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Monomyth similar games & best alternatives

Monomyth

PC (Microsoft Windows) • 2024

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Quick resume

MONOMYTH is an immersive, first-person dungeon-crawling RPG inspired by the genre's late classics. Embark on a journey through a vast and highly interactive game world as you unravel the mysteries hidden beneath the ancient fortress of Lysandria.

Global score

92/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Early Access

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    Pros

    • Deep immersive sim gameplay
    • High player autonomy and freedom
    • Engaging exploration and puzzles
    • Rich fantasy atmosphere
    • Strong nostalgia for classic dungeon crawlers

    Cons

    • Early access content is limited
    • Some clunky combat and ui elements
    • Lack of handholding can frustrate some players
    • Minimal social or multiplayer features
    • Some repetitive environments and empty areas

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have extensive freedom to choose how to solve puzzles and approach situations, with multiple viable strategies and upgrades."

      Capsule for Ctrl Alt Ego Ctrl Alt Ego

      "Players have extensive freedom to choose their approach, solve puzzles in multiple ways, and interact with the world in diverse manners without handholding."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with resource management, combat difficulty, and puzzle solving requiring skill and strategy."

      Capsule for Cry of Fear Cry of Fear

      "The game challenges players with skill-based combat, resource management, and puzzle solving, rewarding mastery and thoughtful play."

    • Competition

      Game with the same Competition vibe

      -5

      "Focus is on solo exploration and personal progress without any competitive or ranked elements."

      Capsule for Aquaria Aquaria

      "Focus is on solo exploration and personal progress without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions and habitual engagement due to immersive exploration and story."

      Capsule for Rodina Rodina

      "Players report long play sessions and high engagement with the immersive world and exploration, indicating strong desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience focused on individual problem solving with no cooperative multiplayer."

      Capsule for Portal Portal

      "The game is a single-player experience focused on individual exploration and problem solving with no multiplayer cooperation."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players creatively solve puzzles, explore diverse environments, and interact with many objects in unique ways."

      Capsule for Realms of the Haunting Realms of the Haunting

      "Players can creatively solve puzzles, interact with the environment, and customize their approach to combat and exploration."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; solo gameplay with no PvP or social hierarchy."

      Capsule for Vomitoreum Vomitoreum

      "No evidence of power over others or social dominance; the game is a solo experience without PvP or social hierarchies."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides immersive dungeon crawling and fantasy exploration that serves as a strong escape from real life."

      Capsule for Etrian Odyssey HD Etrian Odyssey HD

      "The immersive sim and dungeon crawler elements provide a strong escape from reality through exploration and fantasy."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and passion for immersive sims and retro FPS."

      Capsule for Fortune's Run Fortune's Run

      "Players engage voluntarily driven by intrinsic interest and nostalgia for old-school immersive sims, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "The game encourages experimentation with fusion, skills, and battlefield tactics."

      Capsule for Phantom Brave PC Phantom Brave PC

      "The game encourages experimentation with spells, puzzle solutions, combat tactics, and environmental interactions."

    • Exploration

      Game with the same Exploration vibe

      5

      "Exploration is a core motivation with a large map, secrets, and ability-gated progression."

      Capsule for Alwa's Legacy Alwa's Legacy

      "Exploration is a core motivation with complex maps, secrets, puzzles, and multiple paths to discover."

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize character appearance and portraits."

      Capsule for StarCrawlers StarCrawlers

      "Players can customize character portraits and approach, though cosmetic customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and imaginative fiction."

      Capsule for Tyrion Cuthbert: Attorney of the Arcane Tyrion Cuthbert: Attorney of the Arcane

      "Strong fantasy setting with magic, mythical elements, and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Game is single-player with minimal social interaction or community involvement in gameplay."

      Capsule for Dark Deception Dark Deception

      "The game is single-player with minimal social interaction or community involvement within gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn game mechanics, and improve character abilities over time."

      Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)

      "Players develop skills, learn game mechanics, and improve character abilities through progression."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Flintlock: The Siege of Dawn Flintlock: The Siege of Dawn

      "Standard sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention on exploration, combat, and puzzle solving."

      Capsule for Arx Fatalis Arx Fatalis

      "Requires focused attention and active engagement with exploration, combat, and puzzle solving."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; primarily solo play."

      Capsule for Parkan 2 Parkan 2

      "No evidence of close social relationships or emotional sharing; primarily solo play."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate skills, items, and upgrades to advance through the game."

      Capsule for Deep Sleep: Labyrinth of the Forsaken Deep Sleep: Labyrinth of the Forsaken

      "Players accumulate items, upgrades, and skills as they advance through the game."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "While challenging, the game offers moments of flow and immersion that can be relaxing."

      Capsule for Mount & Blade Mount & Blade

      "While challenging, the game offers moments of flow and immersion that can be relaxing for players who enjoy exploration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound, and atmospheric effects provide engaging sensory stimulation and emotional enjoyment."

      Capsule for Enshrouded Enshrouded

      "The atmospheric visuals, sounds, and tactile interactions provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or popularity mechanics; achievements are personal."

      Capsule for Vigil: The Longest Night Vigil: The Longest Night

      "No social recognition or popularity mechanics; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Contains narrative elements and lore, though some players find story minimal or secondary to gameplay."

      Capsule for Glittermitten Grove Glittermitten Grove

      "The game features narrative elements and lore, though some players note it is minimal or incomplete in early access."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan resource use, combat tactics, and puzzle solutions requiring mental challenge."

      Capsule for Propagation: Paradise Hotel Propagation: Paradise Hotel

      "Players must plan combat, resource use, and puzzle approaches, requiring mental challenge and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and exploration provide moments of suspense and challenge, though not extreme tension."

      Capsule for Arken Age Arken Age

      "Exploration and combat provide moments of suspense and tension, though not extreme."

    • Value

      Game with the same Value vibe

      4

      "Players feel they get good value for time and money given the depth and hours of gameplay."

      Capsule for Desynced Desynced

      "Players feel they receive good value for time and money given the depth and content, especially for an indie early access."

    • Violence

      Game with the same Violence vibe

      2

      "Contains combat and enemy encounters, but less emphasis on violence compared to exploration and puzzles."

      Capsule for Tomb Raider V: Chronicles (2000) Tomb Raider V: Chronicles (2000)

      "Combat and enemy encounters involve violence, but also include nonviolent puzzle and exploration elements."

    • Survival

      Game with the same Survival vibe

      3

      "Avoiding death and overcoming hazards is core gameplay; resource management is minimal."

      Capsule for Sunblaze Sunblaze

      "Resource management and avoiding damage are important, though the game is not a hardcore survival experience."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Experimenting. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026