Dishonored®: Death of the Outsider™ Thumbnail

Dishonored®: Death of the Outsider™ similar games & best alternatives

Dishonored®: Death of the Outsider™

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2017

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Quick resume

From the award-winning developers at Arkane® Studios comes Dishonored®: Death of the Outsider, the next standalone adventure in the critically-acclaimed Dishonored® series.

Global score

88/100

Genres

Action, Adventure, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Engaging stealth and combat gameplay
    • Multiple paths and creative solutions
    • Immersive world and lore
    • Strong replayability for fans
    • Well-designed levels and powers

    Cons

    • Short game length
    • Reused maps and content
    • Limited power upgrades
    • Story less impactful than prior games
    • Not worth full price for many players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over ability choices and skill trees, with some freedom in upgrading and playstyle."

      Capsule for Asgard's Fall: Origins Asgard's Fall: Origins

      "Players have freedom in how to approach missions and use powers, but powers are fixed and no upgrade tree limits full autonomy."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with complex navigation, intense combat, and smart AI enemies requiring skillful play and mastery."

      Capsule for Overload Playable Teaser 3.0 Overload Playable Teaser 3.0

      "Gameplay challenges players with stealth, combat, and creative problem solving; AI is sharper and levels require skillful navigation."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual play and personal progression; no mention of competitive modes or leaderboards."

      Capsule for Gunpoint Gunpoint

      "Focus is on personal playstyle and exploration; no mention of competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Fans show high engagement and replayability to explore different story paths, but game is short overall."

      Capsule for The Expanse: A Telltale Series The Expanse: A Telltale Series

      "Fans show attachment and replayability, but game is short and some find it less engaging than previous entries."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience focused on individual play; no cooperative or multiplayer elements."

      Capsule for The Dark Queen of Mortholme The Dark Queen of Mortholme

      "Single-player experience focused on individual objectives; no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "High creativity in level design and player choice; many ways to solve missions and customize augmentations and playstyle."

      Capsule for Deus Ex: Mankind Divided Deus Ex: Mankind Divided

      "Multiple paths, varied playstyles, bonecharms customization, and powers encourage creative approaches to missions."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced; no evidence of exerting control or superiority over others."

      Capsule for Caravaneer 2 Caravaneer 2

      "Interactions are balanced; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive fantasy world and story provide strong escape from reality; players engage deeply in narrative and atmosphere."

      Capsule for The Banner Saga 2 The Banner Saga 2

      "Immersive world and story provide strong escape from reality; players enjoy exploration and fantasy elements."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and love for the series, not out of obligation or pressure."

      Capsule for Deponia Doomsday Deponia Doomsday

      "Players engage out of personal desire and interest in the series; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with various powers, weapons, and strategies to overcome challenges."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "Players experiment with new powers, stealth tactics, and multiple solutions to objectives."

    • Exploration

      Game with the same Exploration vibe

      3

      "Levels have multiple routes, secrets, and interactive objects encouraging discovery, though some repetition noted."

      Capsule for GTTOD GTTOD

      "Levels contain secrets, collectibles, and multiple routes encouraging discovery despite some reused maps."

    • Expression

      Game with the same Expression vibe

      3

      "Character loadouts and upgrades allow some degree of self-expression through playstyle customization."

      Capsule for Metal Slug Tactics Metal Slug Tactics

      "Bonecharms and power combinations allow some degree of self-expression in playstyle and character build."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with demons, hellish worlds, and supernatural powers; highly imaginative fiction."

      Capsule for DOOM Eternal DOOM Eternal

      "Strong supernatural and imaginative fiction elements with magic powers, gods, and mystical lore."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Experience is primarily solitary with minimal social connection or community involvement."

      Capsule for Homebody Homebody

      "Experience is solitary with minimal social connection or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in stealth, combat, and tactical decision making through challenges and upgrades."

      Capsule for Tom Clancy's Splinter Cell Conviction™ Tom Clancy's Splinter Cell Conviction™

      "Players develop skills in stealth and combat, though power upgrades are limited compared to previous games."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not designed for background or casual intermittent play."

      Capsule for Nightmare of Decay Nightmare of Decay

      "Requires focused attention and continuous engagement; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to narrative relationships; no close social or emotional connections formed through gameplay."

      Capsule for Fears to Fathom - Woodbury Getaway Fears to Fathom - Woodbury Getaway

      "Limited to narrative character interactions; no close social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; player acts independently without directing others."

      Capsule for moon: Remix RPG Adventure moon: Remix RPG Adventure

      "No leadership or management roles; player acts independently without directing others."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through collecting items and unlocking new levels, but no complex upgrade or power accumulation systems."

      Capsule for OK/NORMAL OK/NORMAL

      "Some progression through bonecharms and collectibles, but no power upgrade trees; limited compared to prior games."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Balance of tension and flow with stealth gameplay; some frustration due to controls but overall rewarding."

      Capsule for METAL GEAR SOLID 3: Snake Eater - Master Collection Version METAL GEAR SOLID 3: Snake Eater - Master Collection Version

      "Gameplay balances challenge and flow; some tension in stealth but overall enjoyable and cathartic."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals and sound design create an immersive and atmospheric experience with satisfying combat feedback."

      Capsule for Curse of the Dead Gods Curse of the Dead Gods

      "Visually and aurally immersive with atmospheric design and satisfying combat feedback."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is not a core aspect."

      Capsule for Between Horizons – A Sci-Fi Detective Adventure Between Horizons – A Sci-Fi Detective Adventure

      "Achievements exist but social recognition or popularity is not a central aspect."

    • Story

      Game with the same Story vibe

      3

      "Narrative with character development and lore is engaging but considered less strong than previous entries."

      Capsule for Darksiders III Darksiders III

      "Narrative ties up series lore and characters; story is shorter and less impactful than previous entries but still engaging."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, coordination, and tactical decision-making to survive and complete objectives."

      Capsule for DEVOUR DEVOUR

      "Requires planning, scouting, and tactical decision-making to navigate levels and complete objectives."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in combat and stealth sections, but overall moderate tension."

      Capsule for A Blind Legend A Blind Legend

      "Some suspense and tension in stealth sections; less intense than prior games but still present."

    • Value

      Game with the same Value vibe

      -2

      "Mixed opinions on price vs. content; short length leads many to recommend purchase on sale."

      Capsule for A Story About My Uncle A Story About My Uncle

      "Short length and reused content lead many to recommend purchase only on sale; good value then."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and assassination are core gameplay elements, with options for lethal or non-lethal approaches."

      Capsule for Dishonored 2 Dishonored 2

      "Combat and lethal options are present and enjoyable; players can choose lethal or non-lethal approaches."

    • Survival

      Game with the same Survival vibe

      1

      "Some threat avoidance in combat and stealth, but low risk of permanent failure."

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      "Some resource management and threat avoidance in stealth, but overall low-risk environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Strategy. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026