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Fortune's Run similar games & best alternatives

Fortune's Run

PC (Microsoft Windows) • 2023

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Quick resume

Explore a decaying industrial world left behind in humanity's never-ending race to conquer the stars. Beneath its iron skies, desperate souls kill and steal for passage to the still-plentiful frontier worlds. Sink or swim in this high-octane first-person shooter with immersive sim elements.

Global score

92/100

Genres

Action, Indie, Early Access, Shooter, Role-playing (RPG)

Similar games

    Pros

    • Deep and challenging combat system
    • Unique retro sci-fi immersive sim
    • Engaging level design with exploration
    • Strong atmosphere and soundtrack
    • High player freedom and creativity

    Cons

    • Currently limited content (one main level)
    • Some bugs and jank expected in early access
    • Steep learning curve and difficulty
    • Navigation can be confusing
    • Development paused due to dev's imprisonment

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose stealth or combat playstyles, use various weapons, spells, and tactics, and can explore levels in multiple ways."

      Capsule for Eldritch Eldritch

      "Players have freedom to choose playstyle (stealth, combat, melee, parkour) and explore multiple paths in levels."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with complex melee combat mechanics requiring learning and mastery; steep learning curve noted."

      Capsule for Pirates Vikings & Knights II Pirates Vikings & Knights II

      "High skill ceiling with complex mechanics, challenging combat, and steep learning curve."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal challenge and progression rather than competing against others; no mention of PvP or leaderboards."

      Capsule for FANTASIAN Neo Dimension FANTASIAN Neo Dimension

      "Focus is on personal challenge and progression rather than competing against others; no mention of PvP or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replayability, and desire for more content; some mention habitual play despite limited content."

      Capsule for Cosmic Trip Cosmic Trip

      "Players report long play sessions and high engagement despite limited content; some mention habitual play and replayability."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player immersive sim with no multiplayer or cooperative elements."

      Capsule for Brush Burial: Gutter World Brush Burial: Gutter World

      "Single-player immersive sim focused on individual play; no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Game encourages creative problem solving, experimenting with combat styles, stealth, and environmental interactions."

      Capsule for Weird West: Definitive Edition Weird West: Definitive Edition

      "Encourages creative problem solving, multiple approaches to objectives, emergent gameplay with environment interaction."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and narrative-driven without emphasis on exerting superiority over others; no toxic multiplayer reported."

      Capsule for Assassin’s Creed® Rogue Assassin’s Creed® Rogue

      "Interactions emphasize balanced combat and player skill rather than exerting power over others; no toxic behavior reported."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as immersive distraction with rich sci-fi setting and tactical depth."

      Capsule for NEBULOUS: Fleet Command NEBULOUS: Fleet Command

      "Players use the game as immersive distraction with rich worldbuilding and atmospheric sci-fi setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and love for immersive sims and stealth games."

      Capsule for Gloomwood Gloomwood

      "Players engage voluntarily out of intrinsic interest and passion for immersive sims and retro FPS."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try different weapons, movement techniques, and explore secrets and level mechanics."

      Capsule for DUSK DUSK

      "Players encouraged to try different combat styles, movement techniques, and explore level design."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large levels with multiple routes, secrets, and collectibles motivate curiosity-driven exploration."

      Capsule for Freedom Planet Freedom Planet

      "Large, detailed levels with secrets and multiple routes reward curiosity and thorough exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and weapon customization but limited cosmetic personalization."

      Capsule for ADACA ADACA

      "Some character and weapon customization options, but limited cosmetic personalization mentioned."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional sci-fi universe with space empires, alien races, and advanced technology, providing imaginative fiction."

      Capsule for X3: Reunion X3: Reunion

      "Set in a sci-fi universe with alien races and space stations, blending imaginative fiction with retro aesthetics."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily single-player experience with minimal social interaction."

      Capsule for Strike Suit Zero: Director's Cut Strike Suit Zero: Director's Cut

      "Primarily single-player experience with minimal social interaction beyond message system."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex mechanics, improve skills, and develop strategies through repeated play and experimentation."

      Capsule for KeeperRL KeeperRL

      "Players develop skills, learn complex mechanics, and improve through repeated play and experimentation."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some players note long sessions and intense focus."

      Capsule for Gensokyo Night Festival Gensokyo Night Festival

      "Sedentary gameplay with no physical activity; some players report long sessions and intense focus."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus due to difficulty and fast-paced combat."

      Capsule for RUSSIA BATTLEGROUNDS RUSSIA BATTLEGROUNDS

      "Requires continuous attention and focus due to difficulty and fast-paced combat."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social connections; interactions are mostly surface-level or solo."

      Capsule for Silent Hunter® III Silent Hunter® III

      "Limited to no close social relationships formed; interactions mostly surface-level or solo."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Players collect weapons, upgrades, and items to advance through levels."

      Capsule for Alien Breed 3: Descent Alien Breed 3: Descent

      "Players collect items, upgrades, and complete objectives to advance through levels."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and punishing, creating tension rather than relaxation or flow."

      Capsule for Wildfrost Wildfrost

      "Game is challenging and punishing, creating tension rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from visuals, sound, and fast-paced combat."

      Capsule for Bloody Hell Bloody Hell

      "Strong sensory stimulation from visuals, sound design, music, and fast-paced combat."

    • Status

      Game with the same Status vibe

      -3

      "Focus on individual experience rather than social recognition or popularity."

      Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

      "Focus on individual experience rather than social recognition or popularity."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present with voice acting and cutscenes, adding immersion beyond pure gameplay."

      Capsule for Viscerafest Viscerafest

      "Narrative immersion with voice acting, cutscenes, and lore integrated into gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and exploration require tactical thinking, skill timing, and planning."

      Capsule for Ys: Memories of Celceta Ys: Memories of Celceta

      "Requires planning, tactical thinking, and problem solving in combat and exploration."

    • Thrill

      Game with the same Thrill vibe

      3

      "Stealth and combat create moments of suspense and excitement."

      Capsule for Dishonored Dishonored

      "High risk combat and stealth create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for price, especially given early access status and content."

      Capsule for Vampires: Bloodlord Rising Vampires: Bloodlord Rising

      "Players feel the game offers good value for price despite being early access with limited content."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of combat and swordplay with emphasis on dueling and weapon breaking; no excessive gore or destructive chaos."

      Capsule for Broken Edge Broken Edge

      "Enjoyment of combat, melee, and gunplay with visceral effects and brutal encounters."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources in a hostile environment."

      Capsule for Laika: Aged Through Blood Laika: Aged Through Blood

      "Players must avoid death and manage resources carefully in a hostile environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Exploration, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026