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What the Fog similar games & best alternatives

What the Fog

PC (Microsoft Windows) • 2024

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Quick resume

What the Fog?! You’ve been sucked into a cursed boardgame! Now you and a friend will need to work together to survive. Run, jump, dash, and shoot to escape swarms of angry monsters in this chaotic co-op roguelite from the world of Dead by Daylight.

Global score

75/100

Genres

Action

Similar games

    Pros

    • Fun cooperative gameplay
    • Affordable price / free with bhvr account
    • Cute art style and characters
    • Easy to learn but with some challenge
    • Enjoyable soundtrack

    Cons

    • Limited content and characters
    • Repetitive levels and enemies
    • Lack of updates and future support
    • Small player base for online matchmaking
    • Some technical issues and bugs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from multiple characters with unique abilities and decide their own upgrade paths and building placements during runs, allowing for personal control and strategic freedom."

      Capsule for Achilles: Survivor Achilles: Survivor

      "Players can choose from different characters with unique abilities and select upgrades during runs, allowing some control over playstyle and decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful shooting, dodging, and strategic use of upgrades; some players note the game can be easy but higher difficulties and weapon boosts add challenge."

      Capsule for Hellbreach: Vegas Hellbreach: Vegas

      "Game involves skillful dodging, shooting, and managing upgrades; difficulty ramps up and requires strategic play especially on higher levels."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal progress rather than competing against others; no ranked or leaderboard modes mentioned."

      Capsule for Wild Woods Wild Woods

      "Focus is on cooperative play and personal progression rather than competing against others; no ranked or leaderboard modes mentioned."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report addictive gameplay and replay value, but limited tables and repetitive content reduce long-term engagement."

      Capsule for SENRAN KAGURA Peach Ball SENRAN KAGURA Peach Ball

      "Some players report addictive gameplay and multiple hours of play, but repetitiveness and limited content reduce long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Game is designed around co-op play with mechanics like riding other players, buffing, and teamwork-oriented combat."

      Capsule for Coridden Coridden

      "Designed primarily as a 2-player co-op game with mechanics supporting teamwork and assisting downed partners."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize builds through weapon modifiers and skill upgrades, but the core gameplay loop and map structure are fixed."

      Capsule for Kagura Survivors: Endless Night Kagura Survivors: Endless Night

      "Players can customize builds through upgrade choices and character abilities, but overall structure and levels are fixed and repetitive."

    • Domination

      Game with the same Domination vibe

      -4

      "Emphasis on cooperative play and shared goals rather than exerting control or superiority over others."

      Capsule for Granvir Granvir

      "Emphasis on cooperative play and mutual support rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief, enjoying silly and lighthearted gameplay."

      Capsule for King of Crabs King of Crabs

      "Players use the game as a fun, casual distraction from other games and real-life stress, enjoying its lighthearted and relaxing tone."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for personal enjoyment, often at discounted prices; no indication of obligation or pressure."

      Capsule for Fight Angel Special Edition Fight Angel Special Edition

      "Players engage voluntarily for fun and relaxation, often appreciating the low price or free access without obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different characters, weapons, and upgrades with some procedural generation, though core loop is repetitive."

      Capsule for Maniac Maniac

      "Some experimentation with character builds and rune upgrades occurs, though gameplay loop is repetitive and limited in variety."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Levels and environments are repetitive with little variety or discovery; focus on combat rather than exploration."

      Capsule for SMASHING THE BATTLE SMASHING THE BATTLE

      "Levels and maps are small and repetitive with minimal variety or discovery; focus is on combat rather than exploration."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization mainly through upgrades and cosmetic options; no deep avatar personalization."

      Capsule for Hyper Knights Hyper Knights

      "Limited character customization through abilities and upgrades, but no deep avatar personalization or cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a dark fantasy world with imaginative lore, monsters, and magical abilities."

      Capsule for Path of Exile Path of Exile

      "Set in a fantasy roguelike world with magical abilities and monsters, loosely connected to Dead by Daylight universe."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community and shared experience in co-op play; many players emphasize social fun with friends."

      Capsule for Crime Simulator Crime Simulator

      "Strong sense of community and shared experience through co-op play; players often play with friends and enjoy social interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn game mechanics and develop skills, though character progression is limited and sometimes resets."

      Capsule for Weird West: Definitive Edition Weird West: Definitive Edition

      "Players learn character mechanics and improve skills over runs, though progression is limited and RNG dependent."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus during gameplay; not suited for idle or background play."

      Capsule for Half-Life: Opposing Force Half-Life: Opposing Force

      "Requires focused attention and active gameplay; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social bonding through cooperative play and shared experiences, though not deeply emotional connections."

      Capsule for Obama Obama

      "Some social bonding through cooperative play with friends, but limited deeper emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players cooperate as equals without formal leadership or authority roles."

      Capsule for METAL SLUG 3 METAL SLUG 3

      "Players generally cooperate as equals without formal leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate upgrades, unlock heroes and towers, and complete achievements."

      Capsule for Kingdom Rush 5: Alliance TD Kingdom Rush 5: Alliance TD

      "Players accumulate upgrades and unlock characters, progressing through difficulty levels and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "The game offers casual fun and stress relief, though some find it frustrating or challenging at times."

      Capsule for Demolition Inc. Demolition Inc.

      "Game provides casual fun and flow, though some players find higher difficulties stressful or repetitive."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals, sound effects, and combat provide sensory stimulation and excitement."

      Capsule for 10 Miles To Safety 10 Miles To Safety

      "Enjoyable visuals, music, and fast-paced combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems like leaderboards; focus is on personal and group enjoyment."

      Capsule for Paranormal Cleanup Paranormal Cleanup

      "No social status or recognition systems like leaderboards; focus is on personal and cooperative enjoyment."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or lore; gameplay is focused on action and mechanics rather than story immersion."

      Capsule for NeuroVoider NeuroVoider

      "Minimal narrative or lore; gameplay is context-light and focused on action rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some tactical decisions on upgrades, vehicle use, and combat, but overall gameplay is straightforward."

      Capsule for Maniac Maniac

      "Requires some tactical thinking in ability and upgrade selection and combat positioning, though overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from waves of enemies and survival, but overall experience is not highly suspenseful."

      Capsule for Cosmic Trip Cosmic Trip

      "Some tension and challenge from enemy waves and bosses, but overall experience is casual and not highly suspenseful."

    • Value

      Game with the same Value vibe

      4

      "Players generally feel the game offers good value for its low price, with several hours of entertainment."

      Capsule for My life as an archeologist My life as an archeologist

      "Players generally feel the game offers good value for its low price or free availability, providing several hours of fun."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against monsters is a core part of gameplay, involving shooting and defense."

      Capsule for The Defender: Farm and Castle The Defender: Farm and Castle

      "Combat against monsters is a core gameplay element, involving shooting and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must prevent enemies from reaching objectives, managing resources and defenses to survive waves."

      Capsule for Prime World: Defenders 2 Prime World: Defenders 2

      "Players must avoid enemy attacks and manage resources to survive waves and complete objectives."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Exploration, Story, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026