Between Horizons – A Sci-Fi Detective Adventure similar games & best alternatives
Between Horizons – A Sci-Fi Detective Adventure
2024
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Quick resume
Between Horizons is a narrative 2.5D sci-fi detective adventure. 33 years into the Zephyr's journey, its mission is suddenly jeopardized. Can you find the culprit before it's too late? Experience an enthralling story set in a semi-open world that branches and ends based on your choices.
Global score
88/100
Genres
Adventure, Indie
Similar games
Pros
- Engaging detective story with multiple endings
- Well-designed logical puzzles and deductions
- Immersive sci-fi setting and atmosphere
- Responsive developer support and updates
- Accessible gameplay with meaningful choices
Cons
- Clunky evidence and ui management
- Some pacing and backtracking issues
- Limited character interaction depth
- Lack of manual save system
- Minor bugs and occasional confusing puzzles
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can explore the ship freely, choose which characters to interact with, and decide how to solve puzzles, influencing multiple endings."
Titanic: Adventure Out Of Time
"Players have freedom to explore the ship, choose dialogue options, and decide how to solve cases, with multiple endings reflecting their choices."
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Competence
Game with the same Competence vibe
3"The game features logical and challenging puzzles that require problem-solving skills, though some puzzles can be obscure or require trial and error."
The Dark Eye: Memoria
"The game offers logical puzzles and deduction challenges that require skillful investigation and reasoning, though some puzzles are considered easy or straightforward."
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Competition
Game with the same Competition vibe
-4"Focus is on individual investigation and story progression without competitive or ranked elements."
Song of Farca
"Focus is on individual investigation and story progression without competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
3"Players engage in multiple playthroughs to discover all endings, showing habitual and repeated play."
Stories: The Path of Destinies
"Players often engage in multiple playthroughs to explore different endings and solve cases more thoroughly."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is primarily single-player and individual, with no cooperative multiplayer or teamwork."
Lakeview Valley
"Gameplay is primarily single-player and investigative, with no cooperative multiplayer or teamwork mechanics."
-
Creativity
Game with the same Creativity vibe
2"Players create deductions and piece together clues, but within a structured narrative and predefined environments."
Sherlock Holmes The Awakened
"Players create their own deductions and choose dialogue paths, though within a structured narrative and predefined puzzles."
-
Domination
Game with the same Domination vibe
-5"Interactions are balanced and respectful; no evidence of exerting control or superiority over others."
Hyper Light Drifter
"Interactions are balanced and respectful; no evidence of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Immersive sci-fi setting and story provide a strong escape from real life."
Mars: War Logs
"The immersive sci-fi setting and detective story provide a strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation to solve mysteries and experience the story."
Danganronpa: Trigger Happy Havoc
"Players engage voluntarily out of personal interest and intrinsic motivation to solve mysteries and explore the story."
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Experimenting
Game with the same Experimenting vibe
3"Players explore different dialogue choices and endings, experimenting with story outcomes."
Highschool Romance
"Players experiment with dialogue choices, evidence presentation, and exploration to uncover different story branches and endings."
-
Exploration
Game with the same Exploration vibe
3"Exploration of diverse, shifting environments on a ship with hidden items and story clues."
Layers of Fear 2 (2019)
"The semi-open ship environment encourages exploration of different areas and characters to gather clues."
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Expression
Game with the same Expression vibe
-3"Limited character customization or cosmetic expression; focus is on narrative and environment rather than avatar personalization."
Bendy and the Dark Revival
"Limited character customization or visual expression; focus is on narrative choices rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Fictional space setting with sci-fi elements and imaginative ship designs."
ERA ONE
"Set in a sci-fi generation ship with fictional elements, though grounded in plausible scenarios and realistic social dynamics."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction beyond NPC conversations."
Beyond a Steel Sky
"Primarily a solo experience with minimal social interaction beyond NPC dialogues."
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Growth
Game with the same Growth vibe
3"Players develop deductive reasoning and investigative skills through gameplay and case solving."
Sherlock Holmes: Crimes and Punishments
"Players develop investigative and deductive skills through progressively challenging cases."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Murder House
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and active engagement to solve puzzles and progress."
Detective Di: The Silk Rose Murders
"Requires focused attention and active engagement to solve puzzles and progress."
-
Intimacy
Game with the same Intimacy vibe
-3"Emotional connection to characters is strong but social interactions are limited to the narrative."
Higurashi When They Cry Hou - Ch.8 Matsuribayashi
"Interactions with characters are limited to dialogue and investigation, with little emotional depth or relationship building."
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Leadership
Game with the same Leadership vibe
2"Player acts as captain managing ship and crew, though leadership is narrative rather than multiplayer."
Little-Known Galaxy
"Player assumes the role of chief of security, making decisions that affect the ship and story outcomes."
-
Progression
Game with the same Progression vibe
3"Players accumulate evidence, unlock cases, and gain story progression."
Apollo Justice: Ace Attorney Trilogy
"Players accumulate evidence, unlock new areas, and advance through cases and story chapters."
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Relaxation
Game with the same Relaxation vibe
2"The game balances challenge and flow, but can be tense and frustrating at times."
Shovel Knight Dig
"The game balances challenge and flow, though some players find pacing uneven or occasionally tense."
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Sensation
Game with the same Sensation vibe
2"Enjoyable pixel art and soundtrack provide sensory pleasure, though not highly stimulating or intense."
Dwarves: Glory, Death and Loot
"Enjoyable pixel art and soundtrack provide sensory pleasure, though not highly stimulating or intense."
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Status
Game with the same Status vibe
-4"Achievements exist but social recognition or popularity is not a core focus."
Melatonin
"Achievements exist but social recognition or popularity is not a core aspect."
-
Story
Game with the same Story vibe
5"Strong narrative focus with branching storylines, character development, and meaningful choices."
Foretales
"Strong narrative focus with branching storylines, character development, and moral dilemmas."
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Strategy
Game with the same Strategy vibe
3"Players use logic and reasoning to solve puzzles and plan actions."
The Curse of Monkey Island
"Players use logic, reasoning, and planning to solve puzzles and deduce case solutions."
-
Thrill
Game with the same Thrill vibe
2"Some suspense from combat and moral choices, but overall moderate tension."
Vampyr
"Some suspense and tension from mystery and moral choices, but overall controlled and moderate."
-
Value
Game with the same Value vibe
4"Players perceive good value for time spent due to engaging puzzles, story, and replayability."
Strange Horticulture
"Players perceive good value for time spent due to engaging story, puzzles, and replayability."
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Violence
Game with the same Violence vibe
-4"Minimal violence; focus is on investigation and puzzle solving rather than combat or destruction."
The Painscreek Killings
"Minimal violence; focus is on investigation and deduction rather than combat or destruction."
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Survival
Game with the same Survival vibe
1"Some elements of avoiding hazards and failure, but overall low-risk environment."
Offspring Fling!
"Some elements of avoiding failure in cases and protecting the ship's mission, but low-risk environment overall."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Leadership, Survival, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026