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Space Pilgrim Episode III: Delta Pavonis similar games & best alternatives

Space Pilgrim Episode III: Delta Pavonis

PC (Microsoft Windows) • 2016

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Quick resume

Still reeling from the life-changing events of the previous episode, Gail seeks out a safe haven with her father in the Delta Pavonis system. However, she soon learns that the politics of Planet Leto can be as treacherous and unpredictable as the local weather.

Global score

83/100

Genres

Adventure, Indie

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    Pros

    • Engaging sci-fi story and characters
    • Longer and more varied gameplay than previous episodes
    • Good value for price
    • Humorous and well-written dialogue
    • Accessible puzzles with some challenge

    Cons

    • Basic rpg maker graphics
    • Some backtracking and fetch quests can feel tedious
    • Short overall playtime (~3-5 hours)
    • Limited replay value
    • Minor bugs and interface quirks

    Motivations

    • Autonomy

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      "Players can choose different characters, switch between them, and explore large hub areas freely, indicating a good level of control and personal freedom."

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    • Competence

      Game with the same Competence vibe

      2

      "Puzzles require logical thinking and item combinations with some challenge, but are generally accessible and not overly difficult."

      Capsule for Oknytt Oknytt

      "Puzzles require some thought and item combination, with occasional challenge, but overall remain accessible and not highly difficult."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is single-player and story-driven without leaderboards or PvP."

      Capsule for Children of Silentown Children of Silentown

      "No evidence of competitive elements; gameplay is single-player and story-driven without leaderboards or PvP."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions and high engagement, with some playing 10+ hours and expressing eagerness for full release."

      Capsule for Occupy Mars: Prologue (2020) Occupy Mars: Prologue (2020)

      "Players report multiple hours of engagement, with a longer episode than previous ones and anticipation for the next installment."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player with no multiplayer or cooperative gameplay elements."

      Capsule for The Darkside Detective The Darkside Detective

      "Game is single-player with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items and solve puzzles creatively within the point-and-click framework, but within predefined structures."

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      "Players combine items and solve puzzles creatively, but within a structured point-and-click adventure framework."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are narrative and puzzle based."

      Capsule for King's Quest King's Quest

      "No indications of exerting control or superiority over others; interactions are narrative and puzzle-based."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive sci-fi narrative to escape real-life stress and enjoy humor and story."

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      "Players use the game as a relaxing, immersive sci-fi adventure to escape real-life stress and enjoy story and humor."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no reports of obligation or external pressure to play."

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    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with item combinations and puzzle solutions, but mostly within established gameplay."

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      "Some experimentation with item combinations and puzzle solutions, though within established adventure game mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features multiple distinct districts and hidden paths; exploration is encouraged though world is hub-based rather than fully open."

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      "Game features multiple districts and locations to explore on a planet, expanding beyond previous episodes' confined settings."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization exists (e.g. alternate costumes), but mostly standardized presentation."

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      "Limited character customization noted (e.g. changing appearance to enter a club), but mostly predefined presentation."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi universe with imaginative fiction, space travel, and speculative technology."

      Capsule for Space Pilgrim Episode IV: Sol Space Pilgrim Episode IV: Sol

      "Set in a sci-fi universe with space travel, conspiracies, and imaginative settings, providing strong fantasy elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary and narrative-focused."

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      "No social or community features; gameplay is solitary and narrative-focused."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and follow character development and story progression."

      Capsule for Blackwell Deception Blackwell Deception

      "Players develop problem-solving skills and follow character development and story progression."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gameplay."

      Capsule for FAITH: The Unholy Trinity FAITH: The Unholy Trinity

      "No physical activity involved; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and story; not designed for background or idle play."

      Capsule for Deliver Us Mars Deliver Us Mars

      "Requires active attention to puzzles and story; some backtracking but not background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Character relationships and dialogue build some emotional connection, but no close social interaction."

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      "Character relationships and dialogue provide some emotional engagement, but no close social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player follows narrative and puzzle objectives."

      Capsule for [Chilla's Art] Missing Children | 行方不明 [Chilla's Art] Missing Children | 行方不明

      "No leadership or group management elements; player follows narrative and puzzle objectives."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock story progression through puzzle solving and exploration."

      Capsule for Deponia Doomsday Deponia Doomsday

      "Players collect items and unlock story progression through puzzle solving and exploration."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Players describe the game as relaxing and enjoyable, with a good balance of challenge and flow."

      Capsule for Toree 2 Toree 2

      "Players report enjoying the game as relaxing, with a good balance of challenge and story immersion."

    • Sensation

      Game with the same Sensation vibe

      1

      "Simple pixel art and music provide moderate sensory stimulation; not highly intense."

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      "Basic pixel art and music provide moderate sensory stimulation; not highly intense or flashy."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements exist but are personal."

      Capsule for Assassin's Creed Mirage Assassin's Creed Mirage

      "No social recognition or status systems; achievements and cards exist but are personal."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with engaging plot, characters, and dialogue."

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      "Strong narrative focus with continuing plot, character development, and engaging dialogue."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and problem solving but within a straightforward adventure framework."

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      "Requires logical thinking and puzzle solving, but within a straightforward adventure game structure."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and mystery in story, but gameplay is generally calm and not high-risk."

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      "Some suspense and intrigue in story, but gameplay is low risk and calm overall."

    • Value

      Game with the same Value vibe

      4

      "Players generally feel the game offers good value for its low price and content length."

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      "Players find the game offers good value for its low price and length, with enjoyable content."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on puzzle solving and narrative."

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      "No combat or destructive gameplay; focus is on puzzle solving and story."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threat avoidance; stable and safe gameplay environment."

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      "No survival mechanics or threat avoidance; stable and safe gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fellowship, Cooperation, Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026