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Broken Sword 5 - the Serpent's Curse similar games & best alternatives

Broken Sword 5 - the Serpent's Curse

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, PlayStation Vita, Nintendo Switch, Linux • 2013

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Quick resume

From multi-award winning Revolution Software comes the latest explosive episode in this classic series. Playing as intrepid American George Stobbart and sassy French journalist Nico Collard, you find yourself on the trail of a stolen painting – and a murderous conspiracy...

Global score

89/100

Genres

Adventure, Role-playing (RPG), Puzzle, Point-and-click

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    Pros

    • Return to classic 2d point-and-click gameplay
    • Engaging and well-written story with strong voice acting
    • Beautiful hand-drawn backgrounds and art style
    • Logical and enjoyable puzzles with helpful hint system
    • Nostalgic appeal for fans of the series

    Cons

    • Slow pacing and character movement
    • Some puzzles considered illogical or frustrating
    • Limited character animation and occasional technical issues
    • Shorter length compared to earlier entries
    • Minimal exploration and character customization

    Motivations

    • Autonomy

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      4

      "Players freely explore environments, solve puzzles, and choose dialogue options in a classic point-and-click style, indicating high player control over actions."

      Capsule for Absent Absent

      "Classic point-and-click gameplay with player control over actions and puzzle solving; no forced sequences or quick-time events."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require logical thinking and problem solving, with some difficulty variation and a helpful hint system, supporting skill engagement."

      Capsule for The Next BIG Thing The Next BIG Thing

      "Puzzles require logical thinking and problem solving with a moderate difficulty curve; hint system supports competence without frustration."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player narrative experience without competitive elements or leaderboards."

      Capsule for Full Throttle Remastered Full Throttle Remastered

      "Focuses on single-player narrative experience without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes (40-50+ hours), replayability, and emotional attachment encouraging extended engagement."

      Capsule for Trails in the Sky 1st Chapter Trails in the Sky 1st Chapter

      "Fans show attachment and willingness to replay; game length around 12-15 hours supports extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player adventure with no cooperative or multiplayer features."

      Capsule for Red Comrades 2: For the Great Justice. Reloaded Red Comrades 2: For the Great Justice. Reloaded

      "Single-player adventure with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage creatively with puzzles and exploration, but within a fixed narrative and predefined environments."

      Capsule for Still Life Still Life

      "Players creatively solve puzzles and explore environments; limited character customization but strong narrative creativity."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; cooperative and equal interactions with NPCs."

      Capsule for Silver Creek Falls: Chapter 1 Silver Creek Falls: Chapter 1

      "No social dominance or power dynamics; cooperative and equal interactions with NPCs."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive story and atmosphere provide escape from reality; emotional and thematic depth noted."

      Capsule for 神明的一天世界(God's One Day World) 神明的一天世界(God's One Day World)

      "Immersive story and atmosphere provide escape from real life; praised for engaging narrative and mood."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and love for the genre and series."

      Capsule for Freedom Planet 2 Freedom Planet 2

      "Players engage voluntarily out of love for the series and genre; Kickstarter funding reflects community-driven desire."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some exploration of new puzzle types and 3D scene interaction, but overall gameplay follows established hidden object and puzzle adventure conventions."

      Capsule for Melissa K. and the Heart of Gold Collector's Edition Melissa K. and the Heart of Gold Collector's Edition

      "Some puzzle variety and exploration of new story elements; mostly follows established adventure game conventions."

    • Exploration

      Game with the same Exploration vibe

      2

      "Open world with some landmarks and fields to explore, though limited in scope."

      Capsule for Lawnmower Game Lawnmower Game

      "Explores multiple European and Middle Eastern locations with hand-drawn backgrounds; limited open-world feel."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on narrative and dialogue rather than avatar personalization."

      Capsule for Lamplight City Lamplight City

      "Minimal character customization; focus on narrative and dialogue rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Contains religious narratives and supernatural elements, engaging with imaginative fiction."

      Capsule for The Bible The Bible

      "Incorporates mystical and religious conspiracy themes with some supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily solo experience with limited social interaction beyond NPC dialogues."

      Capsule for Static Dread: The Lighthouse Static Dread: The Lighthouse

      "Primarily a solo experience with limited social interaction beyond NPC dialogue."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and progress through story-driven challenges."

      Capsule for The Book of Unwritten Tales The Book of Unwritten Tales

      "Players develop problem-solving skills and progress through story-driven challenges."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity elements."

      Capsule for Faeria Faeria

      "Standard sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during puzzles and story; some slow pacing but not background or idle play."

      Capsule for Bye Sweet Carole Bye Sweet Carole

      "Requires focused attention on puzzles and story; slow pacing but no background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited to narrative relationships; no real social or emotional intimacy with other players."

      Capsule for Dead Reset Dead Reset

      "Limited to character relationships within story; no player-to-player intimacy or social bonding."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management; single-player narrative focus."

      Capsule for Left on Read Left on Read

      "No leadership or group management; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story advancement and puzzle completion; some inventory item collection."

      Capsule for Broken Sword: Director's Cut (2009) Broken Sword: Director's Cut (2009)

      "Progression through story and puzzle completion; inventory and item collection support advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing with balanced challenge; some frustration reported but overall enjoyable flow."

      Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

      "Generally relaxing with balanced challenge; some slow pacing but enjoyable flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Appealing hand-drawn art style and music provide pleasant sensory stimulation."

      Capsule for Home Sheep Home: Farmageddon Party Edition Home Sheep Home: Farmageddon Party Edition

      "Appealing hand-drawn art and music provide sensory enjoyment; not highly stimulating but pleasant."

    • Status

      Game with the same Status vibe

      -5

      "No social status or ranking systems; focus is on personal experience."

      Capsule for Moss Moss

      "No social status or ranking systems; focus on personal experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with engaging plot, character development, and voice acting."

      Capsule for Agatha Christie - Murder on the Orient Express Agatha Christie - Murder on the Orient Express

      "Strong narrative immersion with engaging plot, character development, and voice acting."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking and planning, though not highly complex strategy."

      Capsule for Slender Threads: Prologue Slender Threads: Prologue

      "Puzzles require logical thinking and planning; no complex strategy but mental challenge present."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and mystery elements but overall low risk and tension."

      Capsule for The Invincible The Invincible

      "Some suspense and mystery elements but overall low risk and mild tension."

    • Value

      Game with the same Value vibe

      3

      "Good value especially when purchased on sale; entertaining for fans of the genre."

      Capsule for Lucius Lucius

      "Good value for fans of the genre and series; length and quality justify price, especially on sale."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; some dark themes and deaths in story but gameplay focuses on puzzle solving and narrative."

      Capsule for The Dark Eye: Chains of Satinav The Dark Eye: Chains of Satinav

      "Minimal violence; story involves murder but gameplay focuses on investigation and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -4

      "No threat of failure or death; stable conditions without survival mechanics."

      Capsule for Lost Horizon Lost Horizon

      "No survival mechanics; stable conditions with no threat of failure or death."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Story, Thrill, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026