Star Trek: Resurgence Thumbnail

Star Trek: Resurgence similar games & best alternatives

Star Trek: Resurgence

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

Related articles

Quick resume

Authentic Star Trek adventure from former members of Telltale Games. Engage in diplomacy, pilot shuttlecraft, and use your tricorder and phaser to overcome challenging puzzles and deadly threats. Tough decisions will impact relationships, your story, and the fate of the galaxy. What will YOU do?

Global score

89/100

Genres

Adventure, Role-playing (RPG)

Similar games

    Pros

    • Authentic star trek story and atmosphere
    • Meaningful player choices and character development
    • Engaging narrative with strong voice acting
    • Nostalgic appeal for tng/ds9/voyager fans
    • Good replay value for exploring different outcomes

    Cons

    • Clunky and janky animations and controls
    • Limited gameplay depth beyond quick time events
    • Some technical issues and performance inconsistencies
    • Lack of wide screen support without community fix
    • Minimal impact of choices on overall story

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make meaningful dialogue choices affecting story outcomes, but gameplay is linear and narrative-driven."

      Capsule for Life is Strange: Before the Storm Remastered Life is Strange: Before the Storm Remastered

      "Players make meaningful dialogue choices affecting story and relationships, though gameplay is mostly guided and linear."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay is simple with some quick time events and decision making; not highly skill-demanding but requires attention."

      Capsule for Nocturnals Nocturnals

      "Gameplay involves simple quick time events and basic tasks with some action and stealth, but not skill-intensive."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story experience and choices without competitive or ranked elements."

      Capsule for Dispatch Dispatch

      "Focus is on personal story experience and decision making without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players express desire to replay to explore different story branches and endings, showing attachment and habitual engagement."

      Capsule for A Story Beside A Story Beside

      "Players report engaging story and desire for replay to explore different choices, indicating attachment."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Players manage a crew with individual stories and relationships, but gameplay is primarily single-player and narrative-driven."

      Capsule for A House of Many Doors A House of Many Doors

      "Game centers on individual player decisions and story; some interaction with crew members but no multiplayer."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Players follow a predefined narrative with limited ability to create or modify content beyond choices in dialogue and actions."

      Capsule for The Dark Pictures Anthology: Man of Medan The Dark Pictures Anthology: Man of Medan

      "Players follow a scripted narrative with limited ability to create or modify content beyond dialogue choices."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared decision-making and mutual respect rather than exerting control over others."

      Capsule for Star Trek™: Bridge Crew Star Trek™: Bridge Crew

      "Interactions emphasize shared decision making and mutual respect rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in sci-fi universe and story provides escape from real life, especially for fans."

      Capsule for The Expanse: A Telltale Series The Expanse: A Telltale Series

      "Strong immersion in a fictional Star Trek universe provides escape and nostalgia for fans."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and fandom, not obligation or external pressure."

      Capsule for AQUARIUM AQUARIUM

      "Players engage voluntarily out of personal interest and fandom, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different story routes and endings, trying various dialogue choices."

      Capsule for Frosty Kiss Frosty Kiss

      "Some exploration of different dialogue choices and story paths, but overall gameplay is guided."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Limited open world; exploration mostly confined to small maps and story-driven areas rather than free roaming."

      Capsule for Path Of Wuxia Path Of Wuxia

      "Limited exploration mostly within scripted environments; no open-world or free roaming."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players control preset characters with fixed abilities and no avatar personalization."

      Capsule for Jelly Killer Jelly Killer

      "Players control predefined characters with no customization or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative Star Trek fiction and roleplaying as starship officers."

      Capsule for Star Trek™: Bridge Crew Star Trek™: Bridge Crew

      "Strongly rooted in imaginative Star Trek fiction and lore, providing a classic sci-fi narrative experience."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Players experience a sense of community through companions and shared story, though social multiplayer is absent."

      Capsule for Avowed Avowed

      "Players experience relationships with crew and community within the story, but no social multiplayer."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and character backgrounds; limited skill growth due to simple gameplay."

      Capsule for Detective Instinct: Farewell, My Beloved Detective Instinct: Farewell, My Beloved

      "Players learn story details and character motivations; some skill in quick time events but limited."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on story and choices; not designed for background or casual play."

      Capsule for Cabernet Cabernet

      "Requires focused attention on story and choices; not designed for background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form emotional connections with characters through dialogue and story."

      Capsule for HIVESWAP: ACT 2 HIVESWAP: ACT 2

      "Players form emotional connections with characters and crew through story and dialogue."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead their crew and make decisions affecting their survival and story outcomes."

      Capsule for SUNLESS SEA SUNLESS SEA

      "Players take on leadership roles making command decisions affecting crew and story outcomes."

    • Progression

      Game with the same Progression vibe

      2

      "Some progression through days and story development, but no item collection or upgrades."

      Capsule for Check it Out! Check it Out!

      "Story progression and character development occur, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric and immersive gameplay balances tension with soothing narrative flow."

      Capsule for Cabernet Cabernet

      "Narrative-driven gameplay provides a balanced, immersive experience with moderate tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual style and soundtrack provide sensory stimulation, though graphics are low fidelity and sometimes janky."

      Capsule for Deadly Premonition 2: A Blessing in Disguise Deadly Premonition 2: A Blessing in Disguise

      "Visuals and sound design evoke Star Trek atmosphere but graphics are modest and sometimes janky."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal story and relationships without social recognition or leaderboards."

      Capsule for Loren The Amazon Princess Loren The Amazon Princess

      "Focus is on personal story experience without social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with complex characters and emotional depth."

      Capsule for Until Then Until Then

      "Highly praised narrative immersion with complex characters and meaningful choices."

    • Strategy

      Game with the same Strategy vibe

      1

      "Limited strategic challenge; mostly creative and exploratory gameplay."

      Capsule for LEGO® Worlds LEGO® Worlds

      "Limited strategic challenge; gameplay mostly involves following scripted sequences and choices."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and emotional tension in story, but gameplay is mostly controlled and predictable."

      Capsule for Dreamfall Chapters Dreamfall Chapters

      "Some suspense and tension in story, but gameplay is generally controlled and predictable."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good content and replay value for the price."

      Capsule for Monster Sanctuary Monster Sanctuary

      "Players feel the game offers good narrative content and replay value for the price."

    • Violence

      Game with the same Violence vibe

      -2

      "Includes combat elements but focus is on management and story rather than violence or destruction."

      Capsule for Yes, Your Grace 2: Snowfall Yes, Your Grace 2: Snowfall

      "Includes some combat sequences but focus is on story and diplomacy rather than destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat elements exist, but overall low-risk narrative environment."

      Capsule for Werewolf: The Apocalypse — Heart of the Forest Werewolf: The Apocalypse — Heart of the Forest

      "Some scenarios involve threat and consequences, but overall low-risk narrative environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Story, Leadership, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026