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The Expanse: A Telltale Series similar games & best alternatives

The Expanse: A Telltale Series

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

Take on the role of Camina Drummer and explore the dangerous, uncharted edges of the Belt. From scavenging wrecked ships in a zero-g environment, to combating fearsome pirates, you make the difficult choices in this latest Telltale adventure. All five episodes playable at launch!

Global score

76/100

Genres

Adventure, Role-playing (RPG)

Similar games

    Pros

    • Strong narrative and character development
    • Immersive sci-fi atmosphere and zero-g exploration
    • Excellent voice acting including original cast
    • Meaningful player choices with multiple outcomes
    • Appealing to fans of the expanse series

    Cons

    • Short game length limits depth and replay value
    • Limited gameplay mechanics and low challenge
    • Some technical issues and pacing problems
    • Not accessible to newcomers unfamiliar with the series
    • Lack of manual saves and unskippable cutscenes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make meaningful choices affecting story outcomes and character relationships, though within a linear narrative structure."

      Capsule for Tell Me Why Tell Me Why

      "Players make impactful narrative choices shaping story outcomes, though within a mostly linear Telltale structure."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay is simple with QTEs and limited puzzles; some skill involved but mostly straightforward."

      Capsule for The Walking Dead: Michonne - A Telltale Miniseries The Walking Dead: Michonne - A Telltale Miniseries

      "Gameplay involves light puzzles, exploration, and QTEs with low difficulty and limited skill challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal narrative experience without comparison to others."

      Capsule for Gone Home Gone Home

      "No competitive elements; focus is on personal narrative experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Fans show attachment and replayability, but game is short and some find it less engaging than previous entries."

      Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

      "Fans show high engagement and replayability to explore different story paths, but game is short overall."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Single-player experience focused on individual narrative; limited interaction with other characters beyond story."

      Capsule for Vampire: The Masquerade - Coteries of New York Vampire: The Masquerade - Coteries of New York

      "Single-player narrative focus with limited interaction; some crew relationships explored but no multiplayer."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players explore and interact with the environment but do not create or modify game elements."

      Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

      "Players explore environments and make story choices but do not create or modify game elements."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven and balanced."

      Capsule for Life is Strange Remastered Life is Strange Remastered

      "No elements of exerting control or superiority over others; interactions are narrative-driven and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in sci-fi story and exploration provides escape from real life."

      Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

      "Strong immersion in sci-fi universe and story provides escape from real life, especially for fans."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and setting, not due to obligation or pressure."

      Capsule for Neo Cab Neo Cab

      "Players engage voluntarily out of interest in the story and universe, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different interactions and explore the environment, though within a structured narrative."

      Capsule for Dark Fracture: Prologue Dark Fracture: Prologue

      "Players try different narrative choices and explore environments, though within a structured story."

    • Exploration

      Game with the same Exploration vibe

      3

      "Includes open world map exploration and questing with some discovery, though narrative is minimal."

      Capsule for Erannorth Chronicles Erannorth Chronicles

      "Exploration of zero-G environments and scavenging adds discovery elements beyond linear narrative."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or self-expression; players experience preset characters and story presentation."

      Capsule for The Dark Pictures Anthology: House of Ashes The Dark Pictures Anthology: House of Ashes

      "Limited character customization or self-expression; players follow preset character and story presentation."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi universe with fictional characters and story elements, providing imaginative fiction."

      Capsule for Space Pilgrim Episode I: Alpha Centauri Space Pilgrim Episode I: Alpha Centauri

      "Set in a sci-fi universe with fictional characters and speculative technology, providing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some sense of community among fans but gameplay is primarily solo experience."

      Capsule for SUPER ROBOT WARS Y SUPER ROBOT WARS Y

      "Some sense of community among fans and crew relationships, but gameplay is single-player and individual."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and learn about story and lore through exploration."

      Capsule for HIVESWAP: ACT 1 HIVESWAP: ACT 1

      "Players learn about characters and lore; some skill development in exploration and decision-making."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of narrative adventure games with no physical activity."

      Capsule for MiSide MiSide

      "Sedentary gameplay typical of narrative adventure games with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on story and choices; not designed for background or casual intermittent play."

      Capsule for Batman: The Enemy Within - The Telltale Series Batman: The Enemy Within - The Telltale Series

      "Requires focused attention on story and choices; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connections develop between characters, fostering narrative intimacy."

      Capsule for WORLD END ECONOMiCA episode.01 WORLD END ECONOMiCA episode.01

      "Emotional connections with characters and narrative relationships foster some intimacy."

    • Leadership

      Game with the same Leadership vibe

      2

      "Player leads Bigby in decision-making affecting story and character interactions."

      Capsule for The Wolf Among Us The Wolf Among Us

      "Player leads protagonist through decisions affecting crew and story, though within scripted limits."

    • Progression

      Game with the same Progression vibe

      1

      "Narrative progression through story and achievements, but no item collection or upgrades."

      Capsule for KARAKARA KARAKARA

      "Narrative progression and some collectible items, but no traditional RPG-style upgrades or power gains."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric exploration and story provide a relaxing experience despite some slow pacing and minor tension."

      Capsule for Dread Delusion Dread Delusion

      "Balanced pacing with atmospheric exploration and story-driven moments provides a relaxing flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sound design contribute to immersive and stimulating sensory experience."

      Capsule for TrenchesWIP TrenchesWIP

      "Visuals, sound design, and music create immersive sensory experience, though not highly intense."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal story experience without social recognition or status competition."

      Capsule for Batman: The Enemy Within - The Telltale Series Batman: The Enemy Within - The Telltale Series

      "Focus is on personal story experience without social recognition or status competition."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with engaging plot, character development, and voice acting."

      Capsule for Broken Sword 5 - the Serpent's Curse Broken Sword 5 - the Serpent's Curse

      "Strong narrative immersion with well-written story, character development, and voice acting."

    • Strategy

      Game with the same Strategy vibe

      0

      "Minimal strategic or problem-solving elements; gameplay focuses on exploration and narrative."

      Capsule for When the Darkness comes When the Darkness comes

      "Limited strategic or problem-solving elements; gameplay focuses on narrative choices and light puzzles."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension in story and QTEs, but overall controlled and thoughtful experience."

      Capsule for Minds Beneath Us Minds Beneath Us

      "Some suspense and tension in story and QTEs, but overall experience is moderate in emotional intensity."

    • Value

      Game with the same Value vibe

      1

      "Generally perceived as good value by fans, though some criticize short length."

      Capsule for NEKOPARA After NEKOPARA After

      "Good value for fans especially on sale; short length limits value for general audience."

    • Violence

      Game with the same Violence vibe

      -1

      "Violence is present in narrative but not emphasized as a gameplay focus; more emphasis on psychological and relational conflict."

      Capsule for Fallen Hero: Retribution Fallen Hero: Retribution

      "Some combat-related quick time events but focus is on story and exploration rather than violence."

    • Survival

      Game with the same Survival vibe

      1

      "Narrative involves survival themes but gameplay lacks resource management or threat avoidance."

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      "Narrative involves survival themes and resource management but gameplay mechanics are light."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Intimacy, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026