Between Horizons – A Sci-Fi Detective Adventure Thumbnail

Between Horizons – A Sci-Fi Detective Adventure similar games & best alternatives

Between Horizons – A Sci-Fi Detective Adventure

PC (Microsoft Windows) • 2024

Related articles

Quick resume

Between Horizons is a narrative 2.5D sci-fi detective adventure. 33 years into the Zephyr's journey, its mission is suddenly jeopardized. Can you find the culprit before it's too late? Experience an enthralling story set in a semi-open world that branches and ends based on your choices.

Global score

88/100

Genres

Adventure, Indie

Similar games

    Pros

    • Engaging detective story with multiple endings
    • Well-designed logical puzzles and deductions
    • Immersive sci-fi setting and atmosphere
    • Responsive developer support and updates
    • Accessible gameplay with meaningful choices

    Cons

    • Clunky evidence and ui management
    • Some pacing and backtracking issues
    • Limited character interaction depth
    • Lack of manual save system
    • Minor bugs and occasional confusing puzzles

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can explore the ship freely, choose which characters to interact with, and decide how to solve puzzles, influencing multiple endings."

      Capsule for Titanic: Adventure Out Of Time Titanic: Adventure Out Of Time

      "Players have freedom to explore the ship, choose dialogue options, and decide how to solve cases, with multiple endings reflecting their choices."

    • Competence

      Game with the same Competence vibe

      3

      "The game features logical and challenging puzzles that require problem-solving skills, though some puzzles can be obscure or require trial and error."

      Capsule for The Dark Eye: Memoria The Dark Eye: Memoria

      "The game offers logical puzzles and deduction challenges that require skillful investigation and reasoning, though some puzzles are considered easy or straightforward."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual investigation and story progression without competitive or ranked elements."

      Capsule for Song of Farca Song of Farca

      "Focus is on individual investigation and story progression without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in multiple playthroughs to discover all endings, showing habitual and repeated play."

      Capsule for Stories: The Path of Destinies Stories: The Path of Destinies

      "Players often engage in multiple playthroughs to explore different endings and solve cases more thoroughly."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is primarily single-player and individual, with no cooperative multiplayer or teamwork."

      Capsule for Lakeview Valley Lakeview Valley

      "Gameplay is primarily single-player and investigative, with no cooperative multiplayer or teamwork mechanics."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players create deductions and piece together clues, but within a structured narrative and predefined environments."

      Capsule for Sherlock Holmes The Awakened Sherlock Holmes The Awakened

      "Players create their own deductions and choose dialogue paths, though within a structured narrative and predefined puzzles."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

      Capsule for Hyper Light Drifter Hyper Light Drifter

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive sci-fi setting and story provide a strong escape from real life."

      Capsule for Mars: War Logs Mars: War Logs

      "The immersive sci-fi setting and detective story provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation to solve mysteries and experience the story."

      Capsule for Danganronpa: Trigger Happy Havoc Danganronpa: Trigger Happy Havoc

      "Players engage voluntarily out of personal interest and intrinsic motivation to solve mysteries and explore the story."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different dialogue choices and endings, experimenting with story outcomes."

      Capsule for Highschool Romance Highschool Romance

      "Players experiment with dialogue choices, evidence presentation, and exploration to uncover different story branches and endings."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of diverse, shifting environments on a ship with hidden items and story clues."

      Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

      "The semi-open ship environment encourages exploration of different areas and characters to gather clues."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or cosmetic expression; focus is on narrative and environment rather than avatar personalization."

      Capsule for Bendy and the Dark Revival Bendy and the Dark Revival

      "Limited character customization or visual expression; focus is on narrative choices rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fictional space setting with sci-fi elements and imaginative ship designs."

      Capsule for ERA ONE ERA ONE

      "Set in a sci-fi generation ship with fictional elements, though grounded in plausible scenarios and realistic social dynamics."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction beyond NPC conversations."

      Capsule for Beyond a Steel Sky Beyond a Steel Sky

      "Primarily a solo experience with minimal social interaction beyond NPC dialogues."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop deductive reasoning and investigative skills through gameplay and case solving."

      Capsule for Sherlock Holmes: Crimes and Punishments Sherlock Holmes: Crimes and Punishments

      "Players develop investigative and deductive skills through progressively challenging cases."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Murder House Murder House

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement to solve puzzles and progress."

      Capsule for Detective Di: The Silk Rose Murders Detective Di: The Silk Rose Murders

      "Requires focused attention and active engagement to solve puzzles and progress."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Emotional connection to characters is strong but social interactions are limited to the narrative."

      Capsule for Higurashi When They Cry Hou - Ch.8 Matsuribayashi Higurashi When They Cry Hou - Ch.8 Matsuribayashi

      "Interactions with characters are limited to dialogue and investigation, with little emotional depth or relationship building."

    • Leadership

      Game with the same Leadership vibe

      2

      "Player acts as captain managing ship and crew, though leadership is narrative rather than multiplayer."

      Capsule for Little-Known Galaxy Little-Known Galaxy

      "Player assumes the role of chief of security, making decisions that affect the ship and story outcomes."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate evidence, unlock cases, and gain story progression."

      Capsule for Apollo Justice: Ace Attorney Trilogy Apollo Justice: Ace Attorney Trilogy

      "Players accumulate evidence, unlock new areas, and advance through cases and story chapters."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "The game balances challenge and flow, but can be tense and frustrating at times."

      Capsule for Shovel Knight Dig Shovel Knight Dig

      "The game balances challenge and flow, though some players find pacing uneven or occasionally tense."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable pixel art and soundtrack provide sensory pleasure, though not highly stimulating or intense."

      Capsule for Dwarves: Glory, Death and Loot Dwarves: Glory, Death and Loot

      "Enjoyable pixel art and soundtrack provide sensory pleasure, though not highly stimulating or intense."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is not a core focus."

      Capsule for Melatonin Melatonin

      "Achievements exist but social recognition or popularity is not a core aspect."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with branching storylines, character development, and meaningful choices."

      Capsule for Foretales Foretales

      "Strong narrative focus with branching storylines, character development, and moral dilemmas."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use logic and reasoning to solve puzzles and plan actions."

      Capsule for The Curse of Monkey Island The Curse of Monkey Island

      "Players use logic, reasoning, and planning to solve puzzles and deduce case solutions."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from combat and moral choices, but overall moderate tension."

      Capsule for Vampyr Vampyr

      "Some suspense and tension from mystery and moral choices, but overall controlled and moderate."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for time spent due to engaging puzzles, story, and replayability."

      Capsule for Strange Horticulture Strange Horticulture

      "Players perceive good value for time spent due to engaging story, puzzles, and replayability."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal violence; focus is on investigation and puzzle solving rather than combat or destruction."

      Capsule for The Painscreek Killings The Painscreek Killings

      "Minimal violence; focus is on investigation and deduction rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding hazards and failure, but overall low-risk environment."

      Capsule for Offspring Fling! Offspring Fling!

      "Some elements of avoiding failure in cases and protecting the ship's mission, but low-risk environment overall."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Leadership, Survival, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026