Monument Valley 3 similar games & best alternatives

Monument Valley 3

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Android, Xbox Series X|S, iOS • 2025

Should you play it?

Set sail for a world-changing adventure as you guide Noor in their quest through a series of mind-bending illusions and atmospheric puzzles. Can you unlock the secrets of the mysterious world – and the meaning behind the Sacred Light?

What works
  • Beautiful and immersive art style
  • Relaxing and soothing soundtrack
  • Innovative puzzle mechanics and level design
  • Emotional and poetic narrative
  • Accessible and calming gameplay
Things to keep in mind
  • Short game length
  • Low puzzle difficulty
  • Somewhat thin story
  • Limited content at launch
  • Controls optimized for touch, less so for mouse

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Monument Valley

  • Monument Valley 2

  • Fatum Betula

  • Iris.Fall

  • Conbunn Cardboard

  • Machinika: Museum

  • The Norwood Suite

  • Wytchwood

  • Witch's Pranks: Frog's Fortune Collector's Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Fatum Betula

  • Conbunn Cardboard

  • Witch's Pranks: Frog's Fortune Collector's Edition

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Under Leaves

  • Escapism

    Alba: A Wildlife Adventure

  • Fantasy

    Monument Valley 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Monument Valley 3: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Value, Intimacy, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the island and solve puzzles at their own pace within a linear narrative."

    Capsule for The Fidelio Incident The Fidelio Incident

    "Players direct Noor through puzzles and exploration with freedom to manipulate the environment and sail between islands."

  • Competence

    Game with the same Competence vibe

    1

    "Puzzles are generally easy and intuitive, with some minor challenge; gameplay is accessible and not skill-intensive."

    Capsule for Happy Game Happy Game

    "Puzzles are generally easy and accessible, with few challenging moments; some players find it less demanding than previous entries."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; gameplay is single-player and focused on personal puzzle solving."

    Capsule for Myst III: Exile Myst III: Exile

    "No competitive elements; gameplay is single-player and focused on personal puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players express desire for more content and DLC, indicating engagement and attachment despite short length."

    Capsule for SCP: Secret Files SCP: Secret Files

    "Players enjoy the relaxing experience and aesthetics, but the short length and ease lead to some feeling it ends abruptly; anticipation for upcoming DLC encourages continued engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative gameplay."

    Capsule for Sifu Sifu

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in creative puzzle solving and some exploration; game features unique art and thematic design."

    Capsule for Birth Birth

    "Innovative puzzle designs and new mechanics like sailing and varied level aesthetics add creative elements beyond previous games."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; purely individual play."

    Capsule for 100 Waiting Cats 100 Waiting Cats

    "No elements of dominance or power over others; cooperative and individual play only."

  • Escapism

    Game with the same Escapism vibe

    4

    "Highly immersive, relaxing environment that provides a wholesome escape from real life."

    Capsule for Alba: A Wildlife Adventure Alba: A Wildlife Adventure

    "Highly immersive and relaxing, providing a meditative escape from real life through beautiful visuals and soothing music."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and enjoyment, not obligation."

    Capsule for Tales Beyond The Tomb - Pineville Night Stalker Tales Beyond The Tomb - Pineville Night Stalker

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration and puzzle solving encourage trying new approaches, though mostly within established gameplay."

    Capsule for Enigmatis: The Ghosts of Maple Creek Enigmatis: The Ghosts of Maple Creek

    "Some new mechanics and level designs encourage exploration of new puzzle ideas, though core gameplay remains familiar."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple islands and environments, discovering new areas and interacting with many characters."

    Capsule for Return to Monkey Island Return to Monkey Island

    "Players explore diverse island environments and new areas, including free-roaming sections."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and environment personalization through choices and interactions, though limited customization."

    Capsule for Backfirewall_ Backfirewall_

    "Some character and environment charm, but limited customization or personalization options."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Engages players in an imaginative, surreal world with impossible geometry and a poetic narrative."

    Capsule for Monument Valley 2 Monument Valley 2

    "Set in a surreal, imaginative world with impossible geometry and a poetic narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Focus on solo play with minimal social interaction or community involvement."

    Capsule for 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules II: The Cretan Bull

    "Focus on solo play with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning involved in puzzle solving and mastering mechanics, but overall low difficulty limits deep skill development."

    Capsule for Bulb Boy Bulb Boy

    "Some learning through puzzle solving and new mechanics, but overall low difficulty limits deep skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of puzzle games with no physical activity."

    Capsule for Monument Valley 2 Monument Valley 2

    "Sedentary gameplay typical of puzzle games with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; not designed for background or idle play."

    Capsule for A Little to the Left A Little to the Left

    "Requires focused attention to solve puzzles; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social or emotional connection beyond the narrative; no multiplayer or relationship building."

    Capsule for Goetia Goetia

    "Minimal social or emotional connection beyond narrative; no multiplayer or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking new areas and puzzles; some collectible achievements."

    Capsule for Deliver Us The Moon Deliver Us The Moon

    "Progression through levels and story, with some collectible memories and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Strong emphasis on relaxation through soothing music, ambient sounds, gentle pacing, and calming visuals."

    Capsule for Under Leaves Under Leaves

    "Strong emphasis on relaxation and flow; calming music and visuals create a soothing experience."

  • Sensation

    Game with the same Sensation vibe

    4

    "Visually stunning graphics, detailed environments, and immersive sound design provide strong sensory stimulation."

    Capsule for Ghostwire: Tokyo Ghostwire: Tokyo

    "Visually stunning with vibrant colors and immersive sound design providing rich sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems present."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social status or recognition systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative is abstract and thematic, with emotional depth; story is integrated with gameplay and puzzles."

    Capsule for Braid, Anniversary Edition Braid, Anniversary Edition

    "Narrative is poetic and emotional, though some find it thin; story integrates with gameplay and atmosphere."

  • Strategy

    Game with the same Strategy vibe

    1

    "Puzzles require some problem solving but are generally straightforward and limited in complexity."

    Capsule for The Gallery - Episode 1: Call of the Starseed The Gallery - Episode 1: Call of the Starseed

    "Puzzles require some problem solving but are generally straightforward and low in complexity."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; experience is calm and controlled."

    Capsule for Chroma Lab Chroma Lab

    "Experience is calm and controlled with minimal suspense or risk."

  • Value

    Game with the same Value vibe

    0

    "Mixed opinions on value; free first chapter praised, but paid DLC considered short and pricey by some."

    Capsule for The Huntsman: Winter's Curse The Huntsman: Winter's Curse

    "Mixed opinions on value due to short length and price; upcoming free DLC expected to add content."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay focuses on constructive puzzle solving and exploration."

    Capsule for Lost in Play Lost in Play

    "No violence; gameplay focuses on constructive puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe game environment."

    Capsule for Lost in Play Lost in Play

    "No survival or threat elements; stable and safe game environment."

Last update: 01/06/2026