SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE similar games & best alternatives
SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE
2023
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Quick resume
SWOLLEN TO BURSTING is a weirdo RPG in which something is very wrong. A flying saucer has crash landed in town, but it's Thursday so you have to go to work at the post office.
Global score
98/100
Genres
Adventure, Indie, Role-playing (RPG), Simulator, Free To Play
Similar games
Pros
- Unique and immersive atmosphere
- Emotional and personal storytelling
- Beautiful and evocative music
- Free to play with rich content
- Engaging exploration and puzzles
Cons
- Some puzzles are obtuse and frustrating
- Progression can be unclear without guides
- Technical bugs and occasional freezes
- Slow navigation and lack of quality-of-life features
- Some players find ending vague or unsatisfying
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore a surreal world and solve puzzles at their own pace with no forced linearity or scripted routines."
LEAVES - The Journey
"Players explore a surreal world with freedom to discover secrets and solve puzzles at their own pace, though some progression is gated by obscure clues."
-
Competence
Game with the same Competence vibe
2"The game involves solving puzzles with some trial and error and occasional obtuse logic, requiring skill and problem solving."
I Have No Mouth, and I Must Scream
"The game involves puzzle solving and exploration requiring some skill and logical thinking, but some puzzles are obtuse and require trial and error or guides."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal exploration and experience."
THRESHOLD
"No evidence of competitive elements; focus is on personal exploration and experience."
-
Continuation
Game with the same Continuation vibe
3"Players report engaging deeply with the game, exploring all dialogue and interactions, and spending multiple hours in single sessions."
Paradigm
"Players report engaging deeply for multiple hours and revisiting the game for its atmosphere and story."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer features."
The Henry Stickmin Collection
"Single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"Players can experiment with different puzzle solutions and interact creatively with objects, supporting creative problem solving."
I Expect You To Die
"Players can experiment with various effects and explore different puzzle solutions, though within a designed structure."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and personal."
Windlands
"No evidence of exerting control or superiority over others; interactions are personal and introspective."
-
Escapism
Game with the same Escapism vibe
5"Strongly focused on emotional and mental health themes, providing a form of escape and reflection on real-life struggles."
Sea of Solitude
"Strong thematic focus on personal struggles, mental health, and emotional exploration providing an escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and emotional connection, not obligation."
RiME
"Players engage voluntarily out of intrinsic interest and emotional connection, not obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Encourages exploration and trying different approaches to puzzles, though within established mechanics."
Gordian Rooms 1: A curious heritage
"Encourages exploration of mechanics and world, though some puzzles require repeated attempts or external help."
-
Exploration
Game with the same Exploration vibe
5"Core gameplay involves discovering new areas, secrets, and piecing together story elements."
Obduction
"Core gameplay revolves around discovering new areas, secrets, and piecing together story elements."
-
Expression
Game with the same Expression vibe
3"Players can customize character appearance and portraits."
StarCrawlers
"Players customize their character with various effects that alter appearance and interaction."
-
Fantasy
Game with the same Fantasy vibe
4"Surreal, dreamlike world with abstract narrative and imaginative settings."
Anodyne
"Surreal, dreamlike world with imaginative fiction and abstract storytelling."
-
Fellowship
Game with the same Fellowship vibe
-5"Primarily a solitary experience with minimal social interaction."
SILENT HILL 2
"Primarily a solitary experience with minimal social interaction."
-
Growth
Game with the same Growth vibe
3"Players develop understanding of story and characters; some learning through puzzle solving."
Shardlight
"Players learn puzzle solutions, explore narrative themes, and develop understanding through play."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
qualia
"No physical activity or health-related gameplay elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and progress; not a casual or background game."
Jack Orlando: Director's Cut
"Requires focused attention to solve puzzles and progress; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story, but limited to narrative rather than social relationships."
Stray
"Emotional connection to the story and character experiences, though limited social relationships."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Progression through collecting parts and unlocking story elements."
Cradle
"Progression through collecting effects and unlocking story elements, though some sequence breaking possible."
-
Relaxation
Game with the same Relaxation vibe
2"Atmosphere is immersive and calm, though puzzle difficulty can cause frustration at times."
Myst: Masterpiece Edition
"Atmosphere is immersive and sometimes calming, but puzzle difficulty and obtuse clues can cause frustration."
-
Sensation
Game with the same Sensation vibe
3"Unique visual style and music provide strong sensory stimulation and emotional engagement."
Apotheon
"Unique visual style and evocative music provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal experience."
Brothers - A Tale of Two Sons
"No social status or recognition systems; focus is on personal experience."
-
Story
Game with the same Story vibe
4"Strong narrative immersion through visual storytelling, character development, and emotional themes."
Dropsy
"Narrative immersion through abstract storytelling, character development, and emotional themes."
-
Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and problem solving, though some are straightforward or trial and error."
Brink of Consciousness: Dorian Gray Syndrome Collector's Edition
"Requires problem solving and logical thinking for puzzles, though some solutions are obscure or trial and error."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and tension in puzzle solving, but overall controlled and calm gameplay."
Unsolved Case
"Some tension from puzzle challenges and exploration, but overall a subdued emotional tone."
-
Value
Game with the same Value vibe
5"Highly praised as a free game with good quality and enjoyable content, perceived as great value."
The Timeless Child - Prologue
"Highly praised for being a free game with rich content, emotional depth, and replay value."
-
Violence
Game with the same Violence vibe
-4"Minimal violence; combat is limited and non-lethal, focusing on stealth and avoidance rather than destruction."
American Theft 80s
"Minimal combat focused on level comparison; no emphasis on destruction or aggression."
-
Survival
Game with the same Survival vibe
-3"No survival mechanics; stable conditions with no threats or resource management."
Indecision.
"No significant survival mechanics; some challenge from encounters but no resource management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026