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Destroy All Humans! similar games & best alternatives

Destroy All Humans!

PC (Microsoft Windows), Xbox One, PlayStation 4, Nintendo Switch • 2020

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Quick resume

The cult-classic returns! Terrorize the people of 1950's Earth in the role of the evil alien Crypto-137. Harvest their DNA and bring down the US government in the faithful remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities.

Global score

92/100

Genres

Action, Adventure, Shooter

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    Pros

    • Faithful remake with improved graphics
    • Humorous and satirical story
    • Fun and varied alien abilities
    • Smooth controls and gameplay
    • Nostalgic appeal

    Cons

    • Short game length
    • Some repetitive missions and challenges
    • Clunky saucer controls
    • Limited replayability
    • Price considered high by some

    Motivations

    • Autonomy

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      3

      "Players have freedom to choose stealth or combat approaches, explore the city, and plan assassinations, but within a structured mission framework."

      Capsule for Assassin's Creed Mirage Assassin's Creed Mirage

      "Players have freedom to choose how to approach missions, use various weapons and abilities, and explore open areas, though some missions have scripted stealth elements."

    • Competence

      Game with the same Competence vibe

      3

      "Game is easy to learn but hard to master, requiring skillful manipulation and strategic thinking."

      Capsule for Rivalry Rivalry

      "Game is easy to learn but has some challenging missions and side objectives that require skill and mastery."

    • Competition

      Game with the same Competition vibe

      -4

      "No multiplayer or leaderboards; focus is on personal progression and completion."

      Capsule for Incredicer Incredicer

      "No multiplayer or leaderboards; focus is on single-player experience and personal progress."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players enjoy short sessions and casual play; some replayability but game is relatively short and can become repetitive."

      Capsule for Zombie Bowl-o-Rama Zombie Bowl-o-Rama

      "Players enjoy the game and some replayability via challenges and side missions, but overall game is short and has limited long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay."

      Capsule for 100 hidden snails 100 hidden snails

      "Entirely single-player with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different weapons, combat tactics, and use environment creatively, but within predefined game structures."

      Capsule for Skydance's BEHEMOTH Skydance's BEHEMOTH

      "Players can experiment with various weapons, abilities, and destruction methods, but within predefined mission structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or multiplayer dominance elements; gameplay is individual and narrative-driven."

      Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

      "No social or multiplayer dominance elements; gameplay is individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun social escape with humor and silly alien themes."

      Capsule for Bogos Binted? Bogos Binted?

      "Players use the game as a fun, humorous escape with over-the-top alien invasion and destruction."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

      Capsule for Worms Revolution Worms Revolution

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different tactics, equipment setups, and approaches to missions and challenges."

      Capsule for Hot Brass Hot Brass

      "Players try different weapons, abilities, and approaches to challenges, though within a somewhat repetitive mission framework."

    • Exploration

      Game with the same Exploration vibe

      2

      "Game features multiple cities and regions to tour, though environments are somewhat repetitive."

      Capsule for Rising Star 2 Rising Star 2

      "Game features multiple large locations to explore and revisit, though some areas are reused and missions are somewhat repetitive."

    • Expression

      Game with the same Expression vibe

      2

      "Some character skins and customization options available, allowing limited self-expression."

      Capsule for Guns, Gore and Cannoli 2 Guns, Gore and Cannoli 2

      "Some character skins and customization options available, allowing limited self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly imaginative sci-fi setting with aliens, psychic powers, and absurd humor."

      Capsule for Destroy All Humans! 2 - Reprobed Destroy All Humans! 2 - Reprobed

      "Strongly imaginative sci-fi setting with aliens, psychic powers, and exaggerated 1950s satire."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No community or social interaction elements; strictly a solo experience."

      Capsule for The Children of Clay The Children of Clay

      "No community or social interaction elements; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and unlock upgrades by completing challenges and improving performance."

      Capsule for Strike Suit Zero Strike Suit Zero

      "Players learn and improve skills to complete challenges and upgrade abilities."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and continuous engagement during missions."

      Capsule for EARTH DEFENSE FORCE: WORLD BROTHERS EARTH DEFENSE FORCE: WORLD BROTHERS

      "Requires player attention and active engagement throughout missions."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional connections formed through gameplay."

      Capsule for Zup! Zero 2 Zup! Zero 2

      "No close social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics present."

      Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

      "No leadership or group management mechanics present."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect DNA, unlock new creatures, and upgrade units, showing clear progression and growth."

      Capsule for Impossible Creatures Steam Edition Impossible Creatures Steam Edition

      "Players collect DNA and upgrades to improve weapons, abilities, and saucer."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing and lighthearted gameplay with moderate challenge and enjoyable pacing."

      Capsule for Blossom Tales: The Sleeping King Blossom Tales: The Sleeping King

      "Generally lighthearted and fun gameplay with moments of challenge but mostly relaxed pacing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, sound effects, and humorous voice acting provide sensory enjoyment."

      Capsule for Pirates Vikings & Knights II Pirates Vikings & Knights II

      "Colorful graphics, humorous voice acting, and explosive effects provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; achievements are personal."

      Capsule for Subnautica: Below Zero Subnautica: Below Zero

      "No social status or recognition systems; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Simple but humorous narrative with character interactions; story supports gameplay but is not deeply immersive."

      Capsule for Hell Pie Hell Pie

      "Story is humorous and satirical, providing narrative context but not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some tactical elements in combat and stealth, but overall straightforward gameplay."

      Capsule for Mafia: The Old Country Mafia: The Old Country

      "Some tactical elements in stealth and combat, but mostly straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in tactical battles and boss fights, though overall tone is light and humorous."

      Capsule for Chroma Squad Chroma Squad

      "Some suspense in challenges and boss fights, but overall light and comedic tone."

    • Value

      Game with the same Value vibe

      -2

      "Game is short and some players feel price is high for content; better value on sale."

      Capsule for The Interactive Adventures of Dog Mendonça & Pizzaboy® The Interactive Adventures of Dog Mendonça & Pizzaboy®

      "Game is short and some players feel price is high relative to content; better value on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction against alien enemies is central to gameplay."

      Capsule for Space Beast Terror Fright Space Beast Terror Fright

      "Enjoyment of combat, destruction, and violent alien powers is central to gameplay."

    • Survival

      Game with the same Survival vibe

      1

      "Some challenge in combat and avoiding death, but generally forgiving and low threat."

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      "Some challenge in avoiding damage and completing objectives, but generally forgiving."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026