Deadly Premonition 2: A Blessing in Disguise similar games & best alternatives
Deadly Premonition 2: A Blessing in Disguise
2022
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Quick resume
Deadly Premonition 2: A Blessing in Disguise is an open-world survival horror video game serving as both a sequel and prequel to the original Deadly Premonition: The Director’s Cut.
Global score
70/100
Genres
Action, Adventure
Similar games
Pros
- Engaging and quirky story with memorable characters
- Improved performance over switch version
- Unique atmosphere and humor
- Stable pc port compared to original game
- Skateboarding mechanic adds novelty
Cons
- Barebones pc port with no graphics or keyboard/mouse options
- Tedious and repetitive side quests
- Small, lifeless open world
- Simplistic and grindy combat
- Controller only with awkward button mapping
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore, choose actions like skateboarding, throwing objects, and sneaking, though some missions have guided objectives."
Wanted Raccoon
"Players have freedom to explore the open world, choose when to do side quests or main story, and use a skateboard for movement, though some quests have strict time windows limiting autonomy."
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Competence
Game with the same Competence vibe
1"Gameplay involves some skill in time and resource management, but is generally simple and grindy with minimal challenge."
My Lovely Wife
"Gameplay is described as clunky and tedious with simple combat and repetitive tasks; some skill involved but largely predictable and grindy."
-
Competition
Game with the same Competition vibe
-4"No evidence of competitive modes or player comparison; focus is on personal story and exploration."
Owlboy
"No evidence of competitive modes or player comparison; focus is on personal story experience and exploration."
-
Continuation
Game with the same Continuation vibe
3"Many players report being emotionally hooked and playing long sessions, with strong attachment to story and characters."
1000xRESIST
"Many players report long play sessions and emotional attachment to characters and story, though some find side quests tedious and game grindy."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player focused with no multiplayer or cooperative elements."
Stoneshard
"Game is single-player focused with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
2"Players can customize character development and choose different playstyles, but world and quests are mostly predefined."
Gothic 1
"Players engage with character customization and voodoo charm crafting, but mostly follow preset story and quest structures."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and narrative-driven."
ONE PIECE ODYSSEY
"No evidence of exerting control or superiority over others; interactions are narrative-driven and individual."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a surreal, postmodern world, escaping real-life through its narrative and atmosphere."
YIIK: A Postmodern RPG
"Players use the game to escape real life through immersion in a bizarre, surreal story and world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and fandom for the original game and its universe."
Delores: A Thimbleweed Park Mini-Adventure
"Players engage out of personal desire and fandom for the original game and its characters, not due to obligation."
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Experimenting
Game with the same Experimenting vibe
1"Some experimentation with voodoo magic and item use, but mostly follows established adventure game routines."
Jolly Rover
"Some experimentation with voodoo charms and skateboarding tricks, but mostly following established quest routines."
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Exploration
Game with the same Exploration vibe
3"Open world encourages discovering new areas, secrets, and resources; exploration is a core gameplay element."
Age of Water
"Open world exploration is a core element, though the world is described as smaller and less lively than the original."
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Expression
Game with the same Expression vibe
1"Limited character customization; some expression through choices but mostly standardized presentation."
ROBOTICS;NOTES ELITE
"Limited character customization and voodoo charm crafting allow some expression, but mostly standardized presentation."
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Fantasy
Game with the same Fantasy vibe
4"Strongly imaginative and surreal narrative with supernatural elements, multiple personalities, and bizarre characters."
killer7
"Strong elements of imaginative fiction, surreal story, and bizarre characters consistent with the series' style."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary and narrative-focused."
Vampire: The Masquerade - Shadows of New York
"No social or community features; experience is solitary and narrative-focused."
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Growth
Game with the same Growth vibe
2"Players can upgrade health, stamina, and weapons, providing some sense of progression and skill improvement."
Blade Kitten
"Players can upgrade stats and weapons through crafting, but gameplay is often repetitive and grind-heavy."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements; sedentary play."
Ghost Song
"No physical activity or health-related gameplay elements; sedentary play."
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Idle
Game with the same Idle vibe
-3"Requires player attention; some complaints about waiting during certain quests but overall active engagement."
Suits: A Business RPG
"Requires player attention and engagement; some waiting for quest time windows but generally active play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to narrative relationships; no evidence of forming close social bonds or emotional sharing."
Driftmoon
"Limited to narrative relationships; no evidence of forming close social bonds or emotional sharing with others."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player narrative experience."
Sally Face - Episode One
"No leadership or group management roles; single-player narrative experience."
-
Progression
Game with the same Progression vibe
3"Players collect weapons and items, but progression is mostly about skill and exploration rather than upgrades."
BONEWORKS
"Players collect items and upgrade weapons and stats, though progression is slow and grindy."
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Relaxation
Game with the same Relaxation vibe
1"Some players find story and gameplay relaxing, but multiplayer tension and matchmaking issues reduce flow."
BLACK CLOVER: QUARTET KNIGHTS
"Some players find the story and atmosphere relaxing, but gameplay frustrations and tedious quests reduce flow."
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Sensation
Game with the same Sensation vibe
2"Visuals and music provide sensory enjoyment, though some audio is low quality and animations are janky."
Outcast - Second Contact
"Visual style and soundtrack provide sensory stimulation, though graphics are low fidelity and sometimes janky."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
5"Strong narrative focus with character development and lore expansion; story is main draw for players."
Danganronpa Another Episode: Ultra Despair Girls
"Strong narrative focus with engaging characters, dialogue, and plot; story is main draw for players."
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Strategy
Game with the same Strategy vibe
0"Minimal strategic or problem-solving elements; gameplay is mostly straightforward and simple."
Birds Aren't Real: The Game
"Minimal strategic or problem-solving gameplay; mostly straightforward quest completion and combat."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and mystery in story, but gameplay is low risk and predictable."
State of Mind
"Some suspense and mystery in story, but gameplay is low risk and combat is easy."
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Value
Game with the same Value vibe
1"Players appreciate the game's content and story, but port issues and bugs reduce perceived value for some."
No More Heroes 2: Desperate Struggle
"Mixed player opinions; some feel story and characters justify time spent, others criticize tedious gameplay and poor port quality."
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Violence
Game with the same Violence vibe
2"Combat involves fighting monsters and enemies, but is tactical and not gratuitously violent."
Trails in the Sky 1st Chapter
"Combat involves shooting and fighting monsters, but is simplistic and infrequent."
-
Survival
Game with the same Survival vibe
0"Some survival elements like managing fear and health, but generally low-risk and forgiving gameplay."
Mundaun
"Some survival elements like managing hunger and stamina, but low threat level and easy gameplay."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Continuation. It leans lower than usual among comparable games on Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026