100 hidden mice similar games & best alternatives
100 hidden mice
2021
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Quick resume
Hidden object game in the laboratory setting. Black and white hand-drawn graphics in a cartoon style. Difficult and interesting! Very large location!
Global score
95/100
Genres
Adventure, Casual, Indie, Point-and-click
Similar games
Pros
- Cute hand-drawn art
- Relaxing and simple gameplay
- Easy achievements
- Low price
- Suitable for casual and achievement hunters
Cons
- Very short playtime
- Lack of replayability
- No music volume control
- No story or narrative
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players freely click on various objects to progress, with no strict routines or fixed paths, allowing some personal exploration."
Wurroom
"Players freely search and click on hidden mice at their own pace without imposed routines."
-
Competence
Game with the same Competence vibe
2"The game offers some challenge in spotting well-hidden objects and solving simple puzzles, but overall difficulty is low and repetitive."
Escape Rosecliff Island
"The game offers some challenge in spotting hidden objects but is generally easy and straightforward."
-
Competition
Game with the same Competition vibe
-4"No competitive elements or comparison to others; focus is on personal pace and completion."
100 Istanbul Cats
"No competitive elements or comparison to others; focus is on individual completion."
-
Continuation
Game with the same Continuation vibe
-3"Short game length and low replay value lead to quick completion and disengagement."
Lines X
"Short playtime and limited replayability lead to quick disengagement after completion."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Castlevania: Lords of Shadow – Ultimate Edition
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Players engage with a fixed artwork and find hidden elements; some appreciation for art style but no creation or modification."
100 hidden frogs
"Some appreciation for hand-drawn art and clever hiding spots, but no player creation or modification."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
Senren*Banka
"No elements of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing mental challenge and distraction from daily life."
Classic Sudoku
"Players use the game as a relaxing, casual distraction from daily life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and relaxation, not out of obligation."
Shooting Stars!
"Players engage voluntarily for fun and relaxation, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
-3"Gameplay is repetitive with limited exploration of new mechanics or strategies."
Need For Drink
"Gameplay is repetitive with no new mechanics or exploration of game limits."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of different camera angles, times of day, and puzzle approaches, but limited new area discovery."
URBO: Dream One
"Some discovery involved in searching the large illustrated scene, but limited to one static image."
-
Expression
Game with the same Expression vibe
-4"No customization or personalization options; presentation is fixed and standardized."
Misericorde: Volume One
"No customization or personalization options; fixed presentation."
-
Fantasy
Game with the same Fantasy vibe
1"Abstract and surreal art style provides some imaginative experience, but grounded in simple hidden object gameplay."
100 hidden snails
"Cartoonish, imaginative art style but grounded in a simple hidden object concept."
-
Fellowship
Game with the same Fellowship vibe
-5"No community or social interaction within the game."
Five Nights at Freddy's 2
"No social or community features within the game itself."
-
Growth
Game with the same Growth vibe
-3"Minimal learning or skill development; mostly repetitive interactions."
Desktop Kanojo
"Minimal learning or skill development; mostly pattern recognition."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention to find objects; not designed for background or idle play."
FIND ALL 3: Travel
"Requires focused attention to find objects; not suitable for background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship building."
The House of Da Vinci
"No social interactions or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through levels and achievements, but no item collection or upgrades."
FRAMED Collection
"Progression through finding mice and earning achievements, but no upgrades or item collection."
-
Relaxation
Game with the same Relaxation vibe
4"Calm, simple gameplay with relaxing music and low stress."
Beyond Gravity
"Calm, low-pressure gameplay with relaxing music and art."
-
Sensation
Game with the same Sensation vibe
2"Pleasant visuals and music provide moderate sensory enjoyment."
The Flood
"Pleasant visual style and music provide mild sensory enjoyment."
-
Status
Game with the same Status vibe
-4"Achievements do not count towards profile; low emphasis on social recognition."
100 hidden dogs
"Achievements do not contribute to global profile; no social recognition."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; purely a hidden object puzzle."
100 hidden birds
"No narrative or story elements; purely a hidden object puzzle."
-
Strategy
Game with the same Strategy vibe
-4"No strategic or complex problem-solving; straightforward point-and-click mechanics."
Mushroom Cats
"No strategic or complex problem-solving required."
-
Thrill
Game with the same Thrill vibe
-4"No suspense or risk; predictable and controlled gameplay."
Say No! More
"No suspense or risk; predictable and low tension gameplay."
-
Value
Game with the same Value vibe
3"Low price and short playtime offer reasonable value for casual players and achievement hunters."
Lines X
"Low price and short experience considered good value for casual players and achievement hunters."
-
Violence
Game with the same Violence vibe
-5"No violence or destructive gameplay; purely constructive observation."
100 hidden birds
"No violence or destructive gameplay; purely constructive and observational."
-
Survival
Game with the same Survival vibe
-5"No threats or survival mechanics; stable and safe environment."
Proteus
"No threats or survival mechanics; stable and safe environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Growth, Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026