Space Pilgrim Episode III: Delta Pavonis similar games & best alternatives
Space Pilgrim Episode III: Delta Pavonis
2016
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Quick resume
Still reeling from the life-changing events of the previous episode, Gail seeks out a safe haven with her father in the Delta Pavonis system. However, she soon learns that the politics of Planet Leto can be as treacherous and unpredictable as the local weather.
Global score
83/100
Genres
Adventure, Indie
Similar games
Pros
- Engaging sci-fi story and characters
- Longer and more varied gameplay than previous episodes
- Good value for price
- Humorous and well-written dialogue
- Accessible puzzles with some challenge
Cons
- Basic rpg maker graphics
- Some backtracking and fetch quests can feel tedious
- Short overall playtime (~3-5 hours)
- Limited replay value
- Minor bugs and interface quirks
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose different characters, switch between them, and explore large hub areas freely, indicating a good level of control and personal freedom."
LEGO® Star Wars™ III - The Clone Wars™
"Players can explore multiple districts on a planet, choose where to go and interact with various characters and items, indicating moderate freedom of action."
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Competence
Game with the same Competence vibe
2"Puzzles require logical thinking and item combinations with some challenge, but are generally accessible and not overly difficult."
Oknytt
"Puzzles require some thought and item combination, with occasional challenge, but overall remain accessible and not highly difficult."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is single-player and story-driven without leaderboards or PvP."
Children of Silentown
"No evidence of competitive elements; gameplay is single-player and story-driven without leaderboards or PvP."
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Continuation
Game with the same Continuation vibe
4"Players report long play sessions and high engagement, with some playing 10+ hours and expressing eagerness for full release."
Occupy Mars: Prologue (2020)
"Players report multiple hours of engagement, with a longer episode than previous ones and anticipation for the next installment."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player with no multiplayer or cooperative gameplay elements."
The Darkside Detective
"Game is single-player with no multiplayer or cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
2"Players combine items and solve puzzles creatively within the point-and-click framework, but within predefined structures."
A New Beginning - Final Cut
"Players combine items and solve puzzles creatively, but within a structured point-and-click adventure framework."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are narrative and puzzle based."
King's Quest
"No indications of exerting control or superiority over others; interactions are narrative and puzzle-based."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive sci-fi narrative to escape real-life stress and enjoy humor and story."
Space Pilgrim Episode II: Epsilon Indi
"Players use the game as a relaxing, immersive sci-fi adventure to escape real-life stress and enjoy story and humor."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no reports of obligation or external pressure to play."
Protolife
"Players engage voluntarily out of interest and enjoyment; no reports of obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
2"Some experimentation with item combinations and puzzle solutions, but mostly within established gameplay."
Alpha Polaris : A Horror Adventure Game
"Some experimentation with item combinations and puzzle solutions, though within established adventure game mechanics."
-
Exploration
Game with the same Exploration vibe
3"Game features multiple distinct districts and hidden paths; exploration is encouraged though world is hub-based rather than fully open."
Vampire: The Masquerade - Bloodlines
"Game features multiple districts and locations to explore on a planet, expanding beyond previous episodes' confined settings."
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Expression
Game with the same Expression vibe
1"Limited character customization exists (e.g. alternate costumes), but mostly standardized presentation."
Tormented Souls
"Limited character customization noted (e.g. changing appearance to enter a club), but mostly predefined presentation."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a sci-fi universe with imaginative fiction, space travel, and speculative technology."
Space Pilgrim Episode IV: Sol
"Set in a sci-fi universe with space travel, conspiracies, and imaginative settings, providing strong fantasy elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary and narrative-focused."
The Divine Invasion
"No social or community features; gameplay is solitary and narrative-focused."
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Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and follow character development and story progression."
Blackwell Deception
"Players develop problem-solving skills and follow character development and story progression."
-
Health
Game with the same Health vibe
-5"No physical activity involved; typical sedentary gameplay."
FAITH: The Unholy Trinity
"No physical activity involved; typical sedentary gameplay."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles and story; not designed for background or idle play."
Deliver Us Mars
"Requires active attention to puzzles and story; some backtracking but not background or idle play."
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Intimacy
Game with the same Intimacy vibe
1"Character relationships and dialogue build some emotional connection, but no close social interaction."
Hyperdimension Neptunia Re;Birth2: Sisters Generation
"Character relationships and dialogue provide some emotional engagement, but no close social interaction."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player follows narrative and puzzle objectives."
[Chilla's Art] Missing Children | 行方不明
"No leadership or group management elements; player follows narrative and puzzle objectives."
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Progression
Game with the same Progression vibe
3"Players collect items and unlock story progression through puzzle solving and exploration."
Deponia Doomsday
"Players collect items and unlock story progression through puzzle solving and exploration."
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Relaxation
Game with the same Relaxation vibe
4"Players describe the game as relaxing and enjoyable, with a good balance of challenge and flow."
Toree 2
"Players report enjoying the game as relaxing, with a good balance of challenge and story immersion."
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Sensation
Game with the same Sensation vibe
1"Simple pixel art and music provide moderate sensory stimulation; not highly intense."
Yu-Gi-Oh! EARLY DAYS COLLECTION
"Basic pixel art and music provide moderate sensory stimulation; not highly intense or flashy."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements exist but are personal."
Assassin's Creed Mirage
"No social recognition or status systems; achievements and cards exist but are personal."
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Story
Game with the same Story vibe
5"Strong narrative focus with engaging plot, characters, and dialogue."
A Case of Distrust
"Strong narrative focus with continuing plot, character development, and engaging dialogue."
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Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and problem solving but within a straightforward adventure framework."
Unforeseen Incidents
"Requires logical thinking and puzzle solving, but within a straightforward adventure game structure."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and mystery in story, but gameplay is generally calm and not high-risk."
Grim Legends 2: Song of the Dark Swan
"Some suspense and intrigue in story, but gameplay is low risk and calm overall."
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Value
Game with the same Value vibe
4"Players generally feel the game offers good value for its low price and content length."
BAD END
"Players find the game offers good value for its low price and length, with enjoyable content."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus is on puzzle solving and narrative."
There Is No Game: Wrong Dimension
"No combat or destructive gameplay; focus is on puzzle solving and story."
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Survival
Game with the same Survival vibe
-5"No survival mechanics or threat avoidance; stable and safe gameplay environment."
Firework
"No survival mechanics or threat avoidance; stable and safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fellowship, Cooperation, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026