Dishonored®: Death of the Outsider™ similar games & best alternatives
Dishonored®: Death of the Outsider™
2017
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Quick resume
From the award-winning developers at Arkane® Studios comes Dishonored®: Death of the Outsider, the next standalone adventure in the critically-acclaimed Dishonored® series.
Global score
88/100
Genres
Action, Adventure, Role-playing (RPG), Puzzle
Similar games
Pros
- Engaging stealth and combat gameplay
- Multiple paths and creative solutions
- Immersive world and lore
- Strong replayability for fans
- Well-designed levels and powers
Cons
- Short game length
- Reused maps and content
- Limited power upgrades
- Story less impactful than prior games
- Not worth full price for many players
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over ability choices and skill trees, with some freedom in upgrading and playstyle."
Asgard's Fall: Origins
"Players have freedom in how to approach missions and use powers, but powers are fixed and no upgrade tree limits full autonomy."
-
Competence
Game with the same Competence vibe
4"The game challenges players with complex navigation, intense combat, and smart AI enemies requiring skillful play and mastery."
Overload Playable Teaser 3.0
"Gameplay challenges players with stealth, combat, and creative problem solving; AI is sharper and levels require skillful navigation."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual play and personal progression; no mention of competitive modes or leaderboards."
Gunpoint
"Focus is on personal playstyle and exploration; no mention of competitive modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Fans show high engagement and replayability to explore different story paths, but game is short overall."
The Expanse: A Telltale Series
"Fans show attachment and replayability, but game is short and some find it less engaging than previous entries."
-
Cooperation
Game with the same Cooperation vibe
-4"Single-player experience focused on individual play; no cooperative or multiplayer elements."
The Dark Queen of Mortholme
"Single-player experience focused on individual objectives; no cooperative multiplayer or teamwork elements."
-
Creativity
Game with the same Creativity vibe
4"High creativity in level design and player choice; many ways to solve missions and customize augmentations and playstyle."
Deus Ex: Mankind Divided
"Multiple paths, varied playstyles, bonecharms customization, and powers encourage creative approaches to missions."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced; no evidence of exerting control or superiority over others."
Caravaneer 2
"Interactions are balanced; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Immersive fantasy world and story provide strong escape from reality; players engage deeply in narrative and atmosphere."
The Banner Saga 2
"Immersive world and story provide strong escape from reality; players enjoy exploration and fantasy elements."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and love for the series, not out of obligation or pressure."
Deponia Doomsday
"Players engage out of personal desire and interest in the series; no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with various powers, weapons, and strategies to overcome challenges."
Control Ultimate Edition
"Players experiment with new powers, stealth tactics, and multiple solutions to objectives."
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Exploration
Game with the same Exploration vibe
3"Levels have multiple routes, secrets, and interactive objects encouraging discovery, though some repetition noted."
GTTOD
"Levels contain secrets, collectibles, and multiple routes encouraging discovery despite some reused maps."
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Expression
Game with the same Expression vibe
3"Character loadouts and upgrades allow some degree of self-expression through playstyle customization."
Metal Slug Tactics
"Bonecharms and power combinations allow some degree of self-expression in playstyle and character build."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with demons, hellish worlds, and supernatural powers; highly imaginative fiction."
DOOM Eternal
"Strong supernatural and imaginative fiction elements with magic powers, gods, and mystical lore."
-
Fellowship
Game with the same Fellowship vibe
-4"Experience is primarily solitary with minimal social connection or community involvement."
Homebody
"Experience is solitary with minimal social connection or community involvement."
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Growth
Game with the same Growth vibe
2"Players develop skills in stealth, combat, and tactical decision making through challenges and upgrades."
Tom Clancy's Splinter Cell Conviction™
"Players develop skills in stealth and combat, though power upgrades are limited compared to previous games."
-
Health
Game with the same Health vibe
-5"Typical sedentary gaming experience with no physical activity or health-related features."
NARAKA: BLADEPOINT
"Typical sedentary gaming experience with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; not designed for background or casual intermittent play."
Nightmare of Decay
"Requires focused attention and continuous engagement; not designed for background or casual intermittent play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to narrative relationships; no close social or emotional connections formed through gameplay."
Fears to Fathom - Woodbury Getaway
"Limited to narrative character interactions; no close social or emotional connections formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player acts independently without directing others."
moon: Remix RPG Adventure
"No leadership or management roles; player acts independently without directing others."
-
Progression
Game with the same Progression vibe
2"Progression through collecting items and unlocking new levels, but no complex upgrade or power accumulation systems."
OK/NORMAL
"Some progression through bonecharms and collectibles, but no power upgrade trees; limited compared to prior games."
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Relaxation
Game with the same Relaxation vibe
2"Balance of tension and flow with stealth gameplay; some frustration due to controls but overall rewarding."
METAL GEAR SOLID 3: Snake Eater - Master Collection Version
"Gameplay balances challenge and flow; some tension in stealth but overall enjoyable and cathartic."
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Sensation
Game with the same Sensation vibe
3"Visuals and sound design create an immersive and atmospheric experience with satisfying combat feedback."
Curse of the Dead Gods
"Visually and aurally immersive with atmospheric design and satisfying combat feedback."
-
Status
Game with the same Status vibe
-4"Achievements exist but social recognition or popularity is not a core aspect."
Between Horizons – A Sci-Fi Detective Adventure
"Achievements exist but social recognition or popularity is not a central aspect."
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Story
Game with the same Story vibe
3"Narrative with character development and lore is engaging but considered less strong than previous entries."
Darksiders III
"Narrative ties up series lore and characters; story is shorter and less impactful than previous entries but still engaging."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, coordination, and tactical decision-making to survive and complete objectives."
DEVOUR
"Requires planning, scouting, and tactical decision-making to navigate levels and complete objectives."
-
Thrill
Game with the same Thrill vibe
2"Some suspense in combat and stealth sections, but overall moderate tension."
A Blind Legend
"Some suspense and tension in stealth sections; less intense than prior games but still present."
-
Value
Game with the same Value vibe
-2"Mixed opinions on price vs. content; short length leads many to recommend purchase on sale."
A Story About My Uncle
"Short length and reused content lead many to recommend purchase only on sale; good value then."
-
Violence
Game with the same Violence vibe
3"Combat and assassination are core gameplay elements, with options for lethal or non-lethal approaches."
Dishonored 2
"Combat and lethal options are present and enjoyable; players can choose lethal or non-lethal approaches."
-
Survival
Game with the same Survival vibe
1"Some threat avoidance in combat and stealth, but low risk of permanent failure."
Assassin's Creed™: Director's Cut Edition
"Some resource management and threat avoidance in stealth, but overall low-risk environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Strategy. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026