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100 hidden mice

PC (Microsoft Windows) • 2021

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Quick resume

Hidden object game in the laboratory setting. Black and white hand-drawn graphics in a cartoon style. Difficult and interesting! Very large location!

Global score

95/100

Genres

Adventure, Casual, Indie, Point-and-click

Similar games

    Pros

    • Cute hand-drawn art
    • Relaxing and simple gameplay
    • Easy achievements
    • Low price
    • Suitable for casual and achievement hunters

    Cons

    • Very short playtime
    • Lack of replayability
    • No music volume control
    • No story or narrative
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players freely click on various objects to progress, with no strict routines or fixed paths, allowing some personal exploration."

      Capsule for Wurroom Wurroom

      "Players freely search and click on hidden mice at their own pace without imposed routines."

    • Competence

      Game with the same Competence vibe

      2

      "The game offers some challenge in spotting well-hidden objects and solving simple puzzles, but overall difficulty is low and repetitive."

      Capsule for Escape Rosecliff Island Escape Rosecliff Island

      "The game offers some challenge in spotting hidden objects but is generally easy and straightforward."

    • Competition

      Game with the same Competition vibe

      -4

      "No competitive elements or comparison to others; focus is on personal pace and completion."

      Capsule for 100 Istanbul Cats 100 Istanbul Cats

      "No competitive elements or comparison to others; focus is on individual completion."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length and low replay value lead to quick completion and disengagement."

      Capsule for Lines X Lines X

      "Short playtime and limited replayability lead to quick disengagement after completion."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for Castlevania: Lords of Shadow – Ultimate Edition Castlevania: Lords of Shadow – Ultimate Edition

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players engage with a fixed artwork and find hidden elements; some appreciation for art style but no creation or modification."

      Capsule for 100 hidden frogs 100 hidden frogs

      "Some appreciation for hand-drawn art and clever hiding spots, but no player creation or modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others."

      Capsule for Senren*Banka Senren*Banka

      "No elements of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing mental challenge and distraction from daily life."

      Capsule for Classic Sudoku Classic Sudoku

      "Players use the game as a relaxing, casual distraction from daily life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation."

      Capsule for Shooting Stars! Shooting Stars!

      "Players engage voluntarily for fun and relaxation, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -3

      "Gameplay is repetitive with limited exploration of new mechanics or strategies."

      Capsule for Need For Drink Need For Drink

      "Gameplay is repetitive with no new mechanics or exploration of game limits."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of different camera angles, times of day, and puzzle approaches, but limited new area discovery."

      Capsule for URBO: Dream One URBO: Dream One

      "Some discovery involved in searching the large illustrated scene, but limited to one static image."

    • Expression

      Game with the same Expression vibe

      -4

      "No customization or personalization options; presentation is fixed and standardized."

      Capsule for Misericorde: Volume One Misericorde: Volume One

      "No customization or personalization options; fixed presentation."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Abstract and surreal art style provides some imaginative experience, but grounded in simple hidden object gameplay."

      Capsule for 100 hidden snails 100 hidden snails

      "Cartoonish, imaginative art style but grounded in a simple hidden object concept."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social interaction within the game."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or community features within the game itself."

    • Growth

      Game with the same Growth vibe

      -3

      "Minimal learning or skill development; mostly repetitive interactions."

      Capsule for Desktop Kanojo Desktop Kanojo

      "Minimal learning or skill development; mostly pattern recognition."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to find objects; not designed for background or idle play."

      Capsule for FIND ALL 3: Travel FIND ALL 3: Travel

      "Requires focused attention to find objects; not suitable for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship building."

      Capsule for The House of Da Vinci The House of Da Vinci

      "No social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through levels and achievements, but no item collection or upgrades."

      Capsule for FRAMED Collection FRAMED Collection

      "Progression through finding mice and earning achievements, but no upgrades or item collection."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, simple gameplay with relaxing music and low stress."

      Capsule for Beyond Gravity Beyond Gravity

      "Calm, low-pressure gameplay with relaxing music and art."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and music provide moderate sensory enjoyment."

      Capsule for The Flood The Flood

      "Pleasant visual style and music provide mild sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "Achievements do not count towards profile; low emphasis on social recognition."

      Capsule for 100 hidden dogs 100 hidden dogs

      "Achievements do not contribute to global profile; no social recognition."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely a hidden object puzzle."

      Capsule for 100 hidden birds 100 hidden birds

      "No narrative or story elements; purely a hidden object puzzle."

    • Strategy

      Game with the same Strategy vibe

      -4

      "No strategic or complex problem-solving; straightforward point-and-click mechanics."

      Capsule for Mushroom Cats Mushroom Cats

      "No strategic or complex problem-solving required."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; predictable and controlled gameplay."

      Capsule for Say No! More Say No! More

      "No suspense or risk; predictable and low tension gameplay."

    • Value

      Game with the same Value vibe

      3

      "Low price and short playtime offer reasonable value for casual players and achievement hunters."

      Capsule for Lines X Lines X

      "Low price and short experience considered good value for casual players and achievement hunters."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay; purely constructive observation."

      Capsule for 100 hidden birds 100 hidden birds

      "No violence or destructive gameplay; purely constructive and observational."

    • Survival

      Game with the same Survival vibe

      -5

      "No threats or survival mechanics; stable and safe environment."

      Capsule for Proteus Proteus

      "No threats or survival mechanics; stable and safe environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Growth, Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026