A Case of Distrust similar games & best alternatives
A Case of Distrust
2018
Related articles
Quick resume
A Case of Distrust is a narrative mystery from 1924 San Francisco. Play as private investigator Phyllis Cadence Malone in this historical 2D adventure game.
Global score
82/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Engaging noir detective story
- Stylish minimalist art and jazz soundtrack
- Logical deduction and clue gathering gameplay
- Immersive 1920s setting with historical flavor
- Well-written characters and dialogue
Cons
- Short game length with limited replay value
- Some tedious backtracking and menu navigation
- Lack of voice acting
- Price considered high for content length
- Final plot twist and ending received mixed reactions
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players direct investigations, choose how to question suspects and piece together evidence, showing moderate control over actions."
Lucifer Within Us
"Players direct their own investigation by choosing which clues to pursue and how to interrogate suspects, with some freedom in dialogue choices."
-
Competence
Game with the same Competence vibe
3"Engages players in logical deduction and contradiction finding, providing satisfying skill-based challenges."
Lucifer Within Us
"Players engage in logical deduction and puzzle-solving by collecting clues and contradicting statements, requiring attention and reasoning."
-
Competition
Game with the same Competition vibe
-5"Single-player narrative experience with no competitive elements or comparison to others."
Stray Cat Crossing
"Single-player narrative experience with no competitive elements or comparison to others."
-
Continuation
Game with the same Continuation vibe
-3"Short game length (~2-4 hours) and limited replay value reduce habitual or long session play."
Toby: The Secret Mine
"Short game length (~2-4 hours) and limited replay value reduce habitual or long session play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay."
FAR: Lone Sails
"Entirely single-player with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players create their own investigative path and hypotheses, but within a structured narrative and predefined puzzles."
The Séance of Blake Manor
"Players creatively piece together clues and decide interrogation strategies, though within a structured narrative."
-
Domination
Game with the same Domination vibe
-5"No social or multiplayer interactions involving control or superiority over others."
Sound of Drop - fall into poison -
"No social or multiplayer interaction involving control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in 1930s noir atmosphere and story provides escape from real life."
Jack Orlando: Director's Cut
"Immersive 1920s noir setting and story provide a strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest in story-driven detective gameplay and narrative."
Lacuna – A Sci-Fi Noir Adventure
"Players engage voluntarily out of interest in detective stories and narrative puzzles."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore dialogue options and some new mechanics, though largely within established narrative routines."
OXENFREE II: Lost Signals
"Players try different dialogue options and interrogation approaches to uncover new information."
-
Exploration
Game with the same Exploration vibe
1"Players explore environments and uncover story elements, but locations are limited and familiar within the game context."
Morphine
"Players explore several locations and revisit them to gather clues, but environments are limited and familiar."
-
Expression
Game with the same Expression vibe
-4"Minimal character or environment customization; focus is on narrative and routine rather than self-expression."
The Stillness of the Wind
"Minimal character customization or self-expression; focus is on narrative and investigation."
-
Fantasy
Game with the same Fantasy vibe
-3"Grounded in realistic 1930s crime setting with plausible scenarios and historical detail."
Mafia
"Realistic 1920s setting and grounded detective story with historical references."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Lucius Demake
"No social or community features; purely solo experience."
-
Growth
Game with the same Growth vibe
3"Players develop deductive reasoning and investigative skills through gameplay and case solving."
Sherlock Holmes: Crimes and Punishments
"Players develop deductive reasoning and investigative skills through gameplay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
NEKOPARA Vol. 1
"Sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on dialogue and choices; not suited for passive or background play."
Quarantine Circular
"Requires focused attention to dialogue and clue gathering; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection through narrative, but no social or interpersonal relationship building."
My Friend is a Raven
"Limited emotional connection through narrative but no social or close relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through solving cases and unlocking story branches; accumulation of clues and evidence."
Lamplight City
"Progression through accumulating clues and evidence to solve the case."
-
Relaxation
Game with the same Relaxation vibe
3"Calm, atmospheric gameplay with jazz soundtrack and narrative focus provides a relaxing experience."
Blackwell Unbound
"Calm pacing with jazz soundtrack and reading-based gameplay offers a relaxed experience."
-
Sensation
Game with the same Sensation vibe
1"Simple visuals and music provide moderate sensory stimulation without intense excitement."
Dictators:No Peace Countryballs
"Stylized visuals and music provide moderate sensory stimulation without intense excitement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
5"Strong narrative focus with engaging characters and plot."
Bloomtown: A Different Story
"Strong narrative focus with engaging plot, characters, and dialogue."
-
Strategy
Game with the same Strategy vibe
3"Requires logical thinking, puzzle solving, and planning to gather clues and solve the case."
Nancy Drew®: Secrets Can Kill REMASTERED
"Requires logical thinking and planning to gather evidence and interrogate suspects effectively."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in mystery and final choice, but overall controlled and calm experience."
Subsurface Circular
"Some suspense from mystery and plot twists but overall controlled and calm experience."
-
Value
Game with the same Value vibe
-2"Short length and limited replay value make full price seem high; better value on sale."
The Station
"Short length and limited replay value reduce perceived value at full price; better on sale."
-
Violence
Game with the same Violence vibe
-3"Minimal violence depicted; focus on investigation and story rather than combat or destruction."
Urban Myth Dissolution Center
"Minimal depiction of violence; focus is on investigation rather than combat or destruction."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable narrative environment."
Love Is All Around
"No survival or threat avoidance mechanics; stable narrative environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Fantasy, Value, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026