You Will (Not) Remain similar games & best alternatives
You Will (Not) Remain
2022
Related articles
Quick resume
You must stay in your apartment as the city around you falls to an Eldritch horror.
Global score
92/100
Genres
Casual, Free To Play, Indie, Role-playing (RPG)
Similar games
Pros
- Deep and relatable narrative on isolation and mental health
- Short and accessible gameplay
- Unique pixel art and atmospheric audio
- Free to play
- Emotional connection with companion dog
Cons
- Repetitive and limited gameplay
- Lack of multiple endings or narrative depth for some players
- Minimal player agency or creativity
- Some bugs reported
- Not suitable for players currently struggling with depression or anxiety
Motivations
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Autonomy
Game with the same Autonomy vibe
-3"Gameplay is largely following a fixed daily routine and instructions with limited freedom of action."
The White Door
"Gameplay is highly routine-based and repetitive, reflecting the protagonist's constrained actions during isolation."
-
Competence
Game with the same Competence vibe
-4"The game involves very simple, predictable tasks with minimal skill or challenge."
lure
"Tasks are simple and predictable, with minimal skill or challenge involved."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal experience and introspection without comparison to others."
When the Darkness comes
"No competitive elements; focus is on personal experience and introspection."
-
Continuation
Game with the same Continuation vibe
-2"Short game designed for one sitting; some players replay for relaxation but overall low habitual engagement."
Clawfish
"Short playtime and repetitive nature suggest low habitual engagement, though some players replay for narrative exploration."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or social gameplay."
The Flood
"Entirely single-player and introspective; no cooperation with others."
-
Creativity
Game with the same Creativity vibe
-4"Players follow predefined routines with no creation or modification; gameplay is rigid and repetitive."
Terroro
"Players interact with predefined routines and limited environment; no creative building or customization."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
Senren*Banka
"No elements of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Strong theme of escaping real-life problems through metaphorical RPG gameplay; players use it as stress relief and distraction."
Cubicle Quest
"Strong theme of escaping real-life problems through immersion in a metaphorical narrative about isolation and mental health."
-
Expectation
Game with the same Expectation vibe
-4"Players choose to engage voluntarily for personal interest in story and themes."
Love Ribbon
"Players engage voluntarily out of personal interest in the story and themes."
-
Experimenting
Game with the same Experimenting vibe
-3"Gameplay is linear and narrative-driven with limited exploration or experimentation."
That Dragon, Cancer
"Limited exploration and experimentation; gameplay mostly follows a fixed sequence."
-
Exploration
Game with the same Exploration vibe
-3"Exploration is limited to a small apartment environment; players navigate familiar, confined spaces."
Influent Language Learning Game
"Exploration is confined to a small apartment and repetitive environments with minimal new areas."
-
Expression
Game with the same Expression vibe
-4"No character or environment customization; presentation is fixed."
Human-powered spacecraft
"No character or environment customization; presentation is fixed."
-
Fantasy
Game with the same Fantasy vibe
3"Surreal, psychological horror narrative with eldritch and supernatural themes beyond realistic experience."
That Which Gave Chase
"Incorporates eldritch horror and surreal elements as metaphors, blending imaginative fiction with real-world themes."
-
Fellowship
Game with the same Fellowship vibe
-5"Primarily a solitary experience with minimal social interaction"
CORPSE FACTORY
"Focus on solitary experience with minimal social interaction."
-
Growth
Game with the same Growth vibe
2"Narrative encourages reflection and emotional growth, though gameplay offers little skill development."
Adios
"Narrative encourages reflection and personal insight, though gameplay offers limited skill development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
Wonderful Everyday Down the Rabbit-Hole
"Sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
3"Gameplay allows for relaxed pacing with some repetitive tasks and opportunities for casual play."
Witchy Life Story
"Gameplay involves repetitive, low-intensity tasks suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
3"Emotional connection to story and characters, especially the dog-owner bond, but limited social interaction."
Don't Disturb
"Emotional connection with the dog and introspective narrative fosters a sense of intimacy."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
1"Some minor progression through story and achievements, but no significant item or power accumulation."
Adios
"Some minor progression through story events and achievements, but no significant item or power accumulation."
-
Relaxation
Game with the same Relaxation vibe
3"Atmospheric and contemplative pacing offers a calming, reflective experience despite some unsettling themes."
Burning Daylight
"Atmosphere and pacing create a calm, meditative experience despite dark themes."
-
Sensation
Game with the same Sensation vibe
2"Visual and audio improvements enhance sensory experience but overall moderate stimulation."
Stronghold: Definitive Edition
"Simple but effective audio-visual style provides moderate sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
5"Strong narrative focus with emotional and thematic depth."
planetarian HD
"Strong narrative focus with emotional and thematic depth."
-
Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay elements."
NEKOPARA Vol. 3
"No strategic or problem-solving gameplay elements."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; experience is more contemplative than thrilling."
Plug & Play
"Minimal suspense or risk; atmosphere is more contemplative than thrilling."
-
Value
Game with the same Value vibe
5"Free game with high artistic value and unique experience relative to time invested."
Wurroom
"Free game with high emotional and artistic value relative to time invested."
-
Violence
Game with the same Violence vibe
-5"No violence or destructive gameplay."
Achievement Clicker 2019
"No violent content or destructive gameplay."
-
Survival
Game with the same Survival vibe
2"Narrative involves avoiding threats and danger, though gameplay is low-risk."
A Date in the Park
"Narrative centers on survival through isolation, but gameplay lacks active threat management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026