100 hidden dogs similar games & best alternatives
100 hidden dogs
2021
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Quick resume
Hidden object game in the alien setting. Black and white hand-drawn graphics in a cartoon style. A large location and cute dogs.
Global score
93/100
Genres
Adventure, Casual, Indie, Point-and-click
Similar games
Pros
- Charming hand-drawn art style
- Relaxing and stress-free gameplay
- Short and accessible for casual play
- Good value at low price
- Easy achievements for completionists
Cons
- Very short playtime with low replay value
- Lack of hint system and volume controls
- Minimal depth or complexity
- Some players find upside-down sections disorienting
- Music can be repetitive and cannot be muted in-game
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore levels, choose which dogs to photograph, and how to interact with them (petting, dressing, throwing toys)."
Pupperazzi: The Dog Photography Game
"Players freely explore a large hand-drawn scene and decide where to search for dogs without imposed routines."
-
Competence
Game with the same Competence vibe
2"Finding cats involves observation skill and some challenge, but overall gameplay is simple and accessible."
Cats Hidden in Jingle Jam
"Finding hidden dogs requires some observation skill, but the gameplay is simple and not highly challenging."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal pace and individual progression; no mention of competitive or ranked modes."
SteamWorld Build
"Focus is on individual play and personal pace; no competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
-3"Short game with low replay value; players finish quickly and often do not return."
100 hidden snails
"Short game with low replay value; players typically finish quickly and do not return frequently."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer elements."
SIGNALIS
"Single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Some creative puzzle mechanics with character Spot's shape-shifting, but mostly predefined puzzles and story."
Silence
"Some novelty in upside-down and sideways sections, but mostly using predefined art and mechanics."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; purely personal experience."
Myst
"No elements of exerting control or superiority over others; purely personal experience."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing, stress-relieving distraction from real life."
100 Dino Cats
"Players use the game as a relaxing, stress-free distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, not out of obligation."
Shooting Stars!
"Players engage voluntarily for fun and relaxation, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration of the scene and use of zoom/hints, but gameplay largely follows established hidden object routines."
100 Ninja Cats
"Some experimentation with viewing angles and searching strategies, but mostly routine hidden object gameplay."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple locations and revisit scenes to discover clues and hidden objects."
Enigmatis: The Ghosts of Maple Creek
"Players explore a large, detailed scene with multiple angles and hidden areas."
-
Expression
Game with the same Expression vibe
-3"No customization or personalization options; players interact with a fixed art asset."
100 hidden aliens
"Limited customization or personalization; players interact with fixed artwork."
-
Fantasy
Game with the same Fantasy vibe
2"Cartoonish, imaginative art style but grounded in a simple hidden object concept."
100 hidden mice
"Imaginative alien/futuristic setting with cartoonish art, but grounded in a simple hidden object concept."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; some community sharing of guides but gameplay is solitary."
100 hidden birds
"Minimal social interaction; some community guides exist but gameplay is solitary."
-
Growth
Game with the same Growth vibe
1"Some skill development in observation and pattern recognition, but limited learning opportunities."
Cats Hidden in China
"Some skill development in observation and pattern recognition, but limited depth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
4"Suitable for short, casual play sessions and filling small time gaps."
100 Dino Cats
"Suitable for short sessions and casual play; can be played as a time filler."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional connections formed through gameplay."
Destroy All Humans!
"No close social or emotional connections formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual play."
Universe Sandbox
"No leadership or group management roles; purely individual play."
-
Progression
Game with the same Progression vibe
3"Progression through finding cats and unlocking achievements, though no upgrades or power accumulation."
100 Waiting Cats
"Progression through finding dogs and unlocking achievements, though no complex upgrades."
-
Relaxation
Game with the same Relaxation vibe
4"Game is described as relaxing and a good way to decompress."
100 hidden snails 2
"Game is described as relaxing and stress-free, suitable for decompression."
-
Sensation
Game with the same Sensation vibe
2"Pleasant hand-drawn art and music provide moderate sensory stimulation without overwhelming excitement."
Ittle Dew
"Enjoyable hand-drawn art and upbeat music provide moderate sensory stimulation."
-
Status
Game with the same Status vibe
-4"Achievements do not count toward profile; minimal social recognition"
Cute Cats
"Achievements do not count towards profile; low emphasis on social recognition."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; purely a hidden object search without plot."
100 New Year Cats
"No narrative or plot; purely a hidden object search."
-
Strategy
Game with the same Strategy vibe
-2"Minimal strategic thinking; mostly visual search and pattern recognition."
Ever Seen A Cat?
"Minimal strategic thinking; mostly pattern recognition and observation."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; calm and predictable gameplay."
100 Korea Cats
"Low suspense or risk; calm and predictable gameplay."
-
Value
Game with the same Value vibe
3"Generally considered good value for a relaxing short game, especially on sale."
Fresh Start Cleaning Simulator
"Good value for short, casual play especially at low price or sale."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; constructive and peaceful gameplay."
100 hidden cats
"No combat or destructive elements; constructive and peaceful gameplay."
-
Survival
Game with the same Survival vibe
-5"No threats or survival mechanics; stable and safe environment."
Proteus
"No threats or survival mechanics; stable and safe environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Story, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026