The Stillness of the Wind similar games & best alternatives
The Stillness of the Wind
2019
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Quick resume
A quiet game of life and loss. One by one, everyone left the village for the city. Everyone, except Talma. Approaching her final years, she maintains a simple way of life tending to her homestead, surviving, subsisting, whilst increasingly disturbing letters arrive from her family in the city.
Global score
75/100
Genres
Adventure, Indie, Simulator
Similar games
Pros
- Unique emotional narrative
- Poetic and contemplative atmosphere
- Simple and immersive gameplay
- Beautiful art and music
- Thought-provoking themes of aging and loss
Cons
- Slow pacing may frustrate some players
- Short game length
- Limited gameplay variety
- Minimal replay value
- Some minor bugs and glitches
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players choose daily activities and manage limited energy, reflecting personal decision-making within constraints."
Robin
"Players can choose daily tasks and manage limited time, but within a constrained routine reflecting the character's aging and slowing pace."
-
Competence
Game with the same Competence vibe
2"Game involves skill in managing farming, quests, and resource gathering but overall mechanics are simple and repetitive."
Castaway Paradise - live among the animals
"Gameplay involves managing farm tasks and survival elements with some challenge, but overall simple and slow-paced mechanics."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal, solitary experience without comparison to others."
Rainy Season
"No competitive elements; focus is on solitary experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
2"Players replay to explore multiple endings and appreciate the story and characters, but the game is short and not designed for long habitual play."
her tears were my light
"Players engage in habitual daily routines and some replayability for story exploration, but the game is short and has a fixed ending."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely a single-player experience with no multiplayer or cooperative gameplay."
Half-Life 2: Episode Two
"Entirely a single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
-3"Limited creativity; players follow established objectives and routes with minimal modification or building."
Siren Head: Awakening
"Limited creativity; players follow a set routine with minimal modification or building."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; experience is solitary and introspective."
The Windows Are Gone
"No elements of exerting control or superiority over others; experience is solitary and introspective."
-
Escapism
Game with the same Escapism vibe
4"Strong escapism through immersion in historical setting, humor, and narrative distinct from real life."
Astrologaster
"Strong escapism through immersion in a poetic, melancholic narrative about aging, loss, and solitude."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for emotional and narrative experience, not out of obligation or pressure."
Brothers: A Tale of Two Sons Remake
"Players engage voluntarily for emotional and narrative experience rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
-2"Gameplay encourages using known mechanics and weapons rather than exploring new strategies."
El Matador
"Gameplay encourages settling into routines rather than exploring novel mechanics or strategies."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of the town and map, but mostly familiar environments with limited discovery."
Car Dealer Simulator: Prologue - Early Days
"Some limited exploration of the farm and nearby desert areas, but mostly familiar environments."
-
Expression
Game with the same Expression vibe
-4"Minimal character customization or self-expression; focus is on narrative and investigation."
A Case of Distrust
"Minimal character or environment customization; focus is on narrative and routine rather than self-expression."
-
Fantasy
Game with the same Fantasy vibe
-3"Grounded in a realistic and somber real-world event, though presented with symbolic and artistic elements."
9.03m
"Grounded in a realistic, somber depiction of old age and rural life with subtle surreal elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary play experience."
LEAVES - The Journey
"Focus on solitary play and emotional isolation; no social or community features."
-
Growth
Game with the same Growth vibe
2"Some personal development through story engagement and puzzle solving, but limited skill growth."
Silence
"Some personal development through understanding story and managing tasks, but limited skill growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Terror At Oakheart
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
3"Gameplay involves waiting and slow pacing, including repetitive tasks and waiting for events."
my eyes deceive
"Slow-paced gameplay with downtime and routine tasks that can fill time between story events."
-
Intimacy
Game with the same Intimacy vibe
3"Emotional intimacy through story and character relationships, though no direct social interaction."
GOODBYE WORLD
"Emotional intimacy through narrative and letters, but no direct social interaction or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo experience."
Steelrising
"No leadership or group management; solitary experience."
-
Progression
Game with the same Progression vibe
1"Limited progression through class selection and weapon use; no heavy grind or extensive item accumulation."
Battle Grounds III
"Some accumulation of items and farm products, but progression is limited and ultimately futile."
-
Relaxation
Game with the same Relaxation vibe
2"Atmosphere can be calming but also induces tension and unease; mixed relaxation and stress."
NaissanceE
"Calm and meditative atmosphere, though tinged with melancholy and occasional stress."
-
Sensation
Game with the same Sensation vibe
1"Pleasant visuals and music provide moderate sensory stimulation without intense excitement."
Predynastic Egypt
"Pleasant visuals and music create gentle sensory stimulation without intense excitement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; experience is private and personal."
Fears to Fathom - Ironbark Lookout
"No social recognition or status systems; experience is private and personal."
-
Story
Game with the same Story vibe
5"Strong narrative focus with emotional and thematic depth."
planetarian HD
"Strong narrative focus with emotional and thematic depth central to the experience."
-
Strategy
Game with the same Strategy vibe
1"Some planning required for resource management and exploration, but overall simple and low complexity."
Arctico
"Some planning required to manage limited time and resources, but overall simple and routine-based."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and predictable outcomes; minimal suspense or thrill."
AdVenture Capitalist
"Minimal suspense or risk; slow unfolding of inevitable decline rather than excitement."
-
Value
Game with the same Value vibe
2"Players appreciate the emotional and narrative value despite some technical issues and relatively short length."
The Last of Us™ Part I
"Good perceived value for players seeking a short, emotional narrative experience."
-
Violence
Game with the same Violence vibe
-4"No enjoyment of violence; story includes conflict but not glorified combat."
Lucy -The Eternity She Wished For-
"No enjoyment of combat; violence is minimal and tragic, not glorified."
-
Survival
Game with the same Survival vibe
2"Some survival elements like resource management and avoiding threats, but low overall danger."
Book of Travels
"Basic survival elements like resource management and protecting animals, but low intensity and mostly symbolic."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026