Odyssey - The Story of Science similar games & best alternatives
Odyssey - The Story of Science
2017
Related articles
Quick resume
Odyssey is an enchanting and innovative science adventure game. Help Kai and her family escape their captors on the Wretched Islands - and learn the history of astronomy, mechanics, and scientific reasoning as you read Kai's journal and solve puzzles along the way!
Global score
75/100
Genres
Adventure, Indie
Similar games
Pros
- Educational and intellectually stimulating
- Beautiful and relaxing environment
- Engaging scientific puzzles
- Well-written narrative through journal
- Suitable for all ages, especially educational use
Cons
- Short game length
- Heavy reading may deter some players
- Linear progression limits exploration freedom
- Some clunky controls and minor bugs
- Incomplete story with no current sequel
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the island and solve puzzles at their own pace within a linear narrative."
The Fidelio Incident
"Players explore an island and solve puzzles at their own pace with freedom to investigate, though the progression is fairly linear."
-
Competence
Game with the same Competence vibe
2"Puzzles require logical thinking and problem solving, with some difficulty and occasional frustration, providing a moderate challenge."
Normality
"Puzzles require understanding scientific concepts and reasoning, offering moderate challenge especially for those new to the topics."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on individual puzzle solving without comparison to others."
Doors: Paradox
"No competitive elements; focus is on individual learning and puzzle solving without comparison to others."
-
Continuation
Game with the same Continuation vibe
1"Players enjoy the game despite its short length and some frustrations, with some expressing desire for a sequel."
Greak: Memories of Azur
"Players express interest in continuing with potential sequels, but the game itself is short and linear, limiting habitual long sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Single player experience with no multiplayer or cooperative gameplay."
The Bookwalker: Thief of Tales
"Single player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with puzzle solutions and explore environment, though within predefined structures."
Still There
"Players experiment with scientific models and puzzles, though within predefined structures and guided by journal entries."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely individual experience."
Poppy Playtime
"No elements of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
3"Provides a relaxing, stress-relieving experience with immersion in nature-themed environments, offering a gentle escape."
Little Mouse's Encyclopedia
"Provides a relaxing, immersive environment to escape into scientific exploration and discovery."
-
Expectation
Game with the same Expectation vibe
-3"Players engage out of personal interest and curiosity rather than obligation."
Hello Guest: Hello Neighbor 2 pre-alpha
"Players engage out of personal interest and curiosity rather than obligation; some use it for educational purposes."
-
Experimenting
Game with the same Experimenting vibe
3"Encourages experimentation with physics and puzzle solutions, though within set scenarios."
Penumbra Overture
"Encourages trying out scientific experiments and models to understand concepts, though within guided parameters."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple islands and environments, discovering new areas and interacting with many characters."
Return to Monkey Island
"Players explore a visually appealing island environment with multiple areas and puzzles to discover."
-
Expression
Game with the same Expression vibe
-4"Limited customization or self-expression; players follow a set narrative and environment."
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
"Limited customization or personalization; players follow a set narrative and puzzle structure."
-
Fantasy
Game with the same Fantasy vibe
-4"Strongly grounded in realistic historical context and scientific facts, with no fantasy or fictional elements."
PRINCIPIA: Master of Science
"Grounded in realistic scientific concepts and history rather than imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary gameplay experience."
Psalm 5:9-13
"No social or community features; solitary gameplay experience."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning, developing inductive reasoning skills, and personal intellectual growth."
Understand
"Strong emphasis on learning scientific knowledge, reasoning, and personal intellectual development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity components."
Unravel
"Sedentary gameplay with no physical activity components."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on reading and puzzle solving; not designed for casual or background play."
NORCO
"Requires focused reading and puzzle solving; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solitary experience."
Iris.Fall
"No social or emotional relationship building; solitary experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through solving puzzles and unlocking new areas and story elements."
The Looker
"Progression through unlocking puzzles and advancing scientific understanding, though linear and narrative-driven."
-
Relaxation
Game with the same Relaxation vibe
4"Relaxed pacing, atmospheric music, and calming visuals promote a soothing experience."
Truberbrook / Trüberbrook
"Relaxing atmosphere, soothing music, and gentle pacing contribute to a calming experience."
-
Sensation
Game with the same Sensation vibe
1"Visuals and audio are pleasant but not highly stimulating; focus is on intellectual engagement."
Plasma
"Visuals and audio are pleasant but not highly stimulating; focus is on intellectual engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
3"Story is delivered through exploration and discoveries, with a unique narrative revealed at the end."
Keplerth
"Narrative told through a journal with a coherent story that integrates with puzzles and scientific discovery."
-
Strategy
Game with the same Strategy vibe
2"Requires problem solving and logical thinking for puzzles, though some solutions are obscure or trial and error."
SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE
"Requires logical thinking and application of scientific principles to solve puzzles, though solutions are often guided."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; experience is calm and contemplative rather than thrilling."
Plasticity
"Low suspense or risk; experience is calm and contemplative rather than thrilling."
-
Value
Game with the same Value vibe
2"Generally considered good value especially on sale, with positive reception for content and experience."
Degrees of Separation
"Generally considered good value especially on sale; educational content adds perceived worth."
-
Violence
Game with the same Violence vibe
-5"No violence; focus on constructive searching and discovery."
100 hidden birds 2
"No violence; focus on constructive scientific exploration."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe environment."
Cats Hidden in Bali
"No survival or threat elements; stable and safe environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026