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Dishonored similar games & best alternatives

Dishonored

PC (Microsoft Windows), Xbox 360, PlayStation 3 • 2012

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Quick resume

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.

Global score

98/100

Genres

Action, Adventure, Role-playing (RPG), Puzzle

Similar games

    Pros

    • High player freedom and multiple playstyles
    • Immersive world and atmosphere
    • Excellent level design with many paths
    • Strong replay value with multiple endings
    • Well-balanced stealth and combat mechanics

    Cons

    • Somewhat predictable story
    • Dated graphics and character models
    • Limited ai complexity
    • Short main campaign length
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have full freedom to choose their own playstyle, quests, skills, and activities without forced paths."

      Capsule for Old School RuneScape Old School RuneScape

      "Players have full freedom to choose playstyle, paths, lethal or non-lethal approaches, and use powers or not."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging stealth and combat mechanics, requiring skillful use of powers and tactics, with feedback on performance and multiple difficulty options."

      Capsule for Dishonored 2 Dishonored 2

      "Game offers skill-based stealth, combat, and use of powers with feedback and challenge scaling."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player game with no multiplayer or leaderboards; focus is on personal progression and story."

      Capsule for Anomaly Agent Anomaly Agent

      "Single-player game with no multiplayer or leaderboards; focus is on personal experience."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value with multiple endings and New Game+ content encourages habitual play and exploration."

      Capsule for Sound of Drop - fall into poison - Sound of Drop - fall into poison -

      "High replay value due to multiple endings, varied playstyles, and exploration incentives."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player focused with no cooperative gameplay elements."

      Capsule for Singularity™ Singularity™

      "Entirely single-player focused with no cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Players can creatively combine powers, weapons, and stealth or combat approaches to solve objectives in multiple ways."

      Capsule for DEATHLOOP DEATHLOOP

      "Players can creatively combine powers, weapons, and routes to solve objectives in many ways."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; solo gameplay with no PvP or social hierarchy."

      Capsule for Vomitoreum Vomitoreum

      "No social dominance or power over others; solo experience with no PvP or social hierarchy."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly immersive world and story provide strong escape from real life"

      Capsule for Phoenotopia: Awakening Phoenotopia: Awakening

      "Immersive world and story provide strong escape from reality and deep engagement."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and enjoyment."

      Capsule for Divinity: Original Sin 2 - Definitive Edition Divinity: Original Sin 2 - Definitive Edition

      "Players engage voluntarily out of intrinsic interest and enjoyment."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Encourages trying new fighting styles, story paths, and weapon combinations across multiple playthroughs."

      Capsule for Way of the Samurai 4 Way of the Samurai 4

      "Encourages trying different powers, routes, and playstyles across multiple playthroughs."

    • Exploration

      Game with the same Exploration vibe

      4

      "Levels contain secrets, collectibles, and multiple paths encouraging discovery."

      Capsule for Giana Sisters: Twisted Dreams Giana Sisters: Twisted Dreams

      "Levels designed as open areas with many secrets, collectibles, and alternate paths to discover."

    • Expression

      Game with the same Expression vibe

      3

      "Customization mainly through cosmetic items and hero skins allowing personal expression."

      Capsule for Dota 2 Dota 2

      "Customization mainly through skill and power choices; limited cosmetic expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy and steampunk setting with supernatural elements, monsters, and imaginative lore."

      Capsule for The Incredible Adventures of Van Helsing: Final Cut The Incredible Adventures of Van Helsing: Final Cut

      "Strong fantasy elements with supernatural powers and a steampunk alternate history setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community gameplay; experience is solitary."

      Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

      "No multiplayer or community gameplay; experience is solitary."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn level layouts, and improve mastery of powers and tactics over multiple playthroughs."

      Capsule for Dishonored 2 Dishonored 2

      "Players learn and improve stealth, combat, and power usage skills; multiple playthroughs enhance mastery."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; not suited for idle play."

      Capsule for Shovel Knight: Shovel of Hope Shovel Knight: Shovel of Hope

      "Requires focused attention and continuous engagement; not designed for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; single-player narrative focus."

      Capsule for Anomaly Agent Anomaly Agent

      "No social or emotional relationship building; single-player narrative focus."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo player experience."

      Capsule for Darkblade Ascent Darkblade Ascent

      "No leadership or group management roles; solo player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through acquiring spells, upgrades, and skill points each run."

      Capsule for Rift Wizard Rift Wizard

      "Progression through acquiring powers, upgrades, runes, and bone charms."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally balanced challenge with moments of flow, though some tension in combat and stealth."

      Capsule for Star Wars Outlaws Star Wars Outlaws

      "Balanced challenge with moments of flow, though some tension in stealth and combat."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong atmospheric audio-visual design provides emotional and sensory stimulation."

      Capsule for No, I'm not a Human No, I'm not a Human

      "Strong atmospheric audio-visual design provides sensory stimulation and immersion."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; individual-focused gameplay."

      Capsule for Divine Divinity Divine Divinity

      "No social status or recognition systems; individual gameplay."

    • Story

      Game with the same Story vibe

      4

      "Rich narrative with branching plots, character development, and many endings."

      Capsule for Monster Prom 2: Monster Camp Monster Prom 2: Monster Camp

      "Engaging narrative with branching endings and lore-rich world, though some find it predictable."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, timing, and problem solving in stealth and combat."

      Capsule for Sneaky Sneaky Sneaky Sneaky

      "Requires planning, problem solving, and tactical decision making in stealth and combat."

    • Thrill

      Game with the same Thrill vibe

      3

      "Suspenseful stealth and combat moments create tension and excitement."

      Capsule for Hitman: Absolution™ Hitman: Absolution™

      "Stealth and combat create moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "High perceived value due to depth, replayability, and free DLC content despite modest price."

      Capsule for Thea: The Awakening Thea: The Awakening

      "High perceived value due to replayability, DLC content, and quality gameplay."

    • Violence

      Game with the same Violence vibe

      2

      "Violence is thematic and narrative-driven, not player-controlled; focus on saving lives rather than combat."

      Capsule for Killer Frequency Killer Frequency

      "Violence is a core gameplay element but balanced with non-lethal options and consequences."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance, but overall low-risk environment."

      Capsule for Lakeburg Legacies Lakeburg Legacies

      "Some resource management and threat avoidance, but generally stable conditions."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Creativity, Story. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026