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100 hidden dogs

PC (Microsoft Windows) • 2021

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Quick resume

Hidden object game in the alien setting. Black and white hand-drawn graphics in a cartoon style. A large location and cute dogs.

Global score

93/100

Genres

Adventure, Casual, Indie, Point-and-click

Similar games

    Pros

    • Charming hand-drawn art style
    • Relaxing and stress-free gameplay
    • Short and accessible for casual play
    • Good value at low price
    • Easy achievements for completionists

    Cons

    • Very short playtime with low replay value
    • Lack of hint system and volume controls
    • Minimal depth or complexity
    • Some players find upside-down sections disorienting
    • Music can be repetitive and cannot be muted in-game

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore levels, choose which dogs to photograph, and how to interact with them (petting, dressing, throwing toys)."

      Capsule for Pupperazzi: The Dog Photography Game Pupperazzi: The Dog Photography Game

      "Players freely explore a large hand-drawn scene and decide where to search for dogs without imposed routines."

    • Competence

      Game with the same Competence vibe

      2

      "Finding cats involves observation skill and some challenge, but overall gameplay is simple and accessible."

      Capsule for Cats Hidden in Jingle Jam Cats Hidden in Jingle Jam

      "Finding hidden dogs requires some observation skill, but the gameplay is simple and not highly challenging."

    • Competition

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      -4

      "Focus is on personal pace and individual progression; no mention of competitive or ranked modes."

      Capsule for SteamWorld Build SteamWorld Build

      "Focus is on individual play and personal pace; no competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game with low replay value; players finish quickly and often do not return."

      Capsule for 100 hidden snails 100 hidden snails

      "Short game with low replay value; players typically finish quickly and do not return frequently."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some creative puzzle mechanics with character Spot's shape-shifting, but mostly predefined puzzles and story."

      Capsule for Silence Silence

      "Some novelty in upside-down and sideways sections, but mostly using predefined art and mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely personal experience."

      Capsule for Myst Myst

      "No elements of exerting control or superiority over others; purely personal experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing, stress-relieving distraction from real life."

      Capsule for 100 Dino Cats 100 Dino Cats

      "Players use the game as a relaxing, stress-free distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation."

      Capsule for Shooting Stars! Shooting Stars!

      "Players engage voluntarily for fun and relaxation, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of the scene and use of zoom/hints, but gameplay largely follows established hidden object routines."

      Capsule for 100 Ninja Cats 100 Ninja Cats

      "Some experimentation with viewing angles and searching strategies, but mostly routine hidden object gameplay."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple locations and revisit scenes to discover clues and hidden objects."

      Capsule for Enigmatis: The Ghosts of Maple Creek Enigmatis: The Ghosts of Maple Creek

      "Players explore a large, detailed scene with multiple angles and hidden areas."

    • Expression

      Game with the same Expression vibe

      -3

      "No customization or personalization options; players interact with a fixed art asset."

      Capsule for 100 hidden aliens 100 hidden aliens

      "Limited customization or personalization; players interact with fixed artwork."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Cartoonish, imaginative art style but grounded in a simple hidden object concept."

      Capsule for 100 hidden mice 100 hidden mice

      "Imaginative alien/futuristic setting with cartoonish art, but grounded in a simple hidden object concept."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; some community sharing of guides but gameplay is solitary."

      Capsule for 100 hidden birds 100 hidden birds

      "Minimal social interaction; some community guides exist but gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      1

      "Some skill development in observation and pattern recognition, but limited learning opportunities."

      Capsule for Cats Hidden in China Cats Hidden in China

      "Some skill development in observation and pattern recognition, but limited depth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      4

      "Suitable for short, casual play sessions and filling small time gaps."

      Capsule for 100 Dino Cats 100 Dino Cats

      "Suitable for short sessions and casual play; can be played as a time filler."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional connections formed through gameplay."

      Capsule for Destroy All Humans! Destroy All Humans!

      "No close social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual play."

      Capsule for Universe Sandbox Universe Sandbox

      "No leadership or group management roles; purely individual play."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through finding cats and unlocking achievements, though no upgrades or power accumulation."

      Capsule for 100 Waiting Cats 100 Waiting Cats

      "Progression through finding dogs and unlocking achievements, though no complex upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as relaxing and a good way to decompress."

      Capsule for 100 hidden snails 2 100 hidden snails 2

      "Game is described as relaxing and stress-free, suitable for decompression."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant hand-drawn art and music provide moderate sensory stimulation without overwhelming excitement."

      Capsule for Ittle Dew Ittle Dew

      "Enjoyable hand-drawn art and upbeat music provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Achievements do not count toward profile; minimal social recognition"

      Capsule for Cute Cats Cute Cats

      "Achievements do not count towards profile; low emphasis on social recognition."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely a hidden object search without plot."

      Capsule for 100 New Year Cats 100 New Year Cats

      "No narrative or plot; purely a hidden object search."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Minimal strategic thinking; mostly visual search and pattern recognition."

      Capsule for Ever Seen A Cat? Ever Seen A Cat?

      "Minimal strategic thinking; mostly pattern recognition and observation."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; calm and predictable gameplay."

      Capsule for 100 Korea Cats 100 Korea Cats

      "Low suspense or risk; calm and predictable gameplay."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for a relaxing short game, especially on sale."

      Capsule for Fresh Start Cleaning Simulator Fresh Start Cleaning Simulator

      "Good value for short, casual play especially at low price or sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; constructive and peaceful gameplay."

      Capsule for 100 hidden cats 100 hidden cats

      "No combat or destructive elements; constructive and peaceful gameplay."

    • Survival

      Game with the same Survival vibe

      -5

      "No threats or survival mechanics; stable and safe environment."

      Capsule for Proteus Proteus

      "No threats or survival mechanics; stable and safe environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Story, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026