The Séance of Blake Manor similar games & best alternatives
The Séance of Blake Manor
2025
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Quick resume
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
Global score
95/100
Genres
Adventure
Similar games
Pros
- Engaging mystery and story
- Immersive irish folklore setting
- Innovative time management mechanic
- Strong voice acting and art style
- Deep character development
Cons
- Frequent loading screens
- Some minor bugs and glitches
- Puzzles sometimes too easy or obscure
- Lack of fast travel/navigation aids
- Time mechanic can feel restrictive for completionists
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose equipment, strategies, and roles during investigations, allowing personal decision-making and control."
Phasmophobia
"Players have freedom to explore the manor, choose investigation order, and decide which leads to pursue, with meaningful time management decisions."
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Competence
Game with the same Competence vibe
3"Game involves solving challenging puzzles and managing limited resources, providing skill tests and feedback."
Fobia - St. Dinfna Hotel
"Game involves solving mysteries, making deductions, and managing time effectively, providing satisfying skill-based challenges without excessive difficulty."
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Competition
Game with the same Competition vibe
-5"Focuses on personal investigation and story progression without competitive or ranked elements."
The Shivah
"Focuses on personal investigation and story progression without competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
4"Players report long sessions, replayability with multiple endings, and strong attachment to the game world."
Strange Antiquities
"Players report long sessions, replayability, and strong attachment to the game and its mysteries."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual detective work with no multiplayer or cooperative gameplay."
Kathy Rain 2: Soothsayer
"Single-player experience focused on individual detective work with no multiplayer or teamwork."
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Creativity
Game with the same Creativity vibe
2"Players creatively piece together clues and decide how to approach investigations, though within a structured narrative."
This Bed We Made
"Players create their own investigative path and hypotheses, but within a structured narrative and predefined puzzles."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are balanced and respectful."
Potion Craft: Alchemist Simulator
"No elements of exerting control or superiority over others; interactions are balanced and respectful."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in a fictional mystery world with atmospheric settings and distraction from real life."
Nancy Drew®: Danger on Deception Island
"Strong immersion in a spooky, atmospheric mystery setting that provides distraction and escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment of the detective genre and story."
Kathy Rain 2: Soothsayer
"Players engage voluntarily out of intrinsic interest and enjoyment of detective and mystery genres."
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Experimenting
Game with the same Experimenting vibe
3"Time manipulation mechanics and varied levels encourage players to try new strategies and explore mechanics."
Arise: A Simple Story
"Encourages exploration of different leads and investigative strategies, with some novelty in time management mechanics."
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Exploration
Game with the same Exploration vibe
4"Exploring the manor and gardens to discover clues and secrets is a core gameplay element."
Botany Manor
"Exploration of a large manor with many rooms, secrets, and characters is a core gameplay element."
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Expression
Game with the same Expression vibe
-5"No character customization or cosmetic modifications; presentation is standardized."
Ad Infinitum
"No character customization or cosmetic modifications; presentation is standardized."
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Fantasy
Game with the same Fantasy vibe
3"Incorporates folklore and mythic elements blended with a realistic Scottish setting."
A Highland Song
"Incorporates supernatural and occult elements blended with historical Irish folklore and mythology."
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Fellowship
Game with the same Fellowship vibe
-5"Primarily a solo experience with minimal social interaction or community involvement within gameplay."
Peripeteia
"Primarily a solo experience with minimal social or community interaction within the game."
-
Growth
Game with the same Growth vibe
3"Players develop deductive reasoning and investigative skills through gameplay and story progression."
Lacuna – A Sci-Fi Noir Adventure
"Players develop deductive reasoning skills and learn lore and character backstories through gameplay."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventure games."
Syberia: The World Before
"Sedentary gameplay typical of point-and-click adventure games."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and precise timing; not suitable for idle play."
Dragon's Lair
"Requires focused attention and deliberate actions; time progresses only with player input."
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Intimacy
Game with the same Intimacy vibe
2"Emotional engagement with characters and their personal stories fosters a sense of connection."
Eternal Threads
"Emotional engagement with characters and their stories fosters some sense of connection."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player acts independently."
Crime Scene Cleaner
"No leadership or management roles; player acts independently."
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Progression
Game with the same Progression vibe
4"Progression through story advancement, puzzle completion, and unlocking new areas and endings."
Nancy Drew®: Shadow at the Water's Edge
"Progression through uncovering clues, solving mysteries, and advancing storylines."
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Relaxation
Game with the same Relaxation vibe
2"Atmospheric and immersive with some tension from puzzles, but overall a calm exploratory experience."
Cybernetic Fault
"Atmospheric and immersive but includes some tension from time management and mystery solving."
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Sensation
Game with the same Sensation vibe
3"Enjoyable music, voice acting, and visual style provide sensory engagement"
Tactics Ogre: Reborn
"Enjoyable visual style, sound design, and voice acting contribute to sensory engagement."
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Status
Game with the same Status vibe
-5"No social status or recognition systems present."
Assassin's Creed® Odyssey
"No social status or recognition systems present."
-
Story
Game with the same Story vibe
5"Strong narrative focus with complex plot, character development, and mystery elements."
Black Mirror II
"Strong narrative focus with deep character development and interconnected mysteries."
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Strategy
Game with the same Strategy vibe
3"Requires logical reasoning, planning deductions, and piecing together clues to solve mysteries."
Sherlock Holmes Chapter One
"Requires planning and logical deduction to manage time and solve mysteries effectively."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and tension from survival elements and mystery, but not intense horror."
Kona
"Some suspense and tension from time limits and supernatural elements, but not intense horror."
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Value
Game with the same Value vibe
4"Players report high satisfaction and value for time and money invested, with extensive content and replayability."
Subnautica
"Players report high satisfaction and value for time invested, with long play sessions and replayability."
-
Violence
Game with the same Violence vibe
-5"No focus on combat or destruction; gameplay centers on exploration and puzzle solving."
The Longest Journey
"No focus on combat or destruction; gameplay centers on investigation and puzzle solving."
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Survival
Game with the same Survival vibe
1"Some resource and time management elements but low threat and failure risk."
Promise Mascot Agency
"Some elements of avoiding failure via time management, but low risk overall."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Survival. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026