RetroMaze Thumbnail

RetroMaze similar games & best alternatives

RetroMaze

PC (Microsoft Windows) • 2018

Related articles

Quick resume

A relaxing Retrowave stylized maze game that increases the difficulty as you progress through the levels. RetroMaze has 30 levels and a beautiful visual concept, as well as an exciting soundtrack.

Global score

96/100

Genres

Casual, Indie

Similar games

    Pros

    • Low price
    • Large number of achievements
    • Retro aesthetic and music
    • Easy and quick to complete
    • Profile customization options

    Cons

    • Very short gameplay
    • Repetitive single music track
    • Limited challenge
    • No multiplayer or social features
    • Achievement spam at end

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose their paths and strategies in maze navigation and use power-ups freely, indicating moderate control over actions."

      Capsule for Millie Millie

      "Players freely navigate mazes at their own pace without timers or penalties, allowing personal control over play style."

    • Competence

      Game with the same Competence vibe

      1

      "Mazes are generally easy with generous visual hints; some light puzzle elements and achievement hunting add mild challenge."

      Capsule for Labyrinth City: Pierre the Maze Detective Labyrinth City: Pierre the Maze Detective

      "Mazes increase in difficulty but remain relatively easy; minimal skill required with some minor challenge in later levels."

    • Competition

      Game with the same Competition vibe

      -4

      "No competitive elements or player comparison; focus is on individual completion and achievement hunting."

      Capsule for 100 hidden mushrooms 100 hidden mushrooms

      "No competitive elements or player comparison; focus is on individual completion and achievement collection."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game (~3-5 hours), low replay value; players complete it quickly and often do not return."

      Capsule for Braveland Braveland

      "Short game (~30 minutes) with low replay value; players complete quickly and often do not return."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Allows custom user-submitted achievements and profile showcase customization, supporting creative expression in achievement design."

      Capsule for Achievements printer Achievements printer

      "Customization via numerous achievement icons for profile decoration encourages creative self-expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of dominance or power over others; gameplay is solitary and non-confrontational."

      Capsule for Hidden Object 6-in-1 bundle Hidden Object 6-in-1 bundle

      "No elements of dominance or power over others; gameplay is solitary and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing, nostalgic escape with charming art and music, providing distraction and stress relief."

      Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

      "Players use the game as a relaxing, nostalgic distraction and stress relief with retro aesthetics and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and achievement hunting, not out of obligation or external pressure."

      Capsule for Jelly Killer Jelly Killer

      "Players engage voluntarily for enjoyment or achievement hunting, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay is straightforward with fixed mechanics and limited novelty; some exploration of secrets but no major experimentation."

      Capsule for Heroes of the Monkey Tavern Heroes of the Monkey Tavern

      "Gameplay is straightforward with established maze navigation; limited novelty or mechanic experimentation."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Players navigate fixed maze layouts repeatedly; no open exploration or discovery."

      Capsule for aMAZE 2 aMAZE 2

      "Fixed set of 30 mazes with no open-world or discovery elements; environments are familiar and static."

    • Expression

      Game with the same Expression vibe

      4

      "Achievements can be used to customize Steam profiles, allowing self-expression."

      Capsule for Zup! 3 Zup! 3

      "Extensive achievement set allows players to customize and express themselves on their Steam profile."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Realistic maze navigation without fantasy or imaginative fiction elements."

      Capsule for aMAZE aMAZE

      "Realistic maze navigation with no fictional or imaginative narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is entirely solo."

      Capsule for Tower Wizard Tower Wizard

      "No social or community features; gameplay is entirely solo."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in maze navigation and item finding, but overall simple gameplay."

      Capsule for Rental Rental

      "Some learning curve in maze solving, but overall limited personal development due to simplicity."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      2

      "Can be played in short bursts or longer sessions; some players use it as a relaxing break."

      Capsule for The Pedestrian The Pedestrian

      "Can be played casually with breaks; some players idle during achievement unlocks."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interaction or relationship building; purely individual experience."

      Capsule for Obey the Voice™ Obey the Voice™

      "No social interaction or relationship building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player only."

      Capsule for Haven Moon Haven Moon

      "No leadership or group management roles; single-player only."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and unlocking many achievements provides a sense of advancement."

      Capsule for Zup! Zup!

      "Progression through levels and unlocking a large number of achievements provides a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Relaxing music and simple gameplay create a calming experience for many players."

      Capsule for aMAZE aMAZE

      "Relaxing retro music and simple gameplay create a calming experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Stylized neon visuals and electronic soundtrack offer sensory stimulation and mood enhancement."

      Capsule for NEON STRUCT NEON STRUCT

      "Bright neon visuals and synthwave music provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      4

      "Achievements and profile customization enhance social recognition and status among Steam users."

      Capsule for Zup! Zup!

      "Achievement collection and profile customization enhance social recognition and status on Steam."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; gameplay is context-free puzzle solving."

      Capsule for PICO PARK 2 PICO PARK 2

      "No narrative or story elements; gameplay is context-free maze solving."

    • Strategy

      Game with the same Strategy vibe

      1

      "Basic puzzle solving and navigation require some planning but no deep strategic complexity."

      Capsule for The Land of Pain The Land of Pain

      "Some planning required to solve mazes, but overall low strategic complexity."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low risk and tension; gameplay is calm and predictable without suspense."

      Capsule for Refunct Refunct

      "Low risk and tension; gameplay is calm and predictable without suspense."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for excellent value given low price and long-lasting challenge."

      Capsule for Super Hexagon Super Hexagon

      "Highly praised for low price, quick completion, and large achievement set providing good value."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive gameplay; focused on puzzle solving and safe navigation."

      Capsule for Snail Bob 2: Tiny Troubles Snail Bob 2: Tiny Troubles

      "No violence or destructive gameplay; purely constructive maze navigation."

    • Survival

      Game with the same Survival vibe

      -5

      "No threats or failure conditions; stable and safe gameplay environment."

      Capsule for Pixel Puzzles Ultimate Jigsaw Puzzles Pixel Puzzles Ultimate Jigsaw Puzzles

      "No threats or failure conditions; stable and safe gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Status, Expression. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026