Passpartout 2: The Lost Artist similar games & best alternatives
Passpartout 2: The Lost Artist
2023
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Quick resume
Embark on your struggling artist adventure. Draw and sell art to cheeky critics to reclaim your lost art career. Explore the endearing art-starved town of Phénix and show them you're a true artist!
Global score
95/100
Genres
Casual, Indie, Simulator, Adventure, Point-and-click
Similar games
Pros
- Highly creative and expressive gameplay
- Relaxing and chill atmosphere
- Good tablet support and painting tools
- Open world exploration with quests
- Engaging light story and characters
Cons
- Some bugs and technical issues reported
- Limited map size and exploration depth
- No quest tracking system
- Short overall game length
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore the open world at their own pace, choose how to complete quests, and decide what to paint and where to go."
Eastshade
"Players have freedom to create any art they want, choose where to sell, explore an open world, and decide how to approach quests."
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Competence
Game with the same Competence vibe
2"Game offers skill-based painting mechanics and tool mastery, but also accessible for beginners; some users find it challenging to control."
SuchArt: Creative Space
"Game offers skill development in digital painting with varied tools and challenges, but overall accessible and forgiving."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal creative expression and exploration without competitive elements or player comparison."
Chicory: A Colorful Tale
"Focus is on personal creative expression and progression without competitive elements or player comparison."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions, immersion in story and exploration, and desire to replay or continue exploring."
Starcom: Unknown Space
"Players report long play sessions, replayability, and habitual engagement with painting and exploration."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual goals and interactions; no cooperative multiplayer or teamwork."
How To Date A Magical Girl!
"Single-player experience focused on individual creativity and personal goals, no multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
5"Core gameplay revolves around creative building, designing galleries, and curating art collections."
Occupy White Walls
"Core gameplay revolves around creating and customizing art with many tools, canvases, and 3D objects."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are balanced and respectful."
Potion Craft: Alchemist Simulator
"No elements of exerting control or superiority over others; interactions are balanced and respectful."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, stress-relieving creative outlet and escape from competitive games."
Occupy White Walls
"Players use the game as a relaxing, stress-relieving creative outlet and a way to temporarily escape reality."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by curiosity and intrinsic interest in art rather than obligation."
ISLANDS: Non-Places
"Engagement driven by intrinsic interest in art and creativity rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying new painting techniques, experimenting with brushes, colors, and digital tools like layers and undo."
Vermillion - VR Painting
"Encourages trying new brushes, palettes, canvases, and styles; players experiment with artistic expression."
-
Exploration
Game with the same Exploration vibe
3"Game offers open areas to explore and discover secrets, though map size is limited currently."
Wanted Raccoon
"Open world town to explore with quests and secrets, though some find map size limited."
-
Expression
Game with the same Expression vibe
5"Strong emphasis on self-expression through painting and naming artworks, with players customizing their creations extensively."
Passpartout: The Starving Artist
"Strong emphasis on self-expression through art creation, customizing paintings and objects in the game."
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Fantasy
Game with the same Fantasy vibe
-2"The game simulates a plausible artistic career with realistic economic and social dynamics, though stylized and humorous."
Passpartout: The Starving Artist
"While stylized and whimsical, the game simulates a realistic artistic career and town environment."
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Fellowship
Game with the same Fellowship vibe
-3"Limited social connection; interactions with NPCs exist but no multiplayer or community features."
Haven Park
"Limited social connection; players interact with NPCs but no multiplayer or community features."
-
Growth
Game with the same Growth vibe
3"Players develop artistic and scripting skills over time, improving their creations."
Manyland
"Players develop artistic skills and unlock new tools and canvases, showing personal progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay focused on screen time; no physical activity or health-related mechanics."
Subnautica
"Sedentary gameplay focused on digital painting; no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to exploration, questing, and painting; not designed for background or idle play."
Eastshade
"Requires focused attention for painting and quest completion; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Interactions are mostly surface-level with NPCs; no deep emotional or relationship-building elements."
SLUDGE LIFE
"Interactions with NPCs are surface-level and functional; no deep emotional or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player acts independently without directing others."
moon: Remix RPG Adventure
"No leadership or management roles; player acts independently without directing others."
-
Progression
Game with the same Progression vibe
4"Narrative progression through story routes, character development, and unlocking gallery and extras."
Aokana - Four Rhythms Across the Blue
"Progression through unlocking tools, canvases, areas, and story advancement tied to artistic output."
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Relaxation
Game with the same Relaxation vibe
5"Strongly relaxing and chill gameplay with low pressure and soothing atmosphere."
Fruit Mountain
"Highly relaxing and chill gameplay with soothing music and low pressure, promoting flow state."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and auditory stimuli with charming art and music, though not intense sensory stimulation."
FIND ALL 4: Magic
"Enjoyable visual and auditory experience with charming art style and music, though not intense sensory stimulation."
-
Status
Game with the same Status vibe
-3"No social status or ranking systems; recognition is limited to in-game NPC interactions."
SLUDGE LIFE
"Recognition limited to in-game NPC appreciation; no social status or multiplayer visibility."
-
Story
Game with the same Story vibe
3"Includes narrative elements and quests that add context and motivation."
Horticular: Build a Garden, Attract Wildlife
"Includes a light, charming narrative and quests that provide context and motivation."
-
Strategy
Game with the same Strategy vibe
1"Some planning involved in managing contracts, upgrades, and resource allocation, but overall straightforward and simple."
Recycling Center Simulator
"Some planning involved in meeting client preferences and managing resources, but overall simple."
-
Thrill
Game with the same Thrill vibe
-4"Low suspense or risk; gameplay is calm and predictable without high tension or thrilling moments."
Supermarket Simulator
"Low risk and suspense; gameplay is calm and predictable without tension or excitement."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for time with engaging content and progression."
Amber Isle
"Players feel the game offers good value for time with creative freedom and engaging content."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay centers on constructive and creative actions."
WooLoop
"No violence; gameplay centers on constructive artistic creation."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics; stable environment focused on creativity and socializing."
Cubic Castles
"No survival mechanics or threats; stable, low-risk environment focused on creativity."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story, Expression. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026