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100 hidden aliens similar games & best alternatives

100 hidden aliens

PC (Microsoft Windows) • 2020

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Quick resume

Hidden object game in the cosmic setting. Black and white hand-drawn graphics in a cartoon style. Game for all ages.

Global score

84/100

Genres

Adventure, Casual, Indie, Point-and-click

Similar games

    Pros

    • Charming hand-drawn art style
    • Relaxing and casual gameplay
    • Short and easy to complete
    • Good for achievement hunters
    • Low price

    Cons

    • Very short playtime
    • Lack of clear definition of aliens causes frustration
    • No music volume control
    • Minimal replay value
    • No social or multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players freely explore a large image and decide where to search for cats, with optional hints and zoom control."

      Capsule for 100 Capitalist Cats 100 Capitalist Cats

      "Players freely explore the large scrolling image and decide where to click to find aliens, with minimal guidance."

    • Competence

      Game with the same Competence vibe

      1

      "The game offers some mild challenge in spotting well-hidden mushrooms, but overall it is easy and straightforward."

      Capsule for 100 hidden mushrooms 100 hidden mushrooms

      "The game offers some challenge in spotting ambiguous aliens, but overall it is easy and short with predictable outcomes."

    • Competition

      Game with the same Competition vibe

      -4

      "No competitive elements or comparison to others; focus is on personal pace and completion."

      Capsule for 100 Istanbul Cats 100 Istanbul Cats

      "No competitive elements or comparison to others; focus is on personal pace and achievement hunting."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short playtime (~30-60 minutes), low replay value; players tend to finish quickly and move on."

      Capsule for aMAZE aMAZE

      "Short playtime (~5-10 minutes), low replay value, players often finish quickly and do not return frequently."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for D1AL-ogue D1AL-ogue

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage with unique hand-drawn art and animations, but gameplay follows a fixed hidden object format with limited modification."

      Capsule for FIND ALL 3: Travel FIND ALL 3: Travel

      "Art style is hand-drawn and quirky, but gameplay follows a fixed hidden object format without creation or modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of dominance or power over others; purely individual experience."

      Capsule for 140 140

      "No elements of dominance or power over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a casual distraction and stress relief, as indicated by user stories and casual gameplay."

      Capsule for Fort Defense Fort Defense

      "Players use the game as a relaxing distraction and stress relief through casual hidden object gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun or achievement hunting, not out of obligation or pressure."

      Capsule for Zup! Zero Zup! Zero

      "Players engage voluntarily for fun or achievement hunting, not out of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay involves searching within a fixed image with limited novelty or mechanic experimentation."

      Capsule for 100 hidden birds 100 hidden birds

      "Gameplay involves searching for known hidden objects in a fixed image; limited novelty or mechanic experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players scroll through a large scene discovering cats hidden in various areas, encouraging visual exploration."

      Capsule for 100 hidden cats 2 100 hidden cats 2

      "Players scroll through a large image to discover hidden aliens, encouraging visual exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or personalization; players interact with fixed artwork."

      Capsule for 100 hidden dogs 100 hidden dogs

      "No customization or personalization options; players interact with a fixed art asset."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features imaginative alien invasions and sci-fi settings, evoking a fantasy experience."

      Capsule for Titan Attacks! Titan Attacks!

      "Game features imaginative alien creatures and a cosmic setting, providing a light fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; some community sharing of guides but gameplay is solo."

      Capsule for 100 hidden cats 100 hidden cats

      "Minimal social interaction; community exists mainly for guides but gameplay is solo."

    • Growth

      Game with the same Growth vibe

      0

      "Some skill development in observation, but limited learning or personal development."

      Capsule for Hidden Lands - Spot the differences Hidden Lands - Spot the differences

      "Some observational skill involved but limited learning or personal development due to simplicity."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during play; not designed for background or idle gaming."

      Capsule for Moral Dilemma: The Interview Moral Dilemma: The Interview

      "Requires focused attention during play; not designed for background or idle gaming."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building within the game."

      Capsule for Slay the Spire Slay the Spire

      "No social or emotional relationship building within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through unlocking levels and stars, but no item collection or upgrades."

      Capsule for Crayon Physics Deluxe Crayon Physics Deluxe

      "Progression through finding aliens and unlocking achievements, but no upgrades or item collection."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm, low-pressure gameplay with soothing music and gentle puzzles promotes relaxation and flow."

      Capsule for Putt-Putt® Saves The Zoo Putt-Putt® Saves The Zoo

      "Casual, low-pressure gameplay with relaxing music and simple mechanics promotes flow and stress relief."

    • Sensation

      Game with the same Sensation vibe

      1

      "Enjoyable hand-drawn art and upbeat music provide moderate sensory stimulation."

      Capsule for 100 hidden dogs 100 hidden dogs

      "Enjoyable hand-drawn art and upbeat music provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Achievements offer some recognition but no social status or popularity mechanics."

      Capsule for Evening Surprise Evening Surprise

      "Achievements provide some recognition, but no social status or popularity features."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or plot; purely context-free hidden object gameplay."

      Capsule for 100 hidden snails 2 100 hidden snails 2

      "No narrative or plot; purely context-free hidden object gameplay."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic thinking; mostly visual searching."

      Capsule for 100 hidden snails 100 hidden snails

      "Minimal strategic thinking; mostly visual search without complex problem solving."

    • Thrill

      Game with the same Thrill vibe

      -4

      "No suspense or risk; gameplay is predictable and low tension."

      Capsule for Seek Girl Ⅱ Seek Girl Ⅱ

      "No suspense or risk; gameplay is predictable and low tension."

    • Value

      Game with the same Value vibe

      3

      "Low price and short playtime offer reasonable value for casual players and achievement hunters."

      Capsule for Lines X Lines X

      "Low price and short playtime provide good value for achievement hunters and casual players."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive and abstract."

      Capsule for 8infinity 8infinity

      "No combat or destructive elements; gameplay is constructive and observational."

    • Survival

      Game with the same Survival vibe

      -5

      "No threats or survival mechanics; stable and safe gameplay environment."

      Capsule for The Ramp The Ramp

      "No threats or survival mechanics; stable and safe gameplay environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Idle, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026