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Goetia similar games & best alternatives

Goetia

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2016

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Quick resume

Goetia is a point & click adventure where you play the ghost of a young lady. You are Abigail. Abigail Blackwood.

Global score

77/100

Genres

Adventure, Indie, Puzzle, Point-and-click

Similar games

    Pros

    • Beautiful atmospheric art and music
    • Challenging and varied puzzles
    • Intriguing and well-developed story
    • Large explorable environment
    • Immersive supernatural setting

    Cons

    • Some puzzles are overly difficult or obscure
    • Lack of hint system frustrates some players
    • No voice acting, heavy reading required
    • No inventory system complicates item management
    • Slow pacing and backtracking may deter some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players freely explore the manor, choose how to approach puzzles, and decide which clues to investigate next, indicating a strong sense of control over actions."

      Capsule for Botany Manor Botany Manor

      "Players explore a large manor and surrounding areas freely, choosing their own path and order of puzzle solving."

    • Competence

      Game with the same Competence vibe

      5

      "The game offers challenging puzzles that require logical thinking, planning, and mastery of mechanics, providing strong feedback and satisfaction upon solving."

      Capsule for She Remembered Caterpillars She Remembered Caterpillars

      "The game features challenging and complex puzzles requiring skillful observation, memory, and logical thinking."

    • Competition

      Game with the same Competition vibe

      -5

      "The game is a single-player experience focused on personal puzzle solving without any competitive elements or comparison to others."

      Capsule for Delores: A Thimbleweed Park Mini-Adventure Delores: A Thimbleweed Park Mini-Adventure

      "The game is a single-player experience focused on personal puzzle solving without any social comparison or ranking."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions and habitual play driven by the challenge and immersion, though some mention repetitiveness."

      Capsule for Destroyer: The U-Boat Hunter Destroyer: The U-Boat Hunter

      "Players report long play sessions and immersion, though some frustration with difficulty may limit extended habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player point-and-click adventure with no cooperative multiplayer or teamwork elements."

      Capsule for Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

      "The game is a solo point-and-click adventure with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively experiment with object possession and chain reactions to solve puzzles, encouraging inventive approaches."

      Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

      "Players creatively solve puzzles in multiple ways and experiment with item possession mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; the game is a personal experience."

      Capsule for Submachine: Legacy Submachine: Legacy

      "No evidence of exerting control or superiority over others; the game is a personal experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Dark, mysterious story and immersive atmosphere provide strong escape from reality."

      Capsule for Yesterday Yesterday

      "The dark, atmospheric setting and ghost story provide an immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in puzzles and story, not due to obligation or pressure."

      Capsule for Puzzle Agent Puzzle Agent

      "Players engage voluntarily out of interest in puzzles and story, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different puzzle solutions and exploring the environment, though within a structured adventure."

      Capsule for Machinarium Machinarium

      "The game encourages exploration and trying different puzzle solutions, though within a structured environment."

    • Exploration

      Game with the same Exploration vibe

      5

      "Players explore multiple rooms and environments, discovering secrets and lore."

      Capsule for Five Nights at Freddy's: Sister Location Five Nights at Freddy's: Sister Location

      "Players explore over 100 detailed rooms and multiple outdoor areas, uncovering clues and secrets."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; player character is silent and no avatar personalization."

      Capsule for Maize Maize

      "Limited customization; players embody a ghost orb with no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong supernatural and ghostly themes with fantasy elements like possession, ghosts, demons, and afterlife."

      Capsule for Murdered: Soul Suspect Murdered: Soul Suspect

      "Strong supernatural and occult themes with ghosts, demons, and mystical rituals."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "The experience is solitary with minimal social interaction or community involvement."

      Capsule for Cronos: The New Dawn Cronos: The New Dawn

      "The experience is solitary with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem-solving skills and accumulate knowledge of the game world and puzzles."

      Capsule for Submachine: Legacy Submachine: Legacy

      "Players develop problem-solving skills and accumulate knowledge through reading and puzzle solving."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventures."

      Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

      "Sedentary gameplay typical of point-and-click adventures."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active puzzle solving; not suited for casual or background play."

      Capsule for Lost Lands: The Golden Curse Collector's Edition Lost Lands: The Golden Curse Collector's Edition

      "Requires focused attention and active puzzle solving rather than casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction or emotional connection beyond the narrative; no multiplayer or relationship building."

      Capsule for Kitten Adventures in City Park Kitten Adventures in City Park

      "Minimal social or emotional connection beyond the narrative; no multiplayer or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely single-player."

      Capsule for Super Meat Boy Super Meat Boy

      "No leadership or group management elements; purely single-player."

    • Progression

      Game with the same Progression vibe

      4

      "Players progress by unlocking new areas, solving puzzles, and uncovering story elements."

      Capsule for Obduction Obduction

      "Players progress by unlocking new areas, acquiring new abilities, and solving puzzles to advance the story."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmospheric and immersive but some puzzles cause frustration and tension."

      Capsule for Still Life Still Life

      "Atmospheric and immersive but some puzzles cause frustration and tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual atmosphere with moody music and satisfying movement feedback."

      Capsule for Hypogea Hypogea

      "Enjoyable visual and auditory atmosphere with moody music and detailed art."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with multiple endings, character development, and lore."

      Capsule for Paper Lily - Chapter 1 Paper Lily - Chapter 1

      "Strong narrative immersion with detailed lore, character backstories, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical thinking, puzzle solving, and planning to progress."

      Capsule for IMSCARED IMSCARED

      "Requires logical thinking, puzzle solving, and planning to progress."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspenseful and eerie moments, but overall a calm experience."

      Capsule for Röki Röki

      "Some suspenseful and eerie moments, but overall a calm and contemplative experience."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from engaging story, puzzles, and atmosphere, especially at sale prices."

      Capsule for Still Life Still Life

      "Players find good value in story, atmosphere, and puzzle content relative to price."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; focus on exploration and puzzle solving."

      Capsule for The 7th Guest VR The 7th Guest VR

      "No combat or destruction; focus on exploration and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable and safe environment."

      Capsule for Small Spaces Small Spaces

      "No survival or threat mechanics; stable and safe environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competence, Strategy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026