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The Fidelio Incident

PC (Microsoft Windows) • 2017

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Quick resume

The Fidelio Incident is a single-player, first-person thriller set off the coast of Iceland. Inspired by Beethoven's only opera Fidelio. After a violent plane crash, Stanley must search a desolate frozen island in search of his wife Leonore while covering up any traces of their bloody Irish past.

Global score

78/100

Genres

Adventure, Indie

Similar games

    Pros

    • Strong narrative and emotional story
    • Beautiful and atmospheric graphics
    • Excellent voice acting
    • Immersive soundtrack
    • Light puzzle elements

    Cons

    • Short gameplay length (~2-3 hours)
    • Limited replayability
    • Some technical issues and bugs reported
    • Linear and predictable gameplay
    • Lack of customization or multiplayer

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore an island and solve puzzles at their own pace with freedom to investigate, though the progression is fairly linear."

      Capsule for Odyssey - The Story of Science Odyssey - The Story of Science

      "Players have freedom to explore the island and solve puzzles at their own pace within a linear narrative."

    • Competence

      Game with the same Competence vibe

      1

      "The puzzles are simple and easy, providing some light challenge but mostly straightforward gameplay."

      Capsule for All You Can Eat All You Can Eat

      "Puzzles are simple and straightforward, providing light challenge but mostly predictable gameplay."

    • Competition

      Game with the same Competition vibe

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      "No competitive elements; focus is on individual story experience without comparison to others."

      Capsule for Forgotton Anne Forgotton Anne

      "No competitive elements; focus is on individual story experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Game is short (2-4 hours), with limited replay value; players often complete in one or two sittings."

      Capsule for Among the Sleep - Enhanced Edition Among the Sleep - Enhanced Edition

      "Short game (~2-3 hours) with limited replayability; players generally complete in one or two sittings."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Resonance of the Ocean Resonance of the Ocean

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration, but within predefined environments and mechanics."

      Capsule for Poppy Playtime Poppy Playtime

      "Players engage in light puzzle solving and exploration, but within predefined linear environments."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely personal narrative experience."

      Capsule for The Little Red Lie The Little Red Lie

      "No elements of exerting control or superiority over others; purely personal narrative experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive story and atmospheric settings provide strong escape from real life."

      Capsule for Broken Sword: Director's Cut (2009) Broken Sword: Director's Cut (2009)

      "Immersive story and atmospheric environment provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest in the unique atmosphere and story."

      Capsule for The Norwood Suite The Norwood Suite

      "Players engage voluntarily out of intrinsic interest in story and atmosphere."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay is mostly linear with limited experimentation; some exploration and puzzle solving allow minor novelty."

      Capsule for Estranged: The Departure Estranged: The Departure

      "Gameplay mostly involves following a linear path with light puzzle interaction; limited novelty exploration."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple islands and areas, though within a structured story environment."

      Capsule for Bandle Tale: A League of Legends Story Bandle Tale: A League of Legends Story

      "Players explore a frozen island environment to uncover story elements and collectibles."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or player-driven aesthetic expression; fixed presentation."

      Capsule for Aurora: A Child's Journey Aurora: A Child's Journey

      "No character customization or player-driven aesthetic expression; fixed presentation."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Story blends realistic themes with some magical or surreal elements, but grounded in a realistic setting."

      Capsule for Memory Oblivion Box Memory Oblivion Box

      "Story is grounded in realistic scenarios inspired by historical events, with some surreal dream sequences."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo experience with minimal social interaction or community involvement."

      Capsule for That Which Gave Chase That Which Gave Chase

      "Solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      1

      "Players gain understanding of story and characters, but limited skill or knowledge development."

      Capsule for Answer Knot Answer Knot

      "Players gain understanding of story and character background, but limited skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics beyond in-game survival."

      Capsule for The Red Lantern The Red Lantern

      "Sedentary gameplay with no physical activity or health-related mechanics beyond survival theme."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention with limited background or casual play elements."

      Capsule for Golden Treasure: The Great Green Golden Treasure: The Great Green

      "Requires focused attention during play; no background or casual play elements."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to characters and story, though limited social interaction."

      Capsule for ChuSingura46+1 S ChuSingura46+1 S

      "Emotional connection to characters and story, though limited social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative."

      Capsule for Tales of Kenzera™: ZAU Tales of Kenzera™: ZAU

      "No leadership or group management elements; single-player narrative."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story advancement and collecting journal pages; no complex upgrades or item accumulation."

      Capsule for Belladonna Belladonna

      "Progression through story and collecting journal pages; no item upgrades or power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric and immersive experience provides a sense of flow and contemplative relaxation."

      Capsule for The Music Machine The Music Machine

      "Atmospheric and immersive experience provides relaxation and emotional engagement."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong visual and auditory stimulation through art design and soundtrack."

      Capsule for Caligo Caligo

      "Strong visual and auditory stimulation through detailed graphics and soundtrack."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; individual story experience."

      Capsule for Rising Angels: Reborn Rising Angels: Reborn

      "No social status or recognition systems; individual story experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional storytelling and voice acting central to experience."

      Capsule for Rumu Rumu

      "Central narrative-driven experience with emotional voice acting and unfolding plot."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Light puzzle solving requiring some thought but no deep strategic or analytical planning."

      Capsule for Hoa Hoa

      "Light puzzle solving with minimal strategic or complex problem solving."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some emotional tension and suspense in story and battles, but overall controlled experience."

      Capsule for Meg's Monster Meg's Monster

      "Some tension from survival elements and story suspense, but overall controlled experience."

    • Value

      Game with the same Value vibe

      0

      "Mixed player opinions on value due to short length and price; some recommend waiting for sale."

      Capsule for Silence Silence

      "Mixed player opinions on value due to short length and price; generally better on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on exploration and story."

      Capsule for Lifeless Planet Premier Edition Lifeless Planet Premier Edition

      "No combat or destructive gameplay; focus on exploration and story."

    • Survival

      Game with the same Survival vibe

      3

      "Survival mechanics like managing warmth and stress add challenge but are not overly punishing."

      Capsule for Kona Kona

      "Survival mechanic of maintaining warmth adds mild challenge and urgency."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Survival, Story. It leans lower than usual among comparable games on Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026