100 hidden mushrooms similar games & best alternatives
100 hidden mushrooms
2021
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Quick resume
Hidden object game in a fairytale setting. Black and white hand-drawn visual style. A very difficult game for any age!
Global score
91/100
Genres
Adventure, Casual, Indie, Point-and-click
Similar games
Pros
- Charming hand-drawn art style
- Relaxing and casual gameplay
- Easy 100% achievements
- Catchy music
- Low price
Cons
- Very short playtime
- No volume control for music
- Limited replay value
- Lack of gameplay depth
- No customization or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore a large static image at their own pace, choosing where to zoom and search for cats without imposed routines."
Hidden Cats in Paris
"Players freely explore a large static image at their own pace to find mushrooms, with no imposed time limits or forced routines."
-
Competence
Game with the same Competence vibe
1"The game offers some challenge in spotting hidden objects but is generally easy and straightforward."
100 hidden mice
"The game offers some mild challenge in spotting well-hidden mushrooms, but overall it is easy and straightforward."
-
Competition
Game with the same Competition vibe
-4"No competitive elements or player comparison; focus is on individual progress and personal achievement completion."
Demon Hunter 2: New Chapter
"No competitive elements or player comparison; focus is on individual completion and achievement hunting."
-
Continuation
Game with the same Continuation vibe
-3"Very short game (~20-40 minutes), limited replay value; some players replay for achievements but many do not return."
Rogue Reaper
"Very short game with limited replay value; players complete it quickly and rarely return except for achievement resets."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Unique hand-drawn art style and narrative structure offer creative presentation, though gameplay follows a linear path."
Journal
"Unique hand-drawn art style and varied mushroom designs add creative flair, though gameplay is fixed and simple."
-
Domination
Game with the same Domination vibe
-5"No elements of dominance or power over others; purely individual puzzle solving."
klocki
"No elements of dominance or power over others; purely personal puzzle solving."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing distraction and stress relief, enjoying its engaging loop and fantasy setting."
God Of Weapons
"Players use the game as a relaxing distraction and stress relief, enjoying a whimsical fantasy setting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
Insect Swarm
"Players engage voluntarily for fun and relaxation, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
-3"Gameplay is repetitive and linear with limited novelty or mechanic experimentation."
Minute of Islands
"Gameplay is repetitive and fixed; no new mechanics or experimentation beyond searching the static image."
-
Exploration
Game with the same Exploration vibe
2"Limited number of stages but with variations and laser-scanned detail encourage exploration."
Assetto Corsa Rally
"Exploration consists of scanning a large detailed image for hidden mushrooms, encouraging visual discovery."
-
Expression
Game with the same Expression vibe
-4"No customization or personalization; players interact with a fixed artwork."
100 hidden snails
"No customization or personalization options; players interact with a fixed artwork and interface."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a whimsical forest with anthropomorphic animals and magical elements, providing an imaginative experience."
Mail Time
"Set in a whimsical, fairytale-like forest with fantasy elements such as mermaids and mushroom people."
-
Fellowship
Game with the same Fellowship vibe
-4"No social or community features; experience is solitary."
NEKOPARA Vol. 0
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
-3"Minimal learning or skill development; gameplay is straightforward and simple."
Deer Man
"Minimal learning or skill development; gameplay is simple and quickly mastered."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention to find objects; not designed for passive or background play."
FIND ALL
"Requires focused attention to find mushrooms; not suited for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship building."
STAR WARS™ Dark Forces (Classic, 1995)
"No social interactions or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Progression through levels and unlocking numerous achievements provides a sense of advancement."
qop
"Progression is through finding mushrooms and unlocking achievements; simple but clear advancement."
-
Relaxation
Game with the same Relaxation vibe
4"Game is described as relaxing, chill, and stress-relieving with a soothing atmosphere."
Parkasaurus
"Game is described as relaxing and stress-relieving with a gentle pace and soothing atmosphere."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable artwork and music provide sensory stimulation, though music can be repetitive."
Destiny's Princess: A War Story, A Love Story
"Enjoyable visual art and catchy music provide sensory stimulation, though music can be repetitive and loud."
-
Status
Game with the same Status vibe
-3"The game does not emphasize social recognition or status; achievements are personal and low-profile."
Cultures - 8th Wonder of the World
"Achievements provide some recognition but the game is low profile with limited social status impact."
-
Story
Game with the same Story vibe
1"Minimal narrative with a light thematic setting; story elements are basic and functional."
Typer Shark! Deluxe
"Minimal narrative; the setting and artwork suggest a fairytale theme but no explicit story or plot."
-
Strategy
Game with the same Strategy vibe
-4"No strategic or problem-solving gameplay; straightforward exploration."
Liminalcore
"No strategic or problem-solving depth; gameplay is straightforward searching and clicking."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; calm and predictable gameplay."
Alpaca Stacka
"No suspense or risk; calm and predictable gameplay."
-
Value
Game with the same Value vibe
3"Low price and short playtime make it a good value for achievement hunters and casual players."
Distant Space 2
"Low price and short playtime make it a good value for achievement hunters and casual players."
-
Violence
Game with the same Violence vibe
-5"No violence; gameplay is constructive and peaceful."
Cats Hidden in China
"No violence; gameplay is constructive and peaceful."
-
Survival
Game with the same Survival vibe
-5"No survival or threat elements; stable and safe environment."
Cats Hidden in Bali
"No survival or threat elements; stable and safe environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Growth, Idle, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026