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Lines X similar games & best alternatives

Lines X

PC (Microsoft Windows), Nintendo Switch, Mac, Linux • 2017

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Quick resume

Beautiful & relaxing Numberlink puzzles.

Global score

82/100

Genres

Casual, Indie, Strategy, Puzzle

Similar games

    Pros

    • Relaxing and simple puzzles
    • Pleasant ambient music
    • Low price
    • Large number of achievements for collectors
    • Customizable background colors

    Cons

    • Excessive achievement spam with offensive names
    • Very easy puzzles with low challenge
    • Short game length and low replayability
    • Lack of variety or new mechanics
    • Minor technical issues and ui quirks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore freely and solve puzzles at their own pace with minimal guidance"

      Capsule for Homesick Homesick

      "Players can freely choose how to connect dots and solve puzzles at their own pace without timers or pressure."

    • Competence

      Game with the same Competence vibe

      -2

      "Puzzles are very easy with minimal challenge, allowing quick completion and little skill development."

      Capsule for Love wish Love wish

      "Most puzzles are easy with multiple solutions; limited challenge reduces feeling of skill mastery."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison with other players; purely single-player puzzle experience."

      Capsule for GET OUT! GET OUT!

      "No competitive elements or comparison to others; purely single-player puzzle experience."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short playtime and limited replayability lead to quick disengagement after completion."

      Capsule for 100 hidden mice 100 hidden mice

      "Short game length and low replay value lead to quick completion and disengagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players create their own solutions and strategies to puzzles, though within fixed game structures."

      Capsule for Myst Myst

      "Players can create their own line patterns to solve puzzles, though within fixed puzzle constraints."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics present."

      Capsule for 9 Childs Street 9 Childs Street

      "No social dominance or power dynamics present."

    • Escapism

      Game with the same Escapism vibe

      3

      "Relaxing music and simple gameplay provide a casual distraction and stress relief."

      Capsule for Sometimes: Success Requires Sacrifice Sometimes: Success Requires Sacrifice

      "Relaxing music and simple gameplay provide a casual escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun or achievement hunting, no obligation or pressure."

      Capsule for Distant Space Distant Space

      "Players engage voluntarily for fun or achievement hunting, no external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      -1

      "Puzzles are fixed and solutions consistent; limited novelty exploration but some role switching possible."

      Capsule for United heist United heist

      "Some freedom in solving puzzles but limited novelty or new mechanics introduced."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Levels are fixed puzzles with no exploration of new areas or secrets."

      Capsule for Oik 3 Oik 3

      "Fixed levels with no new areas or secrets; no exploration beyond puzzle solving."

    • Expression

      Game with the same Expression vibe

      1

      "Limited customization (color options for cats and backgrounds) offers minor self-expression."

      Capsule for Travellin Cats in Japan Travellin Cats in Japan

      "Some customization of background colors and themes, minor self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -5

      "Purely abstract and realistic puzzle gameplay without fictional or imaginative elements."

      Capsule for CrossCells CrossCells

      "Purely abstract and realistic puzzle gameplay with no fictional or imaginative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social interaction features; strictly solo play."

      Capsule for Pixel Puzzles: UndeadZ Pixel Puzzles: UndeadZ

      "No community or social interaction features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      1

      "Some mental exercise and visual memory improvement, but limited learning curve."

      Capsule for Kitty Cat: Jigsaw Puzzles Kitty Cat: Jigsaw Puzzles

      "Some mental stimulation and brain training, but limited learning curve."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      2

      "Can be played in relaxed sessions with some background or casual engagement."

      Capsule for Wattam Wattam

      "Can be played in short bursts or background sessions; casual engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and achievements provides a sense of advancement."

      Capsule for Dungeon Escape Dungeon Escape

      "Progression through levels and achievement collection provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm music and simple puzzles create a relaxing experience."

      Capsule for Zup! 8 Zup! 8

      "Calm music, simple puzzles, and no time pressure create a relaxing experience."

    • Sensation

      Game with the same Sensation vibe

      1

      "Pleasant visuals and music provide mild sensory enjoyment."

      Capsule for Splendor Splendor

      "Pleasant visuals and ambient music provide mild sensory enjoyment."

    • Status

      Game with the same Status vibe

      4

      "Achievements and profile customization provide social recognition and status."

      Capsule for Zup! 6 Zup! 6

      "Heavy emphasis on achievements designed for profile showcasing and social recognition."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely puzzle-based gameplay."

      Capsule for Poly Bridge 2 Poly Bridge 2

      "No narrative or story elements; purely puzzle-based gameplay."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Puzzles are straightforward with limited strategic depth."

      Capsule for Christmas Adventure: Candy Storm Christmas Adventure: Candy Storm

      "Limited strategic depth; puzzles mostly solved by simple line connections."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; calm and predictable gameplay."

      Capsule for Mech Builder Mech Builder

      "No suspense or risk; calm and predictable gameplay."

    • Value

      Game with the same Value vibe

      3

      "Low price and short playtime provide good value for achievement hunters and casual players."

      Capsule for 100 hidden aliens 100 hidden aliens

      "Low price and short playtime offer reasonable value for casual players and achievement hunters."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay elements."

      Capsule for Gorogoa Gorogoa

      "No violence or destructive gameplay elements."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics."

      Capsule for To the Moon To the Moon

      "No survival or threat avoidance mechanics."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026