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This Means Warp similar games & best alternatives

This Means Warp

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

It’s co-op space survival fun, Jim, but not as we know it. This Means Warp is an intense spaceship management roguelite experience for 1-4 players. Explore a procedurally generated universe, upgrade your ship, battle dangerous enemies and adapt your strategies to survive in a hostile galaxy.

Global score

69/100

Genres

Action, Casual, Indie, Strategy, Arcade

Similar games

    Pros

    • Engaging cooperative multiplayer gameplay
    • Challenging and strategic combat and repair mechanics
    • Good replayability with roguelite elements and unlocks
    • Active and responsive developer community
    • Accessible and fun with friends locally or online

    Cons

    • Limited content and ship variety at launch
    • Ai teammates are often ineffective or problematic
    • Some repetitiveness in events and enemy designs
    • Controls can feel clunky, especially for solo play
    • Balance issues and difficulty spikes reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have extensive freedom to customize loadouts, choose roles, and direct their own actions in large-scale battles."

      Capsule for Angels Fall First Angels Fall First

      "Players have freedom to choose roles, upgrade loadouts, and direct their own actions in real-time cooperative gameplay."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging tactical combat, strategic planning, and a steep learning curve that rewards skillful play and mastery of mechanics."

      Capsule for SpellForce: Conquest of Eo SpellForce: Conquest of Eo

      "Game offers challenging tactical combat and repair tasks requiring skill and coordination, with difficulty ramping up and player learning evident."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative and roleplay gameplay rather than ranked or leaderboard competition."

      Capsule for Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator

      "Focus is on cooperative play with friends or AI; no mention of ranked modes or leaderboards, and gameplay is about team success rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replayability through loot and builds, and habitual play especially with friends."

      Capsule for Alien Hominid Invasion Alien Hominid Invasion

      "Players report multiple hours of play, replayability through roguelite runs and unlocks, and desire to keep playing with friends."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, squad command, coordinated attacks, and multiplayer cooperation against AI or other players."

      Capsule for RUNNING WITH RIFLES RUNNING WITH RIFLES

      "Strong emphasis on teamwork and coordination among 2-4 players; AI teammates exist but are less effective than human players."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize fleets and weapon loadouts, experimenting with ship combinations and tactics, though within predefined frameworks."

      Capsule for Space Reign Space Reign

      "Some strategic choices in loadouts and upgrades, but ship layouts and weapon slots are limited; players can experiment with tactics."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay centers on team effort and shared objectives rather than asserting dominance over others."

      Capsule for Earth Defense Force: Insect Armageddon Earth Defense Force: Insect Armageddon

      "Gameplay centers on shared team goals and cooperation rather than exerting power over others; no reports of toxic dominance behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players describe the game as a fun, chaotic, and cathartic experience that provides stress relief and distraction."

      Capsule for ANTONBLAST ANTONBLAST

      "Players describe the game as a fun distraction and stress-relief with chaotic, engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social interaction; no indication of obligation or pressure."

      Capsule for Looterkings Looterkings

      "Players engage voluntarily for fun and social interaction; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, builds, and strategies each run, exploring mechanics and combinations."

      Capsule for The Bleakest Keep The Bleakest Keep

      "Players try different strategies, weapon combinations, and roles; some repetitiveness but also exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited map variety and fixed ship layouts reduce exploration, but players discover environmental features and enemy paths."

      Capsule for SENTRY SENTRY

      "Some procedural generation and random events, but limited ship layouts and repetitive enemy designs reduce exploration."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization through abilities and upgrades, but no deep avatar personalization or cosmetic modifications."

      Capsule for What the Fog What the Fog

      "Limited character customization; some personalization through character choice and upgrades but no deep avatar modification."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi universe with space combat, RPG elements, and fictional storylines creating imaginative fiction."

      Capsule for EVERSPACE™ 2 EVERSPACE™ 2

      "Set in a sci-fi space setting with imaginative characters and scenarios; combines fictional space combat and crew roles."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community aspect with cooperative play, shared goals, and active developer communication; players enjoy social connections."

      Capsule for Orcs Must Die! Deathtrap Orcs Must Die! Deathtrap

      "Strong community aspect with cooperative multiplayer and active developer communication; social play emphasized."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, improve skills, and unlock upgrades through progression."

      Capsule for Death Crown Death Crown

      "Players learn game mechanics, improve coordination, and unlock new characters and upgrades over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

      Capsule for The Aquatic Adventure of the Last Human The Aquatic Adventure of the Last Human

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during runs; not a background or idle game."

      Capsule for Spiritfall Spiritfall

      "Requires continuous attention and active participation during runs; no background or idle gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form social bonds and friendships through cooperative play, though not deeply emotional."

      Capsule for MISERY MISERY

      "Players form social bonds and friendships through cooperative play, though emotional sharing is not deeply described."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating team tactics, but gameplay supports shared decision-making."

      Capsule for Killing Floor Killing Floor

      "Some players may take leadership roles in coordinating team actions, but gameplay is generally collaborative."

    • Progression

      Game with the same Progression vibe

      4

      "Roguelite progression with unlockable characters, loadouts, and upgrades; accumulating power over runs."

      Capsule for Metal Slug Tactics Metal Slug Tactics

      "Roguelite progression with unlockable characters, upgrades, and equipment; players accumulate power over runs."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game is chaotic and fast-paced, providing fun but also moments of tension and frustration."

      Capsule for Bro Falls Bro Falls

      "Game is chaotic and challenging but also described as fun and engaging, providing a balance of tension and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound, and combat feedback provide sensory stimulation and excitement."

      Capsule for City of Brass City of Brass

      "Visual and auditory feedback from combat and frantic gameplay provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "No mention of social status or leaderboards; focus is on personal and cooperative achievement rather than recognition."

      Capsule for Windblown Windblown

      "No mention of social status or leaderboards; focus is on team success rather than individual recognition."

    • Story

      Game with the same Story vibe

      1

      "Some narrative elements and lore exist, but gameplay is mostly focused on action and survival rather than deep story."

      Capsule for Wild Woods Wild Woods

      "Some narrative elements and character backstories exist, but gameplay is largely mission and event based without deep plot."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan tactics, manage resources, and make strategic decisions to succeed."

      Capsule for SYNTHETIK 2 SYNTHETIK 2

      "Players must plan weapon targeting, repair priorities, and team roles; strategic decision-making is key to success."

    • Thrill

      Game with the same Thrill vibe

      4

      "High stakes combat and unpredictable encounters create suspense and excitement."

      Capsule for Psycho Patrol R Psycho Patrol R

      "High stakes combat and timed repairs create suspense and excitement; players enjoy the adrenaline of chaotic battles."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for price, especially on sale, with many hours of gameplay."

      Capsule for Rebel Cops Rebel Cops

      "Players feel the game offers good value for price with many hours of fun, especially in multiplayer."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves punching enemies and bosses; cartoonish violence is a core gameplay element."

      Capsule for Alex Kidd in Miracle World DX Alex Kidd in Miracle World DX

      "Combat involves shooting enemy ships and destroying components; violence is a core gameplay element but cartoonish in style."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid damage and manage resources to survive increasingly difficult runs."

      Capsule for 30XX 30XX

      "Players must manage repairs, avoid permanent damage, and survive escalating enemy threats throughout runs."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Cooperation, Leadership. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026