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Beyond a Steel Sky similar games & best alternatives

Beyond a Steel Sky

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2020

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Quick resume

From multi-award winning Revolution comes ‘Beyond a Steel Sky’, a groundbreaking 3D adventure thriller, set in an AI-driven future. Subvert the world, hack the systems and solve dark conspiracies to uncover the devastating truth.

Global score

88/100

Genres

Action, Adventure, Indie, Puzzle

Similar games

    Pros

    • Engaging story and characters
    • Logical and enjoyable puzzles
    • Stylized comic book art style
    • Immersive dystopian setting
    • Good voice acting and soundtrack

    Cons

    • Some technical bugs and glitches
    • Limited exploration and linear progression
    • Puzzles can be too easy or repetitive
    • Short game length
    • Occasional clunky controls and camera issues

    Motivations

    • Autonomy

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      "Players have some freedom to explore the city and choose dialogue options, but progression is mostly linear and story-driven."

      Capsule for Sinless + OST Sinless + OST

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    • Competence

      Game with the same Competence vibe

      3

      "Puzzles provide moderate challenge requiring observation, logic, and problem solving, with a helpful hint system to support player success."

      Capsule for Aurora Hills: Chapter 1 Aurora Hills: Chapter 1

      "Puzzles are logical and moderately challenging, with a hint system to assist players, encouraging problem solving."

    • Competition

      Game with the same Competition vibe

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      "Focus is on individual story and puzzle solving without competitive modes or leaderboards."

      Capsule for Kindergarten 3 Kindergarten 3

      "Focus is on individual story experience and puzzle solving without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging gameplay with some frustration; game length is moderate (4-8 hours), encouraging completion but not habitual long sessions."

      Capsule for UberSoldier II UberSoldier II

      "Players report engaging story and world that encourages extended play sessions, though game length is moderate (~10-14 hours)."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay elements."

      Capsule for Fran Bow Fran Bow

      "Single-player experience with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different approaches and choices affecting the story, but the game follows a structured narrative and predefined mechanics."

      Capsule for Dreams in the Witch House Dreams in the Witch House

      "Players can experiment with hacking mechanics and dialogue choices, but overall gameplay follows structured puzzles and story."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; interactions are individual and respectful."

      Capsule for Anomaly Korea Anomaly Korea

      "No social dominance or power over others; interactions are balanced and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive post-apocalyptic cyberpunk world offers strong escapism and distraction from real life."

      Capsule for Seven: Enhanced Edition Seven: Enhanced Edition

      "Immersive dystopian cyberpunk setting provides strong escapism and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and nostalgia, with no indication of obligation or external pressure."

      Capsule for Act of War: High Treason Act of War: High Treason

      "Players engage voluntarily out of interest and nostalgia, with no external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different dialogue options, endings, and hacking puzzles, encouraging experimentation."

      Capsule for ERROR143 ERROR143

      "Hacking puzzles and dialogue options encourage players to try different approaches and experiment within the game."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore a detailed town and interact with many characters, though environments are limited and familiar."

      Capsule for Pentiment Pentiment

      "Players explore various parts of Union City and interact with many characters, though exploration is somewhat guided."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; expression mainly through dialogue choices rather than avatar personalization."

      Capsule for Road 96 🛣️ Road 96 🛣️

      "Limited character customization; expression mainly through dialogue choices rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Futuristic cyberpunk world with robots and sci-fi elements, providing imaginative fiction."

      Capsule for Hard Reset Extended Edition Hard Reset Extended Edition

      "Futuristic dystopian cyberpunk world with AI overlords and speculative technology provides imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction beyond NPC conversations."

      Capsule for Bloodwash Bloodwash

      "Primarily a solo experience with minimal social interaction beyond NPC conversations."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn game mechanics through puzzles and challenges."

      Capsule for Paper Lily - Chapter 1 Paper Lily - Chapter 1

      "Players develop problem-solving skills and learn game mechanics, especially hacking puzzles."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of action-adventure games with no physical activity elements."

      Capsule for Resident Evil 4 Resident Evil 4

      "Sedentary gameplay typical of adventure games with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and story; not designed for casual or background play."

      Capsule for The Rewinder The Rewinder

      "Requires focused attention on puzzles and story; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to scripted NPC dialogues; no deep emotional or player-to-player relationships."

      Capsule for DYNASTY WARRIORS: ORIGINS DYNASTY WARRIORS: ORIGINS

      "Social interactions are limited to scripted NPC dialogue without deep emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player acts independently."

      Capsule for Outlast Outlast

      "No leadership or group management roles; player acts independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players gain new hacking tools and unlock story content as they progress."

      Capsule for Hacknet Hacknet

      "Players progress through story chapters, unlock new areas, and gain new tools like the hacking device."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally balanced challenge with moments of tension; some players find puzzles frustrating but story engaging."

      Capsule for Thronebreaker: The Witcher Tales Thronebreaker: The Witcher Tales

      "Generally balanced challenge with moments of flow and humor, though some puzzles can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound provide a distinctive comic book style and atmospheric music, but not intense sensory stimulation."

      Capsule for Strife: Veteran Edition Strife: Veteran Edition

      "Stylized comic book visuals and atmospheric soundtrack provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not socially emphasized."

      Capsule for Prototype 2 Prototype 2

      "No social status or recognition systems; achievements are personal and not socially emphasized."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with engaging characters, plot twists, and thematic depth."

      Capsule for American Arcadia American Arcadia

      "Strong narrative focus with engaging plot, character development, and thematic depth."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some puzzles require logical thinking and planning, but overall gameplay is straightforward."

      Capsule for The Tiny Bang Story The Tiny Bang Story

      "Puzzles require logical thinking and planning, but gameplay is mostly straightforward and guided."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and mystery elements, but overall low risk and controlled emotional experience."

      Capsule for Moebius: Empire Rising Moebius: Empire Rising

      "Some suspenseful moments and mystery, but overall low risk and controlled emotional experience."

    • Value

      Game with the same Value vibe

      1

      "Players feel the game offers good value for story and production quality, though some note short episode length."

      Capsule for Dispatch Dispatch

      "Generally positive reception for story and gameplay, though some players note short length and bugs affecting value."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; gameplay focuses on exploration and puzzle solving."

      Capsule for Alchemy Mysteries: Prague Legends Alchemy Mysteries: Prague Legends

      "No combat or destruction; gameplay focuses on problem solving and interaction."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; stable environment focused on exploration and puzzle solving."

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      "No survival mechanics or threats; stable environment focused on exploration and puzzles."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Story, Thrill. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026