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Seven: Enhanced Edition similar games & best alternatives

Seven: Enhanced Edition

PC (Microsoft Windows), PlayStation 4 • 2017

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Quick resume

Seven: Enhanced Edition is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Includes the Drowned Past expansion.

Global score

76/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up

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    Pros

    • Unique open world with vertical exploration
    • Engaging stealth and combat mechanics
    • Rich lore and multiple quest approaches
    • Freedom in playstyle and character builds
    • Active developer support and patches

    Cons

    • Bugs and technical issues remain
    • Inventory management can be tedious
    • Some ui and control clunkiness
    • Limited unique armor and crafting depth
    • Fixed camera and navigation challenges

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world, choose abilities, and decide how to approach missions with stealth or combat."

      Capsule for Prototype 2 Prototype 2

      "Players have freedom to explore the open world, choose stealth or combat approaches, and customize skills and equipment."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill-based combat, parkour, and stealth mechanics with multiple difficulties and challenges, rewarding player mastery."

      Capsule for Sword With Sauce Sword With Sauce

      "Game offers skill-based stealth, combat, and parkour challenges with meaningful feedback and progression through gear and skill chips."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without competitive or ranked modes; players progress at their own pace."

      Capsule for The Outer Worlds The Outer Worlds

      "Focus is on single-player experience without competitive or ranked modes; players progress at their own pace."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, extensive side quests, and habitual engagement with exploration and collectibles."

      Capsule for Hogwarts Legacy Hogwarts Legacy

      "Many players report long playtimes, extensive exploration, and engagement with side quests encouraging habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player game with no multiplayer or cooperative features."

      Capsule for High On Life High On Life

      "Single-player game with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize character builds, weapons, and approach quests in multiple ways"

      Capsule for ELEX ELEX

      "Players can customize builds via skill chips, craft items, and choose multiple approaches to quests."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power over other players; interactions are single-player focused."

      Capsule for Labyronia RPG 2 Labyronia RPG 2

      "No evidence of dominance or power over other players; interactions are single-player focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive dystopian cyberpunk setting provides strong escapism and distraction from real life."

      Capsule for Beyond a Steel Sky Beyond a Steel Sky

      "Immersive post-apocalyptic cyberpunk world offers strong escapism and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "The game encourages trying different strategies, exploring environments, and using varied combat and stealth mechanics."

      Capsule for Resident Evil Requiem Resident Evil Requiem

      "Game encourages trying different skills, stealth or combat styles, and exploration of vertical environments."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large open world with rewarding exploration and discovery of lore, secrets, and environments"

      Capsule for Horizon Zero Dawn™ Remastered Horizon Zero Dawn™ Remastered

      "Highly praised for vast, multi-level open world with rewarding exploration and secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and armor customization exists, but mostly within predefined options rather than extensive personalization."

      Capsule for Fida Puti Samurai Fida Puti Samurai

      "Some character customization via equipment and skill chips, but limited unique armor options."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Cyberpunk fantasy setting with imaginative characters and enemies; not realistic but grounded in a fictional world."

      Capsule for Blade Assault Blade Assault

      "Fictional post-apocalyptic cyberpunk setting with magic-like skills and imaginative lore."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Frogmonster Frogmonster

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, improve skills, and develop strategies over time."

      Capsule for Just Cause 2: Multiplayer Mod Just Cause 2: Multiplayer Mod

      "Players learn game mechanics, improve skills, and develop strategies over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; combat and exploration demand active engagement."

      Capsule for Risen 3 - Titan Lords Risen 3 - Titan Lords

      "Requires focused attention; exploration and combat demand active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; single-player only."

      Capsule for West of Dead West of Dead

      "No evidence of close social relationships or emotional sharing; single-player only."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through acquiring and upgrading gear, leveling characters, and completing quests."

      Capsule for Cat Quest II Cat Quest II

      "Character progression via acquiring and upgrading equipment and skill chips; quest completion."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and satisfaction in combat and exploration, though difficulty and bugs can cause frustration."

      Capsule for Darksiders III Darksiders III

      "Some players find flow in exploration and stealth, though occasional frustration from bugs and difficulty."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, sound effects, and satisfying combat feedback."

      Capsule for Zombotron Zombotron

      "Enjoyable visual style, atmospheric sound, and satisfying stealth and combat mechanics."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or multiplayer status systems."

      Capsule for Ascension to the Throne Ascension to the Throne

      "No social recognition or multiplayer status systems present."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with character development, moral choices, and multiple endings."

      Capsule for Venetica - Gold Edition Venetica - Gold Edition

      "Engaging narrative with moral complexity, multiple endings, and rich lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan approaches using stealth, combat tactics, and environmental interactions."

      Capsule for Fallen Aces Fallen Aces

      "Players plan stealth approaches, combat tactics, and skill/equipment builds."

    • Thrill

      Game with the same Thrill vibe

      2

      "Stealth and survival create moments of tension and suspense, though combat can be predictable."

      Capsule for We Happy Few We Happy Few

      "Stealth and parkour create tension and suspense, though some players find combat less thrilling."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for price with extensive content and replayability."

      Capsule for Drova - Forsaken Kin Drova - Forsaken Kin

      "Players report high value for price with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is limited and often discouraged; stealth and evasion are emphasized."

      Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

      "Combat is present but not the sole focus; stealth and non-lethal options encouraged."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance, but overall low-risk compared to hardcore survival games."

      Capsule for Far Cry® 6 Far Cry® 6

      "Some resource and inventory management, but low threat environment compared to hardcore survival games."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026