Goetia similar games & best alternatives
Goetia
2016
Related articles
Quick resume
Goetia is a point & click adventure where you play the ghost of a young lady. You are Abigail. Abigail Blackwood.
Global score
77/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Beautiful atmospheric art and music
- Challenging and varied puzzles
- Intriguing and well-developed story
- Large explorable environment
- Immersive supernatural setting
Cons
- Some puzzles are overly difficult or obscure
- Lack of hint system frustrates some players
- No voice acting, heavy reading required
- No inventory system complicates item management
- Slow pacing and backtracking may deter some
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore the manor, choose how to approach puzzles, and decide which clues to investigate next, indicating a strong sense of control over actions."
Botany Manor
"Players explore a large manor and surrounding areas freely, choosing their own path and order of puzzle solving."
-
Competence
Game with the same Competence vibe
5"The game offers challenging puzzles that require logical thinking, planning, and mastery of mechanics, providing strong feedback and satisfaction upon solving."
She Remembered Caterpillars
"The game features challenging and complex puzzles requiring skillful observation, memory, and logical thinking."
-
Competition
Game with the same Competition vibe
-5"The game is a single-player experience focused on personal puzzle solving without any competitive elements or comparison to others."
Delores: A Thimbleweed Park Mini-Adventure
"The game is a single-player experience focused on personal puzzle solving without any social comparison or ranking."
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions and habitual play driven by the challenge and immersion, though some mention repetitiveness."
Destroyer: The U-Boat Hunter
"Players report long play sessions and immersion, though some frustration with difficulty may limit extended habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player point-and-click adventure with no cooperative multiplayer or teamwork elements."
Monkey Island™ 2 Special Edition: LeChuck’s Revenge™
"The game is a solo point-and-click adventure with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Players creatively experiment with object possession and chain reactions to solve puzzles, encouraging inventive approaches."
Ghost Trick: Phantom Detective
"Players creatively solve puzzles in multiple ways and experiment with item possession mechanics."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; the game is a personal experience."
Submachine: Legacy
"No evidence of exerting control or superiority over others; the game is a personal experience."
-
Escapism
Game with the same Escapism vibe
4"Dark, mysterious story and immersive atmosphere provide strong escape from reality."
Yesterday
"The dark, atmospheric setting and ghost story provide an immersive escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in puzzles and story, not due to obligation or pressure."
Puzzle Agent
"Players engage voluntarily out of interest in puzzles and story, not due to obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Encourages trying different puzzle solutions and exploring the environment, though within a structured adventure."
Machinarium
"The game encourages exploration and trying different puzzle solutions, though within a structured environment."
-
Exploration
Game with the same Exploration vibe
5"Players explore multiple rooms and environments, discovering secrets and lore."
Five Nights at Freddy's: Sister Location
"Players explore over 100 detailed rooms and multiple outdoor areas, uncovering clues and secrets."
-
Expression
Game with the same Expression vibe
-3"Limited customization; player character is silent and no avatar personalization."
Maize
"Limited customization; players embody a ghost orb with no avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong supernatural and ghostly themes with fantasy elements like possession, ghosts, demons, and afterlife."
Murdered: Soul Suspect
"Strong supernatural and occult themes with ghosts, demons, and mystical rituals."
-
Fellowship
Game with the same Fellowship vibe
-5"The experience is solitary with minimal social interaction or community involvement."
Cronos: The New Dawn
"The experience is solitary with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
4"Players develop problem-solving skills and accumulate knowledge of the game world and puzzles."
Submachine: Legacy
"Players develop problem-solving skills and accumulate knowledge through reading and puzzle solving."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of point-and-click adventures."
Deponia: The Complete Journey
"Sedentary gameplay typical of point-and-click adventures."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and active puzzle solving; not suited for casual or background play."
Lost Lands: The Golden Curse Collector's Edition
"Requires focused attention and active puzzle solving rather than casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction or emotional connection beyond the narrative; no multiplayer or relationship building."
Kitten Adventures in City Park
"Minimal social or emotional connection beyond the narrative; no multiplayer or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely single-player."
Super Meat Boy
"No leadership or group management elements; purely single-player."
-
Progression
Game with the same Progression vibe
4"Players progress by unlocking new areas, solving puzzles, and uncovering story elements."
Obduction
"Players progress by unlocking new areas, acquiring new abilities, and solving puzzles to advance the story."
-
Relaxation
Game with the same Relaxation vibe
1"Atmospheric and immersive but some puzzles cause frustration and tension."
Still Life
"Atmospheric and immersive but some puzzles cause frustration and tension."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable audiovisual atmosphere with moody music and satisfying movement feedback."
Hypogea
"Enjoyable visual and auditory atmosphere with moody music and detailed art."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with multiple endings, character development, and lore."
Paper Lily - Chapter 1
"Strong narrative immersion with detailed lore, character backstories, and multiple endings."
-
Strategy
Game with the same Strategy vibe
4"Requires logical thinking, puzzle solving, and planning to progress."
IMSCARED
"Requires logical thinking, puzzle solving, and planning to progress."
-
Thrill
Game with the same Thrill vibe
1"Some suspenseful and eerie moments, but overall a calm experience."
Röki
"Some suspenseful and eerie moments, but overall a calm and contemplative experience."
-
Value
Game with the same Value vibe
3"Players perceive good value from engaging story, puzzles, and atmosphere, especially at sale prices."
Still Life
"Players find good value in story, atmosphere, and puzzle content relative to price."
-
Violence
Game with the same Violence vibe
-4"No combat or destruction; focus on exploration and puzzle solving."
The 7th Guest VR
"No combat or destruction; focus on exploration and puzzle solving."
-
Survival
Game with the same Survival vibe
-5"No survival or threat mechanics; stable and safe environment."
Small Spaces
"No survival or threat mechanics; stable and safe environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competence, Strategy. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026