The Fidelio Incident similar games & best alternatives
The Fidelio Incident
2017
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Quick resume
The Fidelio Incident is a single-player, first-person thriller set off the coast of Iceland. Inspired by Beethoven's only opera Fidelio. After a violent plane crash, Stanley must search a desolate frozen island in search of his wife Leonore while covering up any traces of their bloody Irish past.
Global score
78/100
Genres
Adventure, Indie
Similar games
Pros
- Strong narrative and emotional story
- Beautiful and atmospheric graphics
- Excellent voice acting
- Immersive soundtrack
- Light puzzle elements
Cons
- Short gameplay length (~2-3 hours)
- Limited replayability
- Some technical issues and bugs reported
- Linear and predictable gameplay
- Lack of customization or multiplayer
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore an island and solve puzzles at their own pace with freedom to investigate, though the progression is fairly linear."
Odyssey - The Story of Science
"Players have freedom to explore the island and solve puzzles at their own pace within a linear narrative."
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Competence
Game with the same Competence vibe
1"The puzzles are simple and easy, providing some light challenge but mostly straightforward gameplay."
All You Can Eat
"Puzzles are simple and straightforward, providing light challenge but mostly predictable gameplay."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on individual story experience without comparison to others."
Forgotton Anne
"No competitive elements; focus is on individual story experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
-3"Game is short (2-4 hours), with limited replay value; players often complete in one or two sittings."
Among the Sleep - Enhanced Edition
"Short game (~2-3 hours) with limited replayability; players generally complete in one or two sittings."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Resonance of the Ocean
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and exploration, but within predefined environments and mechanics."
Poppy Playtime
"Players engage in light puzzle solving and exploration, but within predefined linear environments."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely personal narrative experience."
The Little Red Lie
"No elements of exerting control or superiority over others; purely personal narrative experience."
-
Escapism
Game with the same Escapism vibe
4"Immersive story and atmospheric settings provide strong escape from real life."
Broken Sword: Director's Cut (2009)
"Immersive story and atmospheric environment provide strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest in the unique atmosphere and story."
The Norwood Suite
"Players engage voluntarily out of intrinsic interest in story and atmosphere."
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Experimenting
Game with the same Experimenting vibe
-2"Gameplay is mostly linear with limited experimentation; some exploration and puzzle solving allow minor novelty."
Estranged: The Departure
"Gameplay mostly involves following a linear path with light puzzle interaction; limited novelty exploration."
-
Exploration
Game with the same Exploration vibe
2"Players explore multiple islands and areas, though within a structured story environment."
Bandle Tale: A League of Legends Story
"Players explore a frozen island environment to uncover story elements and collectibles."
-
Expression
Game with the same Expression vibe
-4"No character customization or player-driven aesthetic expression; fixed presentation."
Aurora: A Child's Journey
"No character customization or player-driven aesthetic expression; fixed presentation."
-
Fantasy
Game with the same Fantasy vibe
1"Story blends realistic themes with some magical or surreal elements, but grounded in a realistic setting."
Memory Oblivion Box
"Story is grounded in realistic scenarios inspired by historical events, with some surreal dream sequences."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo experience with minimal social interaction or community involvement."
That Which Gave Chase
"Solo experience with minimal social interaction or community involvement."
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Growth
Game with the same Growth vibe
1"Players gain understanding of story and characters, but limited skill or knowledge development."
Answer Knot
"Players gain understanding of story and character background, but limited skill development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics beyond in-game survival."
The Red Lantern
"Sedentary gameplay with no physical activity or health-related mechanics beyond survival theme."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention with limited background or casual play elements."
Golden Treasure: The Great Green
"Requires focused attention during play; no background or casual play elements."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story, though limited social interaction."
ChuSingura46+1 S
"Emotional connection to characters and story, though limited social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative."
Tales of Kenzera™: ZAU
"No leadership or group management elements; single-player narrative."
-
Progression
Game with the same Progression vibe
2"Progression through story advancement and collecting journal pages; no complex upgrades or item accumulation."
Belladonna
"Progression through story and collecting journal pages; no item upgrades or power accumulation."
-
Relaxation
Game with the same Relaxation vibe
3"Atmospheric and immersive experience provides a sense of flow and contemplative relaxation."
The Music Machine
"Atmospheric and immersive experience provides relaxation and emotional engagement."
-
Sensation
Game with the same Sensation vibe
3"Strong visual and auditory stimulation through art design and soundtrack."
Caligo
"Strong visual and auditory stimulation through detailed graphics and soundtrack."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; individual story experience."
Rising Angels: Reborn
"No social status or recognition systems; individual story experience."
-
Story
Game with the same Story vibe
5"Strong narrative focus with emotional storytelling and voice acting central to experience."
Rumu
"Central narrative-driven experience with emotional voice acting and unfolding plot."
-
Strategy
Game with the same Strategy vibe
-3"Light puzzle solving requiring some thought but no deep strategic or analytical planning."
Hoa
"Light puzzle solving with minimal strategic or complex problem solving."
-
Thrill
Game with the same Thrill vibe
1"Some emotional tension and suspense in story and battles, but overall controlled experience."
Meg's Monster
"Some tension from survival elements and story suspense, but overall controlled experience."
-
Value
Game with the same Value vibe
0"Mixed player opinions on value due to short length and price; some recommend waiting for sale."
Silence
"Mixed player opinions on value due to short length and price; generally better on sale."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on exploration and story."
Lifeless Planet Premier Edition
"No combat or destructive gameplay; focus on exploration and story."
-
Survival
Game with the same Survival vibe
3"Survival mechanics like managing warmth and stress add challenge but are not overly punishing."
Kona
"Survival mechanic of maintaining warmth adds mild challenge and urgency."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Survival, Story. It leans lower than usual among comparable games on Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026