The Stillness of the Wind Thumbnail

The Stillness of the Wind similar games & best alternatives

The Stillness of the Wind

PC (Microsoft Windows), iOS, Nintendo Switch, Mac • 2019

Related articles

Quick resume

A quiet game of life and loss. One by one, everyone left the village for the city. Everyone, except Talma. Approaching her final years, she maintains a simple way of life tending to her homestead, surviving, subsisting, whilst increasingly disturbing letters arrive from her family in the city.

Global score

75/100

Genres

Adventure, Indie, Simulator

Similar games

    Pros

    • Unique emotional narrative
    • Poetic and contemplative atmosphere
    • Simple and immersive gameplay
    • Beautiful art and music
    • Thought-provoking themes of aging and loss

    Cons

    • Slow pacing may frustrate some players
    • Short game length
    • Limited gameplay variety
    • Minimal replay value
    • Some minor bugs and glitches

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players choose daily activities and manage limited energy, reflecting personal decision-making within constraints."

      Capsule for Robin Robin

      "Players can choose daily tasks and manage limited time, but within a constrained routine reflecting the character's aging and slowing pace."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves skill in managing farming, quests, and resource gathering but overall mechanics are simple and repetitive."

      Capsule for Castaway Paradise - live among the animals Castaway Paradise - live among the animals

      "Gameplay involves managing farm tasks and survival elements with some challenge, but overall simple and slow-paced mechanics."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on personal, solitary experience without comparison to others."

      Capsule for Rainy Season Rainy Season

      "No competitive elements; focus is on solitary experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players replay to explore multiple endings and appreciate the story and characters, but the game is short and not designed for long habitual play."

      Capsule for her tears were my light her tears were my light

      "Players engage in habitual daily routines and some replayability for story exploration, but the game is short and has a fixed ending."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely a single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Half-Life 2: Episode Two Half-Life 2: Episode Two

      "Entirely a single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Limited creativity; players follow established objectives and routes with minimal modification or building."

      Capsule for Siren Head: Awakening Siren Head: Awakening

      "Limited creativity; players follow a set routine with minimal modification or building."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; experience is solitary and introspective."

      Capsule for The Windows Are Gone The Windows Are Gone

      "No elements of exerting control or superiority over others; experience is solitary and introspective."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong escapism through immersion in historical setting, humor, and narrative distinct from real life."

      Capsule for Astrologaster Astrologaster

      "Strong escapism through immersion in a poetic, melancholic narrative about aging, loss, and solitude."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for emotional and narrative experience, not out of obligation or pressure."

      Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

      "Players engage voluntarily for emotional and narrative experience rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay encourages using known mechanics and weapons rather than exploring new strategies."

      Capsule for El Matador El Matador

      "Gameplay encourages settling into routines rather than exploring novel mechanics or strategies."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of the town and map, but mostly familiar environments with limited discovery."

      Capsule for Car Dealer Simulator: Prologue - Early Days Car Dealer Simulator: Prologue - Early Days

      "Some limited exploration of the farm and nearby desert areas, but mostly familiar environments."

    • Expression

      Game with the same Expression vibe

      -4

      "Minimal character customization or self-expression; focus is on narrative and investigation."

      Capsule for A Case of Distrust A Case of Distrust

      "Minimal character or environment customization; focus is on narrative and routine rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Grounded in a realistic and somber real-world event, though presented with symbolic and artistic elements."

      Capsule for 9.03m 9.03m

      "Grounded in a realistic, somber depiction of old age and rural life with subtle surreal elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solitary play experience."

      Capsule for LEAVES - The Journey LEAVES - The Journey

      "Focus on solitary play and emotional isolation; no social or community features."

    • Growth

      Game with the same Growth vibe

      2

      "Some personal development through story engagement and puzzle solving, but limited skill growth."

      Capsule for Silence Silence

      "Some personal development through understanding story and managing tasks, but limited skill growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Terror At Oakheart Terror At Oakheart

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      3

      "Gameplay involves waiting and slow pacing, including repetitive tasks and waiting for events."

      Capsule for my eyes deceive my eyes deceive

      "Slow-paced gameplay with downtime and routine tasks that can fill time between story events."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional intimacy through story and character relationships, though no direct social interaction."

      Capsule for GOODBYE WORLD GOODBYE WORLD

      "Emotional intimacy through narrative and letters, but no direct social interaction or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo experience."

      Capsule for Steelrising Steelrising

      "No leadership or group management; solitary experience."

    • Progression

      Game with the same Progression vibe

      1

      "Limited progression through class selection and weapon use; no heavy grind or extensive item accumulation."

      Capsule for Battle Grounds III Battle Grounds III

      "Some accumulation of items and farm products, but progression is limited and ultimately futile."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmosphere can be calming but also induces tension and unease; mixed relaxation and stress."

      Capsule for NaissanceE NaissanceE

      "Calm and meditative atmosphere, though tinged with melancholy and occasional stress."

    • Sensation

      Game with the same Sensation vibe

      1

      "Pleasant visuals and music provide moderate sensory stimulation without intense excitement."

      Capsule for Predynastic Egypt Predynastic Egypt

      "Pleasant visuals and music create gentle sensory stimulation without intense excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; experience is private and personal."

      Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

      "No social recognition or status systems; experience is private and personal."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional and thematic depth."

      Capsule for planetarian HD planetarian HD

      "Strong narrative focus with emotional and thematic depth central to the experience."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning required for resource management and exploration, but overall simple and low complexity."

      Capsule for Arctico Arctico

      "Some planning required to manage limited time and resources, but overall simple and routine-based."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk and predictable outcomes; minimal suspense or thrill."

      Capsule for AdVenture Capitalist AdVenture Capitalist

      "Minimal suspense or risk; slow unfolding of inevitable decline rather than excitement."

    • Value

      Game with the same Value vibe

      2

      "Players appreciate the emotional and narrative value despite some technical issues and relatively short length."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Good perceived value for players seeking a short, emotional narrative experience."

    • Violence

      Game with the same Violence vibe

      -4

      "No enjoyment of violence; story includes conflict but not glorified combat."

      Capsule for Lucy -The Eternity She Wished For- Lucy -The Eternity She Wished For-

      "No enjoyment of combat; violence is minimal and tragic, not glorified."

    • Survival

      Game with the same Survival vibe

      2

      "Some survival elements like resource management and avoiding threats, but low overall danger."

      Capsule for Book of Travels Book of Travels

      "Basic survival elements like resource management and protecting animals, but low intensity and mostly symbolic."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026