026