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Achievement Clicker 2019 similar games & best alternatives

Achievement Clicker 2019

PC (Microsoft Windows) • 2018

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Quick resume

Feel like a real Achievement hunter! Earn Achievements, upgrades and get the most Achievements on Steam!

Global score

82/100

Genres

Adventure, Casual, Indie, Simulator, Strategy

Similar games

    Pros

    • Provides a large number of achievements quickly
    • Very low price
    • Simple and easy to use
    • Supports autoclickers for fast completion
    • Can serve as a distraction or relaxation tool

    Cons

    • Repetitive and minimal gameplay
    • Crashes steam frequently due to achievement flooding
    • Poor graphics and audio
    • No story or meaningful content
    • Potential physical strain from clicking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -4

      "Gameplay consists of repetitive clicking with no meaningful choices or player-driven decisions."

      Capsule for Achievement Clicker Achievement Clicker

      "Gameplay is highly repetitive clicking with minimal player decision or freedom; mostly following a fixed routine."

    • Competence

      Game with the same Competence vibe

      -3

      "Gameplay is extremely simple and repetitive, involving only clicking with minimal skill or challenge."

      Capsule for Banana Banana

      "No real skill or challenge involved; clicking repeatedly or using autoclickers leads to predictable outcomes."

    • Competition

      Game with the same Competition vibe

      -4

      "No competitive elements or comparison to others; focus is on personal achievement collection."

      Capsule for Zup! 3 Zup! 3

      "No competitive elements or comparison with others; focus is on personal achievement count."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short playtime and limited replayability; players typically complete the game quickly and do not engage in long or habitual sessions."

      Capsule for 100 New Year Cats 100 New Year Cats

      "Players tend to finish quickly or abandon; some use autoclickers to speed completion; low habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player and independent; no cooperation or multiplayer features."

      Capsule for Achievement Clicker 2018 Achievement Clicker 2018

      "Entirely single-player and independent; no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      -5

      "No creative or building elements; purely clicking predefined buttons."

      Capsule for Achievement Clicker Achievement Clicker

      "No creative or building elements; purely clicking on a static interface."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power exertion; interactions are minimal or nonexistent."

      Capsule for Achievement Clicker Achievement Clicker

      "No social dominance or power exertion; interactions are absent."

    • Escapism

      Game with the same Escapism vibe

      1

      "Some players use the game as a brain training or distraction, but others find it stressful or tedious rather than relaxing."

      Capsule for Three Digits Three Digits

      "Some players mention using the game as a distraction or relaxation tool during difficult times."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun or achievement hunting, no obligation or pressure."

      Capsule for Distant Space Distant Space

      "Players engage voluntarily mainly for achievement hunting; no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -4

      "Gameplay is repetitive with little novelty or exploration of mechanics; some players experiment with autoclickers but core gameplay is fixed."

      Capsule for Running Through Russia Running Through Russia

      "Gameplay is repetitive with no exploration of new mechanics; some use of autoclickers but no in-game experimentation."

    • Exploration

      Game with the same Exploration vibe

      -5

      "No exploration or discovery; static environment with no new areas or secrets."

      Capsule for Loot Grind Simulator Loot Grind Simulator

      "No exploration or discovery; static environment with no new areas."

    • Expression

      Game with the same Expression vibe

      -5

      "No customization or self-expression features."

      Capsule for 9 Childs Street 9 Childs Street

      "No customization or self-expression features."

    • Fantasy

      Game with the same Fantasy vibe

      -5

      "No fictional narrative or roleplaying; purely mechanical clicking."

      Capsule for Achievement Clicker 2018 Achievement Clicker 2018

      "No narrative or fictional elements; purely mechanical clicking."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social interaction within the game."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No community or social interaction within the game."

    • Growth

      Game with the same Growth vibe

      1

      "Some sense of progression through leveling and item upgrades, but no deep learning or skill development."

      Capsule for Loot Grind Simulator Loot Grind Simulator

      "Some sense of progression through upgrades and achievement accumulation, but minimal learning or skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with risk of physical strain (carpal tunnel); no physical activity."

      Capsule for Achievement Clicker 2018 Achievement Clicker 2018

      "Sedentary gameplay with potential for physical strain (e.g., carpal tunnel) mentioned."

    • Idle

      Game with the same Idle vibe

      4

      "Game supports idling and auto-clicking; players use it as background or passive activity."

      Capsule for Burger Burger

      "Game supports idling and use of autoclickers; players often let it run unattended."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed through gameplay."

      Capsule for Nodebuster Nodebuster

      "No social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Burger Burger

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating upgrades, items, and achievements to progress."

      Capsule for Arrow a Row Arrow a Row

      "Strong focus on accumulating achievements and upgrades as markers of progress."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players found the game relaxing and mood-lifting, though others found music and repetition annoying."

      Capsule for Monsti Monsti

      "Some players find the simple clicking and music relaxing, though others find it boring or irritating."

    • Sensation

      Game with the same Sensation vibe

      -3

      "Minimal sensory stimulation; graphics and audio are basic and understated."

      Capsule for Supply Chain Idle Supply Chain Idle

      "Minimal sensory stimulation; visuals and audio described as poor or basic."

    • Status

      Game with the same Status vibe

      4

      "Achievements serve as status symbols on Steam profiles, enhancing social recognition."

      Capsule for Zup! 3 Zup! 3

      "Achievements serve as social status symbols on Steam profiles; main motivation is boosting profile recognition."

    • Story

      Game with the same Story vibe

      -5

      "No story or narrative elements."

      Capsule for Achievement Idler: Black Achievement Idler: Black

      "No story or narrative content."

    • Strategy

      Game with the same Strategy vibe

      -4

      "No strategic or problem-solving depth; gameplay is straightforward searching and clicking."

      Capsule for 100 hidden mushrooms 100 hidden mushrooms

      "No strategic depth; gameplay is straightforward clicking and buying upgrades."

    • Thrill

      Game with the same Thrill vibe

      -5

      "No suspense or thrill; gameplay is predictable and low risk."

      Capsule for Achievements printer Achievements printer

      "No suspense or thrill; gameplay is predictable and monotonous."

    • Value

      Game with the same Value vibe

      2

      "Generally perceived as good value especially on sale; some complaints about achievement difficulty."

      Capsule for True Fear: Forsaken Souls Part 1 True Fear: Forsaken Souls Part 1

      "Low price and achievement output considered good value by some; others see it as poor investment."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay."

      Capsule for Surge Surge

      "No violence or destructive gameplay."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements."

      Capsule for Two Digits Two Digits

      "No survival or threat elements."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Story, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026