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Eternal Threads similar games & best alternatives

Eternal Threads

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.

Global score

86/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Engaging time travel narrative
    • Well-written characters and voice acting
    • Innovative timeline mechanic
    • Multiple branching story outcomes
    • Intuitive timeline interface

    Cons

    • Slow start and pacing
    • Limited replay value after completion
    • Some clunky controls and walking mechanics
    • Character models and animations could be improved
    • Ending is a cliffhanger and somewhat unsatisfying

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore multiple timelines, choose party members, and influence story outcomes with multiple endings."

      Capsule for CHRONO TRIGGER® CHRONO TRIGGER®

      "Players have freedom to explore the timeline non-linearly and choose how to influence events, with multiple branching choices affecting outcomes."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves puzzle solving and exploration with some trial and error, requiring moderate skill and problem solving."

      Capsule for Corpse Party (2021) Corpse Party (2021)

      "Gameplay involves puzzle-like investigation and decision making, requiring understanding of cause-effect chains, but mechanical skill demands are low."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and narrative discovery without competitive or ranked elements."

      Capsule for Elsinore Elsinore

      "Focus is on personal exploration and narrative discovery without competitive elements or social comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report replaying to explore different endings, but overall short playtime and linearity limit habitual long sessions."

      Capsule for The Invincible The Invincible

      "Some players find replay value in exploring all timeline branches and endings, but others note limited long-term engagement after completion."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual investigation and decision-making without multiplayer or teamwork."

      Capsule for The Shivah The Shivah

      "Single-player experience focused on individual investigation and decision making without multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively influence story outcomes and experiment with different interactions, though within predefined scenarios."

      Capsule for Do Not Feed the Monkeys Do Not Feed the Monkeys

      "Players experiment with timeline changes and explore different narrative outcomes, though within a fixed story framework."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; interactions are solitary and narrative-driven."

      Capsule for Amanda the Adventurer 3 Amanda the Adventurer 3

      "No social dominance or power dynamics; interactions are solitary and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players immerse in imaginative literary worlds to escape reality and explore stories."

      Capsule for The Bookwalker: Thief of Tales The Bookwalker: Thief of Tales

      "Players immerse in a fictional time travel narrative, escaping real life through story exploration and mystery solving."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and gameplay, with no obligation or external pressure."

      Capsule for The Silent Age The Silent Age

      "Players engage voluntarily out of interest in story and mechanics, with no external obligations or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Many options and branching paths encourage trying different choices and exploring alternate storylines."

      Capsule for Our Life: Beginnings & Always Our Life: Beginnings & Always

      "Encouraged to try different choices and explore multiple timeline branches to uncover all story possibilities."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore detailed environments in two time periods, discovering clues and secrets."

      Capsule for Still Life Still Life

      "Exploration of a single environment and extensive timeline events, discovering new scenes and secrets."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players experience preset characters and story without avatar personalization."

      Capsule for PARANORMASIGHT: The Seven Mysteries of Honjo PARANORMASIGHT: The Seven Mysteries of Honjo

      "Limited customization; players interact with preset story and characters without avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Science fiction setting with speculative elements and narrative twists beyond realistic experience."

      Capsule for Gods Will Be Watching Gods Will Be Watching

      "Time travel and timeline manipulation provide a speculative fiction setting, though grounded in realistic character drama."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Experience is solitary with minimal social interaction or community involvement."

      Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

      "Experience is solitary with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge through investigation, trial gameplay, and character relationship building."

      Capsule for Danganronpa: Trigger Happy Havoc Danganronpa: Trigger Happy Havoc

      "Players develop understanding of complex cause-effect relationships and character motivations through investigation."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay focused on reading, clicking, and puzzle solving."

      Capsule for Song of Farca Song of Farca

      "Sedentary gameplay focused on narrative and puzzle solving."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to follow story and dialogue; not designed for background or casual intermittent play."

      Capsule for Killer Chat! - Original Edition Killer Chat! - Original Edition

      "Requires focused attention to follow story and timeline; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional engagement with characters and their stories fosters some sense of connection."

      Capsule for The Séance of Blake Manor The Séance of Blake Manor

      "Emotional engagement with characters and their personal stories fosters a sense of connection."

    • Leadership
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      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking new information, achievements, and multiple endings."

      Capsule for Replica Replica

      "Progression through unlocking new timeline events, secrets, and achieving better endings."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Slow-paced, contemplative gameplay encourages relaxation and thoughtful engagement rather than tension."

      Capsule for Pentiment Pentiment

      "Slow-paced, contemplative gameplay encourages relaxed, thoughtful engagement."

    • Sensation

      Game with the same Sensation vibe

      1

      "Atmospheric audio and visuals create mood but limited sensory stimulation or excitement."

      Capsule for Beholder Beholder

      "Atmospheric audio and visuals provide moderate sensory stimulation, but not intense excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with branching plots, character development, and world-building."

      Capsule for Sierra Ops - Space Strategy Visual Novel Sierra Ops - Space Strategy Visual Novel

      "Strong narrative focus with branching plots, character development, and player-driven story outcomes."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking and planning to solve puzzles and navigate timelines."

      Capsule for The Room Syndrome The Room Syndrome

      "Requires logical thinking and planning to manipulate timeline events for optimal outcomes."

    • Thrill

      Game with the same Thrill vibe

      0

      "Some suspenseful moments and minigames, but overall a calm narrative experience."

      Capsule for Cats and the Other Lives Cats and the Other Lives

      "Some suspenseful moments but overall a calm, low-risk narrative experience."

    • Value

      Game with the same Value vibe

      0

      "Mixed player opinions on price vs content; some find it reasonable especially on sale."

      Capsule for Shadows Peak Shadows Peak

      "Mixed player opinions on price versus content; generally considered worth it on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on puzzle-solving and story."

      Capsule for The Dark Eye: Memoria The Dark Eye: Memoria

      "No combat or destructive gameplay; focus on narrative and puzzle solving."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and complete missions, but no complex survival mechanics."

      Capsule for Slava Ukraini! Slava Ukraini!

      "Central goal is to prevent deaths by managing events, but no real-time survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Survival. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026